Originally posted by Rage McCloud
Well obviously this is already planned as during CC you see the face,haircolor,eyecolor,etc. by the name and such... but yes it is a good idea...
I was already aware of hair/skin/etc options, but specifically a character\'s body build is what interests me.
Having it affect stats brings up more coding work, and would discourage newer players from having fun making a non-standard appearance. Easiest solution for this if it really would be odd, like an overweight Klyros, would be \"simply\" to disable that phenotype.
A character that looks harmless, say an emaciated Dermorian wearing rags, might be an experienced player with high strength. This could be considered not that the character is actually strong, but is skilled enough to utilize their strength more efficiently- hence, \"experienced\". An agile character that is \'large\' is not actually unusual. One of my friends is, hrm, \"big\", and he is fast. And can kick. He\'s scary even if he\'s only mock fighting. But I digress...
These are simply more examples of how roleplay can be \"spiced up\" and in an easier way; if you constantly have to describe your character\'s appearance when someone new enters the area, it detracts from your ability to continue smoothly and uses up more time.
(I also seem to remember at one time human female models, and hair and outfit colors? Or am I crazy? I hadn\'t played PlaneShift in a year or two.)