By the gods. My browser crashed as I finished my 5th paragraph. Now I have lost all motivation. This is killing me. You better not call me lazy.
About numbers (Last time I\'m explaining this).
OKay, but you see, numbers may be optimal for other systems but not this one.
Look at the picture again. Do you really still think numbers are the perfect tool for expressing experience? Do you WANT to see 12 digits in your skill window?
(Remember in the third set of bars the max is missing 3 digits. Oh and the 4th bar is missing one digit. Oh well the point here is not accuracy it\'s only to show the way it looks.)
Now about interdependency, here\'s a news flash: Math and Physics are not learnt the same way as sword fighting and smithing!! 8o Both math and Physics are 99% theoretical knowlege, and of course you cannot learn the theorems all by yourself, they were developed over thousands of years by hundreds of geniuses! Gosh. A better comparison would be sword fighting with tennis and smithing with pottery.
In tennis you can learn fine by yourself with practice, but if you have a teacher you would learn techniques faster and would get better in the long run.
In pottery you can do fine by yourself and get tricks too, but you would get a LOT better if you were learning from a master. Not that you can\'t learn without.
I doubt DaVinci really had a real art teacher, but you think his Mona Lisa is \"Work done by an amateur with no teacher\"?
Now about maxes. This is not the place to argue about whether there should be skill maxes. Guess what! The planeshift FAQ CLEARLY lists that there WILL be maxes.
http://www.planeshift.it/razkran.htm \"Limit 8th rank for magic. Limit 8th rank for thief abilities and martial arts.\"
If you want to get rid of maxes, I suggest you post in
this topic.
But if you want to get rid of maxes so bad, and if theoretical maxes are abolished on the use of this system (because of there being two separate values for theoretical and practical knowlege), I suppose I should give an alternate to bars that won\'t have a max and effectively hides numbers.
One way to do this would be to not use bars either, agreeing with Rage. The only way to get your skill would be to get rankings and awards like \"Blademaster\", \"Bladeweilder\", \"Skilled Axeman\", \"Magic Adept\".
Another way would be to have a spiral drawn by a fractual, and as you gain experiance it would spiral inwards, getting thinner and thinner as your level rises. It will never completely fill up as it is a fractual, and could in theory go on forever. When the line gets so thin that you cannot see the difference, you could be high enough in experience that getting any more would be pretty much meaningless.
Experience would not be the only determinant in crafting new weapons or making new magic, you would also find scrolls and stuff I\'m assuming. Plus, you yourself gave me that funny equation and said that after a point getting any stronger would hardly raise damage.
And if you see any good ideas that could be added to this idea, by all means stick it in a post insted of just killing all my ideas.
Have I answered all your gripes?
Edit:
Sorry if it is a little brash, I read over and felt rude. I was already ticked off by your post, but was hiding it like a good japanese typing into the box. Then my browser crashed and I lost 5 paragraphs of text and my dignity.
I hope we can get over our differences and stay friends