I know this is a break in the rules for these programs, but there has to be a first. You are not stepping into a cold mud puddle with your stockings on. *
*Sorry if that is not pleasant, that is my character\'s use of voice.
In case anybody didn\'t know (for non-programmers), and probably you know this already (for programmers),there are plenty of redundant systems (systems that check up on eachother - and take over) that can be used to stop crashes and slowdowns.
First, I understand that if the server stops communicating with you, then you are not playing the game. I understand that you are all scared (not right word?) of this (devs), so I will propose an alternate way of handling this problem.
The main problem is slow connection speed. This is extremely easy to fix, the graphics need to be \'adjusted\', it only has to be done once for each type of OS (maybe?). A small little test system checks number of users - to check the maximum allotment of graphics. It then uses a well-known (to any dev worth their salt) speed checking system on your computer - to check whether the maximum graphics is higher/lower than on server. Then it checks your connection for the same reason. Now you have a speed & connection friendly limit on graphics (graphics is the biggest dialup peeve!!)
Next, there need to be some useless things taking up server power to fill it to near-capacity -all of the time- this prevents slowdowns by switching from useless to useful activity. The \'useless activity buffer\' system can be regulated based on the number of players (e.g. two players online and server is to capacity... only kidding)
--interruption-- this will probably not be noticeable to people right away, \"wow, it almost never slows down\"
I also wonder if there is a waiting list set up for actions and for preventing activity spikes, maybe that\'s the reason for the .4 fps and the screen blacking out at .1 fps.
The last string attached: while you are getting dead air you can check if the server is down and why, which would be an active program allowing you to wait or exit. I am sure it would be less of a hassle to everyone to keep their region loaded and make a last-fight system to stop crash-while-attack-in-progress. I think it would be perfect, for exclusive battles, to load the monster onto your computer for the fight instead of doing a dance with a here-and-gone-again startrek-flash-teleport-attack(lag)-style monster.
**creds** taught myself extremely easy programming in GameMaker, switching to C++ now... #include wha..??
I will catch up to you anyways programmer(s)...