Author Topic: How to RP-fight  (Read 3335 times)

Rilar

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How to RP-fight
« on: September 22, 2005, 06:29:53 am »
You all know how to fight monsters and to do PvP:
Equip with a weapon and double klick on your target (in PvP after you challenged your enemy).
This is often n00bish, boring, annoying... of course there are exceptions like tournaments, or duelling friends... before the wipe your chance to kill the other depended mostly on your skill, luck.. and of course PLing.
Now after the wipe it is only a matter of your weapon and your luck. Of course you have to PL to get the weapon, but once you get over 200 dam/hit you could stop to train..
And with the right weapon it is not _that_ difficult to reach 200 damage.

That is NOT RP-fighting. Also it is not:
- /me cuts off [YX]`s head (although [YX] wasnt even in reach)
- /me takes out a machine gun and blasts [YX]`s head apart
- /me is invincible, dodges every attack without respect for logic or sanity
- /me walks into the tavern, smashes everything without reason and leaves again

These are just a few negative-examples.

After having many RP-fights myself with different people I write down some rules based on experiences for a fair and interesting RP-fight for all parties involved (also spectators).

1st Rule: Be fair and sane!
You can`t kill somebody with one strike on the head when you are standing at the other corner of the room.

2nd Rule: One step after the other!
To continue the upper example:
You have to cross the room, to brake through the defense of your enemy and to hit his head.. [->]
After each step your opponent can do something on his own.

3rd Rule: Don`t \"do\" but \"try\"!
[->]... to try to kill him.

There is an essential difference between \"/me hits\" and \"/me tries to hit\". When you hit your opponent, he is hit. He has to deal with that and can`t prevent anything.
But if you try  to hit him, he has the chance to dodge or to do something else. It is a matter of the first rule to give your opponent this chance.

4th Rule: Your opponent decides the effect!
When you managed to hit him on his head, it is your opponents turn. HE  decides the effect.
If your opponent is a kran and played a soldier for a long time and trained to withstand hits on his head you most probably don`t know this. This is the most difficult part of a RP-fight. You cannot prove his story so you have to believe him. Be aware: This is not an invitation to lie! It is pretty easy to verify such a lie.
And such a lie could tarnish your reputation as serious RPer for a long time.
If you think your champion can smash kran-heads with one strike please discuss this OOC (in () brackets). Best in /group. And if you really need to, use your stats from char-creation to get a result. Why from the char-creation? Because it is most honest.. aaand: RPers who spent more time with rping than with training would be in great disadvantage against PLers even in such fights.

5th Rule: Your opponent decides the effect also in magic!
This is even more important in magic fights with spells which aren`t implemented yet/won`t ever be implemented. In magic-duells it is best (from my experience) that one does a spell and the other decides the effect. As said in 4. you can`t know your opponent, you have to trust his RP-abilities. If he plays unfair, brake the fight and /ignore him. OK, that`s a bit unrealistic but you will see for yourself that it would be the best sometimes.

6th Rule: Use your brain and don`t add things while you are in combat!
To add things you can`t explain from your chars past is also a sort of lie. Think about what your char carries around and use those items regularly. True RPers get their things, at least the mighty ones, by RP with others.

7th Rule: 7 seconds!

There are often lags which prevents the other player from reading and reacting on your \"action\" (message).
When you are fast in typing and you do everything in small steps (according to rule 2) you possibly \"stun-read\" your opponent. He gets everything after a while, he has to read your action. You know what you did and you have time to write and send. Your opponent gets the next message and so on. This prevents him from doing _anything_ if he doesn`t force you (/he hits you) without respect on your actions. And with that the whole fight is spoiled. It also might be the case that your opponent is not english speaking natively. In this case it is even more painful for him.
So I propose at least 7 second-pauses between each step. (your message - 7 seconds - next message - ...)
This will give your opponent time to read and to react properly.

8th rule: Don`t be too fast!
If you want to escape from your opponent remember that you are still in the fight! This means you _try_ to escape, but you are not gone yet. If you run away without respect of the 7th rule you spoil your opponents RP-experience because he is not able to stop you IC.
Sure, he could also send you a \"/tell [you] /he tries to stop you\" but it is not funny to switch to /tell also in respect of the spectators.



