Author Topic: Keep Command  (Read 3650 times)

Karyuu

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« Reply #15 on: September 23, 2005, 04:35:48 am »
Well of course it\'s optional, every item in your inventory is not going to be marked for keeping automatically :P
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Rage McCloud

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« Reply #16 on: September 23, 2005, 04:48:21 am »
Its like this, as what i have gathered and correct me if i am wrong but, you click the item and then click a button that has like the trade icon with an x over it or something and it says item marked as keep... if you want it unkeptable then you do the same thing... and of course you would only have to do each keep once, unless you un keep it, because it isnt logical to have to rekeep all the items each time you renter the inventory... the thing is... not much saves during log out/in... but i bet there is some coding that could be done to make it save...
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Karyuu

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« Reply #17 on: September 23, 2005, 04:51:23 am »
I don\'t think it would be a complicated thing to do. Granted I know very little about the coding required, but so many games out there mark already equipped items as unsellable that it doesn\'t seem like an impossible task. This would just be a different version of the \"equipped-so-can\'t-sell\" scenario. And the kept items don\'t even have to show up in the sell/trade window - that way there are no chances for mistakes at all.
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stfrn

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« Reply #18 on: September 23, 2005, 05:02:37 am »
Weeell... I would say that it should be easy to keep track of which items to sell and buy, but I know that things are never simple. What with these new items often having names longer then you can read, it\'s easy to mistake them. Before you had to click an extra time to buy and sell, I would have agreed that something should be done, but that bug is fixed.
As for marking things saved, there are already plans for containers. You don\'t see what\'s in the continers while shopping, so it\'s easy to just slap something in them and not need to worry about selling them.
Of course, containers are not quite ready for people to use yet. There are a number of bugs with them, the least of which being that you can sell a container and it will forget about what\'s inside :P Kinda defeats the whole advantage.
Oh, and the idea of changing around the merchant window has been passed around.
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fken

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« Reply #19 on: September 23, 2005, 11:01:24 am »
I aggre with the idea !

For example last night i played Atlantik (Monopoly\'s like) and i bought 2 street for 1800 ... If my money had been marked I wouldnt have any trouble !

No seriously its a good idea.

odd2k

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« Reply #20 on: September 23, 2005, 07:41:18 pm »
I agree with the container idea, that way we dont have to clutter up the user interface even more.