Well after expirementing with crystal blue for some time now I\'ve noticed that the skill system really makes no sense what so ever and i beleive it needs to be revamped. here is my case.
1. How does fighting monsters give you the skill to rank up mining, or any other skill for that matter? this makes absolutely no sense.
2. You would think, that practicing in a skill would increase your ability to perform it, even without training. Im aware that after visiting a trainer you are required to practice that skill, but this only takes a matter of minutes to level up and after that you gain no experience no matter how much you use it until you go back to a trainer.
3. The system almost makes you not want to use a skill unless youve gone to a trainer, because you know you;re wasteing your time in terms of gaining levels
I realize all of the role players would argue saying that you should perform a skill for its use and not to level it up, however the roleplayers should also have a problem with the unviability of the system. Since when in real life did cooking help you play soccer, and since when did practiceing something, even not when taking classes in the subject, not increase your skill with it.
I realize that planeshift wanted a unique system for leveling, but it is an illogical system.
Perhaps you could better it by:
1. making different types of progression points: Crafting points, Combat points, Social points, Magic points. You could then use these points to train in certain areas within those boundaries.
2. As for trainers, maybe they could just speed up the process to gaining a new level. For instance, If you visit a trainer you gain twice as much practice when doing the skill for one level. Then when you advance to that level you gain practice at a slower rate until you go back to a trainer. Training could be required onlyat certain levels, and otherwise could be optional to make leveling easier.
I seriosly doubt that they will change the sytem but it was just an observation I made.