That`s all I can think of now. Maybe I forgot something, but I think those are the most important things you should have in mind when fighting in RP. Of course there are exceptions to every rule here. Of course you can have a time when you brake all rules just for fun.. but if you want to have a serious RP-fight, you should follow these rules.

PS: Sorry for mistakes in grammar and vocab.
« Last Edit: September 22, 2005, 06:42:36 am by Rilar »
What is a king without folk? A man with a crown on the head. - Rilar

Efflixi Aduro

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« Reply #1 on: September 22, 2005, 06:46:52 am »
nice guide though i dont know how useful it acually is...
and why did you make 2 threads?  ?(

I alwayus liked the whole
/me cuts off you head and eats it
meathod over the whole \"equal\" fight
Lol Internet

Rilar

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« Reply #2 on: September 22, 2005, 06:52:09 am »
Quote
and why did you make 2 threads?


Because I thought I could redo something by clicking on \"back\" on my browser.. sorry.
I reported the second thread yet to be deleted.

And thx :)
What is a king without folk? A man with a crown on the head. - Rilar

Draklar

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« Reply #3 on: September 22, 2005, 06:58:13 am »
Damn good job on the guide... Although the ammount of extremism showed in it rather turns me off...
Quote
Originally posted by amogorkon
True RPers get their things, at least the mighty ones, by RP with others.
Following this logic, True Role-players don\'t play MMORPGs, only role-play in tabletops (or maybe scratch that one too...) and on irc.
« Last Edit: September 22, 2005, 06:58:58 am by Draklar »
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« Reply #4 on: September 22, 2005, 07:29:20 am »
I don\'t think he meant this to be extreme, just that you shouldn\'t suddenly have some powerful weapon.  I think he\'s just trying to keep this kind of fight fair.   I think it\'s important to note that ideally you dont\' care about winning or losing, but playing your character.  Well you wouldn\'t want your character to die, but you have to trust the other person not to do anything stupid.  Personally, I have not really done RP fights yet, but I\'d like to learn, and I plan on bearing these rules in mind when the time comes.
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Noobis

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« Reply #5 on: September 22, 2005, 10:41:28 pm »
I use that guide before you wrote it :P.  Also, be fair, such as..

Player one: Walks up behind Player two and stabs him in the side

(That is legal, because its a sneak attack, but if Player two is staring right at you, or has acknowledged your exists in some way you can no longer do this)

Player two is now badly wounded.

(It takes time to die, and even a stab wound with immediate treatment can be taken care of)

Player two now is his turn to react

Player two: Drops to the floor holding his side, \"why \'Player one\', Why...\" Player two goes unconcious from fatigue and blood loss

Player one and Player two were friends at one time, but something happened to make player one attempt to kill player two. If no one is around, Player one can \'Coupe de Gras\' Player two. Also if agreed, Player two will no longer be able to use the dead character, and can allow Player one to loot his corpse.

RP looting is just trading all items that arn\'t hidden on the body. Hidden items can be given to a friend if he finds your body. Hidden items also can be found by your killer, if he takes your body to an area to throughly search it.


Theiving: Same as looting but your character is still alive, a pick pocket will /me attempts to pickpocket \'player two\' for \'item\' or \'amount\'     If the item is large you have a high chance of getting caught, if the item is a few trias, then you most likly will get away with it.


(These are not set, this is just how I RP)

Darkblade

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« Reply #6 on: September 23, 2005, 03:36:47 am »
Rilar and I, Sefron, have been at each other\'s throats twice already, so I know how he feels in respect to this.

If I\'m already infamous due to this, I apologize, \'twas not my intent... ;)

The guide is useful, but I feel I must contribute, what with my experiences from rp-fighting, both with Rilar and others.

