Hello, the last thread wasn\'t too organised so here I go...
We are looking for recruitments, allies, or even just friends.
Guild: Dark Shadows
Alignment: neutral-good
Members: about 75
Purpose: Have fun, help others, and ensure goodness in the world.
Website:
www.darkshadowsguild.homestead.comRanks (from lowest to highest):
1) Dark ally - It is called this because these are members of the guild, but not fully initiallized (can\'t think of a better word here) yet. Once they prove that they are active and seem able to be trusted, They have the first part of promotion complete. To actually get promoted to the next level a Dark Ally must show a basic understanding of the game and know who most members of the guild are. I hope you get now why he is called that. (early in the morning and having a hard time finding the right words lol)
2) Shadow Starter - To be promoted, the player must learn the concepts of training and how to level up. They must alsot have a desired path and set of skills they will focus on and start their training in them.
3) Dark Disciple - Players are underway training and participating in the guild. They understand how the guild works. To be promoted players must train to level 10 in 2 areas or 20 in 1. They must also aquire weapons or glyphs.
4) Dark Recruiter - First level a player is allowed to recruit. While we have a smaller guild, a player must recruit 5 people into our guild. On top of that, they must continue to train and have trained 20 in 2 areas or 40 in 1.
5) Shadow Warrior - Basically to get promoted, a player must reach 1/2 of the maximum level in 2 of their stats. (I think for most skills it is 25).
6) Dark Hero - A player is considered extremely strong and can dispatch large creatures. to be promoted, a player must reach complete training in 2 of their stats. (I think it is 50 for most).
7) Shadow Master - These players are highly looked up to for their expertise and intelligence. They are looked at more than the previous ranks when making/voting on guild decisions. To be promoted, players must max out their major stat (str, end, agi, int, will, char) having to do with their other skills.
8. Demi-Lord - The second in commands, there will only be between 3 and 7 of these in the entire guild, depending on the actual size of it. They can make major decisions if the guild leader is not present/on vacation with a majority vote from them and the shadow masters. (in case of a tie on a decision, which ever side has the most demi-lord votes will go.
9) Dark Lord (me, Masoj Hunett)
The Lore of the Dark Shadows:
The Beginning?
It all started a long time ago?
Kloredell was a lush stalagtite much like Yliakum, but leagues away. It was lush with green grass and thick forests. However, Kloredell was ruled by 2 opposing kingdoms, Soleil and Nolank, striving for the same thing. Both wanted absolute power of Kloredell and both wanted to extend their rein out beyond Kloredell to other nearby stalagtites and stalagmites. Then, the dreaded day happened when they declared war. The winner of this war would decide the fate of many other kingdoms to come.
The Resistance?
However, there was a man named Fayodin Hunett who did not believe in the war. He knew that if there ever was a true victor of the Great Kloredian War, as it was called, that many more people would perish and be under taken as slaves as the kingdom expanded outward in its quest for power. He formed a secret guild of people who felt best that each kingdom shall be destroyed for the greater good, even if having to sacrifice themselves in the process. They called themselves the Dark Shadows.
They secretly sabotaged each kingdom?s plans. If a kingdom would get an advantage over the other, they would sabotage them in hopes of the kingdoms fighting to their deaths. Finally, Soleil had won one of the biggest battles ever, using superior strategy and having expertly trained soldiers, they destroyed nearly 1/5th of Nolank?s forces.
The Solution?
Fayodin knew that his band could not stop Soleil from becoming victorious. He had to do something quick. He delved into the libraries searching for a way to destroy both kingdoms. Then he discovered a devastating spell. One that has been ignored by all for a long time and has been outlawed due to its destructiveness. Fayodin thought about the use of it and knew that upon using it, he along with all of Klordell would be destroyed. Fayodin told his son, Masoj Hunett to leave Klordell and never to turn back upon it for it would only bring death. Masoj left as he was told on a long journey for peace.
Fayodin had his followers protect him while he cast the ritual. After 3 days, the ritual was complete. As Fayodin cast the last words, a huge fireball erupting from his very inner self began to expand. It grew exponentially incinerating everything and everyone in its path until it crashed upon the outer most walls of Kloredell. The 2 kingdoms were destroyed, but so was Kloredell itself. Everything was dead and most were in flames. No living creature walked that land anymore.
A New Beginning?
Masoj Hunett walked for a long time, hunting on the creatures that lived in the dark abyss. He hoped that one day he would find a place to settle down in. He drank from underground streams and river systems and took shelter in small caves. After walking for what seemed like a century, he stumbled upon Yliakum, tired, weary, and barely sane from the ordeal. He settled down and started a new life. As he looked out upon his window in the Kada-El Tavern he saw a beautiful landscape with a diverse cast of seemingly intelligent and kind people. Though as he stayed a while and became a citizen of Yliakum, he soon discovered that underneath the tranquil vistas lie a large network of guilds striving to become the best. He saw that not all was as peaceful as he thought, but he did not want to leave to go back into the darkness. He did not want to see this place suffer the same fate as Kloredell either. So, Masoj Hunett, son of Fayodin Hunett, once again started the Dark Shadows guild.