Author Topic: I am wondering  (Read 4814 times)

Bereror

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I am wondering
« on: October 07, 2005, 09:05:09 am »
Situation 1

Me walks deep in the sewers.
There is He, standing still.
A tefusang appears.
He hits the tefusang for 247 damage.
He kills the tefusang.
Me says: \"Hi\"
He says nothing
Another tefusang appears.
He hits the tefusang for 217 damage.
He kills the tefusang.
Me says: \"May I test my sword kills?\"
He says nothing.
A third tefusang appears.
He hits the tefusang for 263 damage.
He kills the tefusang.
Me says: \"Is your role to make sure that this monster never survives more than few seconds?\"
He says nothing.
Me leaves.


I know this has been discussed many many times. But it still seems to be a common case whenever you go. There are several well known spawn spots and they are almost always occupied by somebody who know only three commands: select, attack, loot. Even moving around seems to be too complicated.

Is leaving that spot the only option I have? Game mechanics work as the work, could you please at least try to pretend that you do not know where the next monster appears.

Situation 2

Me has a conversation with some other players at the Plaza.
He walks to us and challenges me to a duel.
Me rejects the challenge.
Me asks: \"Why did you challenge me?\"
He walks away.


Now, as far I know, this is the definition of a duel: \"a prearranged fight with deadly weapons by two people (accompanied by seconds) in order to settle a quarrel over a point of honor\".

So what was the point of honor?
How was it prearranged?
Who where the seconds?

Maybe devs would consider changing the /challenge command into /murder.

wants to murder you.
Me agrees to die.


Just had to write this before starting other more important things like earning my living etc.
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zanzibar

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« Reply #1 on: October 07, 2005, 09:36:18 am »
I think a seperate /murder command would work, iff it meant that EVERYONE in distance could then attack the murderer.  So you could murder someone in a public place, but everyone else could rush in to kill you as the almost-victim ran to safety.  In more isolated places like ojaroad, things would of course be different, but that only gives more significance to guilds such as the Defenders and the Protectors who have a claim to protecting the weak of body.
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darkw00t

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« Reply #2 on: October 07, 2005, 10:32:16 am »
ok.. who was the person who did the 1st situation by curiosity
« Last Edit: October 07, 2005, 10:32:30 am by darkw00t »
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Bereror

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« Reply #3 on: October 07, 2005, 11:11:09 am »
Quote
Originally posted by darkw00t
ok.. who was the person who did the 1st situation by curiosity


I didn\'t write down he\'s name and I used /say instead of /tell, so there is nothing in my log files either. And the name is actually not that important. My intention wasn\'t to point at a specific person, but rather to express my feelings about the common attitude in the game.

Maybe he tought I was talking to the tefusang and the tefusang of course didn\'t survive long enough to answer me? That explains everything  :D

EDITED:
Explained the reason of the original post.
« Last Edit: October 07, 2005, 11:59:59 am by Bereror »
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hitancrias

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« Reply #4 on: October 07, 2005, 12:21:57 pm »
To avoid being challanged without any RP-reason, you can select the \'automatically decline all duels\' option,  in the options menu. When you do want to duel somebody \'to settle a quarrel over a point of honor\' you can temporary turn it off again.

About non responding spam campers: Just ignore them and move on, I\'d say. Talking more probably won\'t change the situation and can only make you more frustrated. There are enough cool people around, don\'t waste too much energy on the 100% powerlevelers.
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zanzibar

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« Reply #5 on: October 07, 2005, 12:29:56 pm »
Quote
Originally posted by hitancrias
To avoid being challanged without any RP-reason, you can select the \'automatically decline all duels\' option,  in the options menu. When you do want to duel somebody \'to settle a quarrel over a point of honor\' you can temporary turn it off again.

About non responding spam campers: Just ignore them and move on, I\'d say. Talking more probably won\'t change the situation and can only make you more frustrated. There are enough cool people around, don\'t waste too much energy on the 100% powerlevelers.




Ehhhh, if you want those types to talk to you -- just compete with them for a kill.  Then they insult you... threaten to report you to \"mods\".... follow you around threatening to steal every kill you try for.... fun fun fun.
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Noobis

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« Reply #6 on: October 07, 2005, 12:30:53 pm »
In situation one... I think he just had a little Grudge against the Tefusang, possibly they killed him many, many, many times when he was new. I mean otherwise he wouldn\'t be down there hitting 200+ on a Tefusang.... Period.

Bereror

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« Reply #7 on: October 07, 2005, 01:15:19 pm »
Quote
Originally posted by hitancrias
To avoid being challanged without any RP-reason, you can select the \'automatically decline all duels\' option,  in the options menu. When you do want to duel somebody \'to settle a quarrel over a point of honor\' you can temporary turn it off again.


This is probably the best advice I have gotten so far  :)). I will definitely turn this option on and if somebody wants to challenge me, he or she has to have an argument with me first.


Quote
Originally posted by Noobis
In situation one... I think he just had a little Grudge against the Tefusang, possibly they killed him many, many, many times when he was new. I mean otherwise he wouldn\'t be down there hitting 200+ on a Tefusang.... Period.


Unfortunately there seem to be too many power-weapons in the wrong hands. This is from my log file (names removed):

(22:47:54) <...> says: can i have money for a guid i need 5000$
(22:49:22) <...> says: bleu: can i have 5000$more for a guild plz ani1 plz
(22:49:43) Bereror says: For which guild?
(22:49:54) <...> says: make 1
(22:50:08) Bereror says: Why would you want to make one?
(22:50:34) <...> says: i l invite you
(22:51:07) You tell <...>: What\'s good about your guild?
(22:51:28) <...> says: il give you stuf
(22:52:55) You tell <...>: So you give me stuff, what should I give you?
(22:53:15) <...> says: 5000$
(22:53:48) You tell <...>: If you have some stuff, why don\'t you sell it to me for 5000?
(22:54:12) <...> says: d you have the money
(22:54:46) You tell <...>: I may have, maybe not. Depends on your stuff.