Invulnerability is a great problem in quite a number of Rp fights. Rilar has spoken against that, but I must reinforce that fact, simply because I\'ve come across a number of individuals who:
A. Somehow has a miraculous defense, pretending that they\'ve hidden a weapon just where one strikes, so that you cut yourself/curse yourself
B. Ignore IC attacks (kicked), but insist on actual pvp instead.

Second, as an aftermath of brawling with another, grudges should not be long term[/b]. Sure, it\'s alright for a few days, but I would at least like to do a few things IC\'ly without having to check my back every five minutes.

It just bugs me that things like that happen.

As for stealth attacks, assassin like, it is best to set it up before, /tell and everything that deals with that, so that when you do stab them, it\'s expected, and will be treated seriously.

Permanent death is not something that I\'d think ideal... Favor from the gods/ stumbling out of the death realm are a couple of quick getaways from death, at least, now.
Crazy am I. Not responsable for crazyness that ensues.

mauksu

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« Reply #7 on: September 26, 2005, 08:35:06 am »
i thing those \"good\" weapons like dark claymore etc ruin the pvp fights... its boring if someone can just kill you whit one hit and you don\'t have even a chance. it was much better before they come out because you could actually win someone who isn\'t even as good as you.. now its just a luck. you hope you hit the other player over 200 and he hopes he hits it to you.. and after one hit another one of you is death. i thing those \"good weapons should be removed or made much more rare... they are too easy to get.

Sorry about my bad english...
I know i know... im not good at english...

Rilar

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« Reply #8 on: September 26, 2005, 02:42:06 pm »
Welcome mauksu to PlaneShift and the forums :-)

This howto is not about \"normal\" pvp with icy longswords, dark claymores or fire dagger of ways.

It is about fights in roleplay which means you only use words to fight your opponent.

If you don`t know what roleplay is, you should read the newbie help section.
What is a king without folk? A man with a crown on the head. - Rilar

Dylia

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I like the way you think.............
« Reply #9 on: November 19, 2005, 05:37:07 am »
I do agree with your guide and plan to use it in ps. :D

Dylia smiles sweetly, growls and looks for someone to playfight with  ;)

Kiern

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« Reply #10 on: November 19, 2005, 07:33:36 am »
\"How to Play Planeshift Without Actually Using It\"

Hardly seems worth the effort to load the game, to me.
« Last Edit: November 19, 2005, 07:35:21 am by Kiern »

Seytra

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« Reply #11 on: November 22, 2005, 01:38:26 am »
Quote
Originally posted by Kiern
\"How to Play Planeshift Without Actually Using It\"

Hardly seems worth the effort to load the game, to me.

Yes, this way of doing things bypasses most of the PS system, for a very good reason: the PvP system is, at best, poorly suited for RP, for several reasons:

- fairness: RL limitations like time you can spend to level and computer / connection  (hence lag) will differ regardless of character. By using the PvP system, you let RL have a rule on your RP: if you have a slow / lossy connection, then this would force you to be someone with reflexes like a rock (a non-Kran rock, that is). Likewise, if you have only few time to level, or prefer to actually RP, then your stats and items won\'t be nearly as good as that of others, regardless of what your char actually is supposed to be and also regardless of how well it is RPd.

- bugs: this is a more or less temporary issue, but even the most advanced combat system has bugs or exploitable deficiencies. You might be able to use these to your advantage, but your opponent can\'t. This is also purely OOC.

- limitation: any battling system necessarily has limitations that disallow your char to employ specialities. You can hardly expect a combat system to take into account that your char has a broken leg at the time, or that your char has the shield not in the hand, but mounted on the back. Also, you are limited to the maneuvers the system can do, excluding any special maneuvering that takes into account the envoronment, for example, or special ways of your char.
Quote
Originally posted by Draklar
Damn good job on the guide... Although the ammount of extremism showed in it rather turns me off...
Quote
Originally posted by amogorkon
True RPers get their things, at least the mighty ones, by RP with others.

Following this logic, True Role-players don\'t play MMORPGs, only role-play in tabletops (or maybe scratch that one too...) and on irc.

