Author Topic: GM vs. DM  (Read 4058 times)

Zan

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« Reply #45 on: October 04, 2005, 09:41:38 am »
The \'fact\' that only settings Devs should run events is ridiculous in my eyes.

Planeshift is a game that, I \'m sure we all agree here, will be in developement for years to come. Everywhere I go I see messages about how there are not enough Devs, how they can use more teammembers .... and now you want to give them even more to do.

As I see it the Devs shouldn\'t need to worry about actual gaming experiences directly, not until Planeshift is completed which is hopefully never. Yet the gaming experience is still very important if they want to keep players here ... so another team takes care of that. Mainly the GMs right now.

But if the Devs could create a world in which it was possible to manipulate NPCs, creatures, quests, events, ... with relative ease, then some other people with different skills like roleplaying and responcibility could be in charge of a better gaming experience.

Like was suggested in this thread there should be a tough selection process and not many of these RMs around but we can\'t depend on the Devs to do this.

Right now I\'m trying to organise events as a normal player and it works sometimes, sometimes it doesn\'t simply because it doesn\'t appeal to people unless there are rewards. Most people \'d rather go rat slaying instead of doing something more entertaining and better roleplaying just because the latter doesn\'t have any rewards.

There are also many ideas I cannot realize simply because I lack the abilities to check for cheaters, observe the whole event, ...
I also can\'t create any form of storyline because I cannot shape some of the surroundings to actually mean something.

My vision of Yliakum is that it is a dynamic world where NPCs change, creatures migrate, cities get build up and destroyed, peaceful times switch off with times of war, ... all of this can\'t be created with code though. It can only happen if people, qualified people control things.

I don\'t feel those qualified people need to be the devs, they can be picked by the devs, they will need to listen to the devs and even report to them, yes but they don\'t need to be the devs because those already have enough work as it is.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru