Author Topic: GRR!  (Read 2238 times)

Noobis

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« Reply #15 on: September 18, 2005, 07:25:00 pm »
Your not getting it, I DONT WANT THE STATS! I just want to know WHICH names are preprefixs and which arn\'t and which prepres and pres and suffixs stack and which dont... I dont care about that stats because I can get those myself, I just want to know the names of all the preprefixs and the names of all the prefixs and the names of all the suffixes, it just makes it easier, when your item trading.... you can have a Masterwork Shortsword, and you know what its stats are, but you dont know if its a prepre or just a pre! and if you have a Fire shortsword, and you dont know already that Fire is a prefix, then you wont know if you can get is Fire Frosty, or a Dark Fire.... theres soo many things like that... I know Gold is a prepre because I have a Gold Fire broadsword, but I dont know if Masterwork is a prepre so I don\'t want to spend my days searching for a Masterwork Fire Shortsword of the Whirlwind if it doesnt exist!

SuburbanPlankton

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« Reply #16 on: September 18, 2005, 07:45:06 pm »
OK.  I think I understand the original question now.  Though I think your chances of getting an answer are pretty much nil.

Sorry for the confusion,

Kwip

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« Reply #17 on: September 18, 2005, 11:32:27 pm »
Quote
Originally posted by Noobis
...you can have a Masterwork Shortsword, and you know what its stats are, but you dont know if its a prepre or just a pre! and if you have a Fire shortsword, and you dont know already that Fire is a prefix, then you wont know if you can get is Fire Frosty, or a Dark Fire.... theres soo many things like that... I know Gold is a prepre because I have a Gold Fire broadsword, but I dont know if Masterwork is a prepre so I don\'t want to spend my days searching for a Masterwork Fire Shortsword of the Whirlwind if it doesnt exist!


Hmm, too many p-words for my taste, anyway I know I am confused but I still don\'t see the point...

Do you propose that if you have the list you will spend all your days searching for the weapon that you believe is the strongest?  Then I believe you are better off without the list.
Lurking in that space between -             \The\____
 trying to see what is off both ends -        -----\Mad\_____
  but the confusion and chaos looks so fun -     ------\Bard\
   that I must now jump down twixt them both and dance the dance

Noobis

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« Reply #18 on: September 19, 2005, 01:48:12 am »
With the list, I can see what is avalible, then I can see what can be made, then I can see what I should ask for, then I could look for the best weapons in the game, because I am a collector of the best, and I have to be the best. There are MANY MANY MANY!!! reasons for the list, maybe you don\'t see a point but once people start hunting items and trade becomes a big thing, people will need a list like this to see what is avalible and see what they need to get the stats for, its like I dont even want to memorize what masterwork does if its not going to be useful... but if its going to add more damage and speed to an already powerful item being a preprefix then yes i want to know its just that.

Also I would like to know if Fire and of the whirlwind stack? because then I want to be asking around for that item and looking for it... there are sooo many reasons for a list like this its just going to take too long to say them all.


Besides that... when your able to forge your own weapons, youll already have a list, with all the stats and requirments, so getting all pissy about it isn\'t going to change the fact that it is useful and its not something that people need to be like \"ooo he doesnt want to do it himself, and hes just too lazy\" and crap like that, its not even like that, its just more convenient this way..
« Last Edit: September 19, 2005, 01:50:23 am by Noobis »

ramlambmoo

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« Reply #19 on: September 19, 2005, 05:05:11 am »
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With the list, I can see what is avalible, then I can see what can be made, then I can see what I should ask for, then I could look for the best weapons in the game, because I am a collector of the best, and I have to be the best. There are MANY MANY MANY!!! reasons for the list, maybe you don\'t see a point but once people start hunting items and trade becomes a big thing, people will need a list like this to see what is avalible and see what they need to get the stats for, its like I dont even want to memorize what masterwork does if its not going to be useful... but if its going to add more damage and speed to an already powerful item being a preprefix then yes i want to know its just that.  