You are, in part, correct. Due to the limitations I listed above, true RP is not completely feasible within the mere game mechanics. The most important difference is time you can spend ingame, but there are others as well.
Due to that, the entire result is skewed towards certain people for entirely OOC reasons. I\'m not talking about when one joined, as that is the only thing that more or less remedies itself over time (within boundaries).
But the use of the PvP system, or anything besides relative stats, means that you are forced to PL and thus the time to actually RP, which is a RPer\'s real intention, is severely reduced. Thus, an RPer who wants to use the PvP system would be more or less forced away from RP and towards PL, especially if that player has only limited time to spend on PS.

Thus, you must make a compromise. The PvP system is mostly unusable, so you need to RP the fights properly, as the OP explained.

The degree to which you can (or rather: should) use items gained ingame for that RP depends a lot on the items. If they fit your char very well (including the power of the item vs. the power of your char, i.e., realism), and you have a good RP reason to have them (not a random MOB drop), then they likely are fine.
Also, you likely have items that are not ingame, or not in your posession. While these must obviously also fit the criteria above, they will also have to be balanced with the items you have by game mechanics and use in RP. The game allows you to walk around with literally tens of weapons, but that hardly is realistic. If you then add ten other RP-only weapons, this becomes even more ridiculous.
Thus you must RP to not have items with you that you do have in your inventory. Same for RP only items. It can be challenging to decide whether that super-cool item you just found in a drop goes IC or remains OOC. Likewise, one needs to stay within reasonable, realistic limits when creating RP-only items. These two, if not done well, can easily lead to the invincibility issue the OP listed.

So the idea is not to abandon one or the other, but to mix them using a huge portion of (un)common sense. MMORPGs aren\'t suited for true RP, but true RP can make use of some parts of the MMORPG. If things that fit your RP are available ingame, then it is better to use them instead of making up RP-only replacements.

In summary: it is easy to create an invincible god-like \"char\" using both ways (game mechanics and RP-only things), so the combination will allow the same. \"True\" RP doesn\'t refer to either one, nor to the sum. Instead, it means \"realism, coherence, fairness and common sense\".

Edit:
Yes, it is even possible, in some occasions, to use the PvP system for actual RP. These times are when you know that your and your opponent\'s chars are IC-ly of similar relative strength as they are by OOC stats and equipment. This means that if your opponent is a superiour warrior and you are a mere farmer, then, when your char has low stats and few items and the other has maxed stats and the dreaded uber weapons this wouldn\'t matter much since your chances are realistically about zero. Likewise if they\'re both similar, though the fun will be greatly reduced by the one-hit death weapons even for powerful warriors, but that likely is a temporary balancing issue.

Nontheless, most of the time PvP isn\'t suited for RP.

Edit: corrected quote attribution due to name misreading
Edit2: corrected formatting tag
« Last Edit: November 23, 2005, 04:14:39 pm by Seytra »

Rilar

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« Reply #12 on: November 22, 2005, 06:46:54 am »
Thank you Seytra for the very good summary. Those are exactly my thoughts. But I like to add one thing.

It is everyones own joice to play PlaneShift. But since this is _not_ a finished game by far and allows extrem RPing and extrem PLing and all kinds of mixtures between both, one isnt _forced_ by the game itself to one specific kind of way how to play. You can find players who exploit bugs, you can find people who only RP, and players who do whatever. This is _now_ . The more the game mechanics will be balanced, developed, things implemented and so forth, the more one specific way how to play will crystallise out of the mixture.
But now it goes most often this way:
People join, ask what they can do. They are told to kill rats, get money and buy weapons. So they start to PL.
They PL and PL till they are maxed out and then they start to wonder what they can do besides that.
They explore and find people who actually RP. So they try to RP themselves. They get better in it, and find much more joy with it than with PL. The result is often people who RP normally and PL to relax. I myself was a sort of PLer (but always tried to RP) once, till the last wipe when I realised how stupid PLing is, and I completely turned to RP.
What I want to say is that one should be tolerant about the different types how to play. In the end everyone will turn to RP (or at least a mixture with much RP in it) ^^.

