Kiva, you seem more worried with keeping power in the hands of a select few than in making Planeshift a good role-playing game. If no one but devs can spawn items, I will tell you this now, PS events will not be fun and role-players will look elsewhere (NWN, for example) for a good place to role-play. Items are not just rewards for players, but important quest tools, useful in maintaining role-play over multiple sessions and in inspiring players to role-play in the absence of facilitation.
While inter-player RP is a very important piece of role-playing (what you suggest seems to point to this being the primary form of RP), without people to facilitate and unite players with common purposes, role-play will not be as frequent, nor as rich as it could be. Therefore, there has to be a group of people that are in charge of running events. \"The settings team,\" you say. And explain to me why they\'re qualified? I\'m not saying they\'re not, but simply having an imagination does not qualify you to coordinate events. Being able to write a good story, organize an environment... these are parts, yes, but there is a lot more to running good events, such as good intuitive thinking, being able to move quickly and be creative on the spot; being able to type well and get into a character\'s head, multiple characters at once, in fact. You make gross generalizations with your assertion that all settings team members are qualified as event-runners.
And yet you generalize even more with the GMs. I will not accept that all GMs, in your words, \"lack the skills and the ability and imagination to do settings-related events.\" Many of them are quite good role-players, in my opinion, and the fact that you make such a deprecating statement--and then go so far as to call it \"fact\"--drops my estimation of you quite a bit.
Furthermore, you bring up \"Raids.\" Did anyone mention raids? Did I ever say anything about the so-called \"raids\" being even related to events? This complete non-sequitor is not an argument against what I propose. If the people recruited for the role I suggest are recruited for their raid experience, I swear I will leave Planeshift and will not come back. I do not want people who will organize raids.
I want people who will organize events. Clearly, the settings team does not feel any inclination to do this (from what I\'ve seen) and, personally, I doubt they are organized enough. That is why I advocate for the creation of a new team who is better able to handle the task. Creating settings for the game and running events in-game are different (albeit, related) tasks, both of which require a lot of work. If both jobs are to be accomplished with maximum efficiency, there need to be separate groups for each of them.
I\'m very disappointed that you take such a negative attitude and hope that you see why I am suggesting what I am suggesting. My goal is to bring role-play to Planeshift so that all role-players may come and say, \"This is the best RPG I\'ve ever played,\" and mean it. Without an organized system for running events and a good team of people to run them, this will never happen.