The point that you\'re missing here is that the game designers dont want to just give such a list to people; they want them to discover it themeselves.  Thats the fun of it.

Noobis

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« Reply #20 on: September 19, 2005, 05:32:31 am »
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Originally posted by ramlambmoo
Quote
With the list, I can see what is avalible, then I can see what can be made, then I can see what I should ask for, then I could look for the best weapons in the game, because I am a collector of the best, and I have to be the best. There are MANY MANY MANY!!! reasons for the list, maybe you don\'t see a point but once people start hunting items and trade becomes a big thing, people will need a list like this to see what is avalible and see what they need to get the stats for, its like I dont even want to memorize what masterwork does if its not going to be useful... but if its going to add more damage and speed to an already powerful item being a preprefix then yes i want to know its just that.  


The point that you\'re missing here is that the game designers dont want to just give such a list to people; they want them to discover it themeselves.  Thats the fun of it.


read the rest of my post, especially the part about forging items :)

ramlambmoo

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« Reply #21 on: September 19, 2005, 09:25:11 am »
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read the rest of my post, especially the part about forging items  


Who ever said that the forging system would be like that?  First off, you\'re assuming that players will be able to make the rare items like this.  Secondly, even if they can perhaps the players will be able to choose their own prefixes and suffixes, etc.  Another option is that they will only be able to see the list of those prefixes and suffixes which they have learnt, say from a book.  I highly doubt that you will just have a drop down list and you choose whatever prefix  and suffix you want, you know.  And why would you nessecarily be able to see the stats of a weapon while you\'re creating it?  It is in no way nessecary that such a list exist in game, even if you are allowed to craft such items, which is doubtful.

Noobis

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« Reply #22 on: September 19, 2005, 04:39:28 pm »
Quote
Originally posted by ramlambmoo
Quote
read the rest of my post, especially the part about forging items  


Who ever said that the forging system would be like that?  First off, you\'re assuming that players will be able to make the rare items like this.  Secondly, even if they can perhaps the players will be able to choose their own prefixes and suffixes, etc.  Another option is that they will only be able to see the list of those prefixes and suffixes which they have learnt, say from a book.  I highly doubt that you will just have a drop down list and you choose whatever prefix  and suffix you want, you know.  And why would you nessecarily be able to see the stats of a weapon while you\'re creating it?  It is in no way nessecary that such a list exist in game, even if you are allowed to craft such items, which is doubtful.


Custom prefixs would be pointless...;;   Not being able to create the items with such prefixes would make the forge skill undoubtable weak and useless and would remove the known use of the forge skill which has been commonly used in role playing sense the start of D&D....;; NOT having a drop down list, with all the stats, and all the required materials would make the forging skill awful..;; In gaming, the main key is player friendly options.. with out that you have a terrible game! That will require mass amounts of out of game written documents on how to use the game. ME, being a game designer having researched and played many games, knows that if you have a skill that you have no idea what it does... they most likey you wont bother to get it until your curiousity has worn you thin, or you have gotten to the point where you have nothing left to see but what that skill does... and USUALLY at that time you dont even have enough points because your maxed out. And the reason for limits on amount of spells and skills you can have is for game balance, it makes it where players can\'t turn into invincible gods in a matter of hours or days.

Now for that skill to be useful, you CAN have books you can read and learn from, but most likey those books will also tell you what your getting before you buy them and USUALLY books with modifiers like Masterwork will be common and will tell you whether they can stack with another modifer like icy. If not, people won\'t know what books to buy until someone has WRITTEN a documentation outside of game on every book in the game.

In real life, we have mappers who map the land so people don\'t get lost, we don\'t just tell them to walk blindly through the forest until they have figured it out.



Edit:

Here is something I would like answered...

Frosty is a prefix, of the Whirlwinds is a suffix..... Does the damage stack? Meaning can it be on a weapon called..

Frosty Short Sword Of The Whirlwinds?
« Last Edit: September 19, 2005, 10:58:01 pm by Noobis »