PS: \"You can find people who exploit bugs\".
But what advantage do they have? Another 300 damage plus? The only thing in PvP which matters is who has the first strike. So what? PLing to get the most money? *shrugs* Leave them alone, they don`t know that there is something much more reliable and worthy. They shall find out themselves...
« Last Edit: November 22, 2005, 06:51:03 am by Rilar »
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zanzibar

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« Reply #13 on: November 23, 2005, 10:47:39 pm »
As usual, I disagree.


This isn\'t a AD&D variant where you can set your character to whatever levels you want before hand depending on the context.  The idea is that you enter the world as a novice at everything, and over time you slowly grow in skill and grow into a particular trade.

Random loot drops were added by the devs and are therefore not out of character.  If you choose to define them as out of character, you\'ll have to deal with the majority of people who disagree with good reason.

The PVP system might suffer from lag and the mechanics of pressing buttons, but that\'s no reason to abandon it.  If it\'s so distracting to you, perhaps it\'s your imagination which is the problem and not the game.

There are hordes of other problems associated with a text based combat of course.  What are the mechanics and rules of it?  Is it purely imaginative?  What if someone wants to be competive about it, or passive about it?  That is, let the mechanics work themselves out?  Even in AD&D variants, you roll dice.  From reading your comments on the topic before, there\'s no substitute for that.

Really, one might think that a text base system of pvp is more rooted in role playing and is more fun, but the opposite is true.  Using /me commands is fine if you\'re joking around or having a mock duel, or if you\'re having a RP fight with a set outcome for the purpose of story telling.  But for anyone else, sorry but no.

Of course, you\'re welcomed to start a room on IRC and do all your fighting there.
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Rilar

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« Reply #14 on: November 24, 2005, 03:15:57 pm »
Quote
As usual, I disagree.


I usually disagree, too... the only question is against what...

Quote
The idea is that you enter the world as a novice at everything, and over time you slowly grow in skill and grow into a particular trade.


The char creation defines as what you enter, following  the game mechanics. But ATM you are very free in PS-RP what actually you are roleplaying because you can choose your own background story for your char and totally ignore the char creation.
I, for instance, advice people to build their background story on the choices they made in the char creation as I did it. But this isnt because of the game mechanics (at least I never considered that) but because it is easier to build on the choices already made.

Quote
Random loot drops were added by the devs and are therefore not out of character. If you choose to define them as out of character, you\'ll have to deal with the majority of people who disagree with good reason.


Not the loot drops are the problem but the people who abuse this system just to train, to get money or whatever. It is a bit unrealistic that tefusang just appear out of nowhere at a spawn point, but thats a thing one can make up an RP explanation for, under rare circumstances (they hid nearby, snuck up at you, an evil magician who teleported it nearby..) . But what is the explanation that there are thousands and hundreds of thousands tefusang to kill, but you can only see one at a time? One could say that there is a parallel universe like in Half-Life from where the monsters are teleporting.. but thats a bit too un-PS-like, isnt it?
As long as you don`t have a good explanation why there are millions of monsters spawning to kill there is absolutely no RP excuse for powerleveling.
So either don`t powerlevel or powerlevel and ignore the advantages you got by powerleveling for RP reasons, for instance the huge piles of loot and the insane amount of PP.

Quote
What are the mechanics and rules of it? Is it purely imaginative? What if someone wants to be competive about it, or passive about it? That is, let the mechanics work themselves out? Even in AD&D variants, you roll dice. From reading your comments on the topic before, there\'s no substitute for that.


Did you read the initial post?

Quote
Really, one might think that a text base system of pvp is more rooted in role playing and is more fun, but the opposite is true. Using /me commands is fine if you\'re joking around or having a mock duel, or if you\'re having a RP fight with a set outcome for the purpose of story telling. But for anyone else, sorry but no.


It doesn`t seem that you ever tried to seriously fight this way. Lets resume discussing this after you have made some experience, shall we?

Quote
Of course, you\'re welcomed to start a room on IRC and do all your fighting there.


PS already has many features to support this kind of fighting. For instance movement in a 3D-environment.
What is a king without folk? A man with a crown on the head. - Rilar