Author Topic: [GENTOO] lot of pics are missings  (Read 738 times)

Dereck SUN

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[GENTOO] lot of pics are missings
« on: October 01, 2005, 06:10:08 pm »
Hi,
The screens seems incomplete, no buttons, etc...
When looking at the console log, it seems that a lot of pics are missing...

During game play, the menus on top and left are blank squares with black text... No texture.

I have try to update again with planeshift-updater, but there is nothing to update...

This is the console log (long) :

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
[...]
LOG_MARRIAGE flag deactivated.
Mounting skin: /planeshift/art/skins/cvs.zip
Skipping \'InfoButton\' because it\'s already loaded
Skipping \'InfoButton_over\' because it\'s already loaded
Skipping \'InfoButton_active\' because it\'s already loaded
Mounting skin: /planeshift/art/skins/base/client_base.zip
Skipping \'Splash Background\' because it\'s already loaded
Skipping \'Login Background\' because it\'s already loaded
[...]
LoadSound
:
  Cannot create sound data from file \'/planeshift/art/sounds/gui/next.wav\'
Couldn\'t create Resource \'sound.standardButtonClick\'
  Cannot create sound data from file
  \'/planeshift/art/sounds/gui/bttn_toolbar.wav\'                                                                                              
[...]
planeshift.application.client:
  psEngine initialized.
Creating psnetconnection cd4e50!
Using fontsize 28 for resolution 1600x1200

CreateTexture
:
  Could not open image: >/paws/skin/backdrop/charborder.png<

SetMaskingImage
:
  Could not locate masking image charborder for widget PaperDollView

crystalspace.engine.notify:
  Lightmaps are not up to date (no \'lm_precalc_info\' found in cache).
  Recalculation of lightmaps forced.
  Initializing lighting (16 meshes).
  Shining lights (7 lights).
  Time taken: 0.3040 seconds.
  Caching lighting (16 meshes).

crystalspace.maploader.parse.image:
  Could not open image file \'clacking_leg01a.tga\' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture \'clacking_leg01a.tga\', using checkerboard
  instead
[node: library,textures,texture(name=clacking_leg01a.tga)]

crystalspace.maploader.parse.image:
  Could not open image file \'consumer_antenna01a.tga\' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture \'consumer_antenna01a.tga\', using checkerboard
  instead
[node: library,textures,texture(name=consumer_antenna01a.tga)]

crystalspace.maploader.parse.image:
  Could not open image file \'consumer_leg01a.tga\' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture \'consumer_leg01a.tga\', using checkerboard
  instead
[node: library,textures,texture(name=consumer_leg01a.tga)]                                                                                  
...

and a lot more.

All ideas are welcome !

Dereck SUN.

Wired_Crawler

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« Reply #1 on: October 01, 2005, 06:32:14 pm »
Hello.

Looks like You are using cvs skin for gui. Run pssetup and choose skin \"default\" or \"elves\". Alternatively You can edit the file psclient.cfg and change the line
Planeshift.GUI.Skin.Ingame = cvs
to
Planeshift.GUI.Skin.Ingame = default
"Close the world, txEn eht nepO."

stfrn

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« Reply #2 on: October 01, 2005, 06:59:33 pm »
yup, what wired said, you should have noticed these line in the output:
Mounting skin: /planeshift/art/skins/base/client_base.zip
Mounting skin: /planeshift/art/skins/cvs.zip

A bit odd all the other warnings however, I\'m going to see what I can do to get rid of them. And make the CVS skin work for a change.
player -> gm -> dev -> bum

Dereck SUN

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« Reply #3 on: October 02, 2005, 01:41:48 am »
Yes, you were right. The skin was set to CVS in the psclient.cfg.
I changed it to default and everythings are ok.

Now, my second step will be to learn a beat about how to play that game. I\'ll read all the docs and go back online tomorrow.

Dereck SUN.