Originally posted by Abrukn
I\'ve had a few of those crashes now when casting fire. It\'s not the visible effect that is responsible for it, it\'s the sound - I never crash when sound is off. Strange enough, the crash itself is in PlaneShift, not in libvorbis...
Thanks to Rhad, CS should be getting a new and more reliable sound engine soon (just to define \"soon\": in this case it means the testing version should be commited sometime this week, and there will be a period of integration, to work out any possible platform dependant issues)
If that won\'t fix this problem, I don\'t know what will, because the paths and aliases are all set correctly, so it\'s getting the right files. And they are wavs, so I suppose libvorbis has nothing to do with that. Will get the latest update to make sure nothing changed there, but from here it seems ok.
Suno_Regin: run pssetup.exe, uncheck fullscreen and either choose from the available resolutions the one that corresponds to your screen resolution, or check \"other\" and type the values there.
Or open planeshift.cfg and change the values of
; Width/height of CrystalSpace visual
Video.ScreenWidth = 1260
Video.ScreenHeight = 960
It\'s right at the top of the document.