On that moment he showed me two powerful swords that I could have gotten from he.

On another day a guy asked me to group and kill some monsters. He even didn\'t know where the sewers are, but was still making 50+ damage to rats with a sword he got from somebody as a \"gift\".
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DaveG

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« Reply #8 on: October 07, 2005, 01:21:18 pm »
Quote
Originally posted by zanzibar
iff

It need to be symmetric!
=>  iffi  <=

....

Dear god... I\'ve resorted to math jokes...


Anyway, on the subject of spawn camping:  I came up with the idea to have rats \"spawn\" out of holes in the wall, consumers hatch out of eggs, etc.  Basically, I want popup spawning to die...  (thread #1, thread #2, use search to find the others)

On the subject of challenge spam:  I\'m dealing with it.  Thus far, I\'ve managed to make is such that each decline bumps up the lockout time by 5 min, and on the third it\'ll punish the spammer (severely), and on the fourth they\'ll get kicked.  I\'m working on making the penalty level save to the database, so spammers couldn\'t just relog, or even create a new character, to avoid the penalties.  (the level can expire with time)  I\'ll probably finish it soon, but it\'ll have to wait till the next server update to take effect.

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Noobis

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« Reply #9 on: October 07, 2005, 01:23:24 pm »
50-60 damage is easy to do in the beginning. But if your hitting 100+ you have better things to do then sit in the sewers killing a tefusang that doesn\'t drop decent loot for that level.

40 slash short sword are fairly easy to come-by and are almost NEEDED to get out of the sewers and into the other places. I hand them out so people dont have to waste time down there, when they can explore and fight the bigger monsters like the Consumers and Trepors.

r.guppy

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« Reply #10 on: October 07, 2005, 01:46:10 pm »
there are many nice players out there and as you sight you log so will i :)
(09:02:18) You tell Apis: good morning
(09:03:33) Apis tells you: same to you good sir
(09:17:08) Still says: do you know who trains will
(09:17:28) Janner says: whot level
(09:17:37) Still says: 80
(09:17:48) Janner says: 80 is max
(09:18:11) Janner says: 80 is max
(09:18:21) Still says: ok thank you
(09:19:52) You tell Verrliit: hello milady good morning
(09:20:05) Verrliit tells you: Hello Janner.
(09:21:02) You tell Ozbi: hello Ozbi good morning
(09:21:30) Ozbi tells you: Hello Janner and good morning to you
(09:22:08) Janner says: hello
(09:22:16) Proteous says: Greetings Sir Janner
(09:22:31) Janner says: you want him
(09:22:46) Proteous says: No No No i just thought i would say hi
(09:23:20) Janner says: how are you sir
(09:23:42) Proteous says: I am just fine thank you.. And your self?
(09:23:56) Janner says: well to thank you
(09:24:36) Proteous says: Good i am glad..
(09:24:49) Janner says: just getting some dagger practice
(09:24:50) Proteous says: I will take my Leave.. Good day to you..
(09:25:01) Proteous bows and runs off.
(09:25:04) Janner says: fairwell sir
(09:28:50) Janner bowes
(09:28:58) Dar says: Morning
(09:29:02) Janner hi
I feel the players will not mind me using them as a example
:)

LigH

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« Reply #11 on: October 07, 2005, 01:56:02 pm »
/me agrees with Janner (r.guppy).

Therefore, I joined him. I wanted to stay individual in general, but oppose to those selfish asassins.

But, please remind:

There is some \"invisibility\" bug. Occasionally, you cannot be seen or heard by other players. In this case, try to \"/unstick\" once, carefully. This may fix this issue temporarily.
« Last Edit: October 07, 2005, 01:59:41 pm by LigH »

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zanzibar

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« Reply #12 on: October 07, 2005, 02:29:30 pm »
Quote
Originally posted by DaveG
Quote
Originally posted by zanzibar
iff

It need to be symmetric!
=>  iffi  <=

....

Dear god... I\'ve resorted to math jokes...


Anyway, on the subject of spawn camping:  I came up with the idea to have rats \"spawn\" out of holes in the wall, consumers hatch out of eggs, etc.  Basically, I want popup spawning to die...  (thread #1, thread #2, use search to find the others)

On the subject of challenge spam:  I\'m dealing with it.  Thus far, I\'ve managed to make is such that each decline bumps up the lockout time by 5 min, and on the third it\'ll punish the spammer (severely), and on the fourth they\'ll get kicked.  I\'m working on making the penalty level save to the database, so spammers couldn\'t just relog, or even create a new character, to avoid the penalties.  (the level can expire with time)  I\'ll probably finish it soon, but it\'ll have to wait till the next server update to take effect.




Due to lag, often commands I send are sent multiple times to make up for packet loss.  I\'ve lost duel points for spamming when I infact only sent out a single invite.

Just one flaw with the system.
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zanzibar

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« Reply #13 on: October 07, 2005, 02:30:28 pm »
Quote
Originally posted by Noobis
50-60 damage is easy to do in the beginning. But if your hitting 100+ you have better things to do then sit in the sewers killing a tefusang that doesn\'t drop decent loot for that level.

40 slash short sword are fairly easy to come-by and are almost NEEDED to get out of the sewers and into the other places. I hand them out so people dont have to waste time down there, when they can explore and fight the bigger monsters like the Consumers and Trepors.




They\'re needed for the arena, but with training you can do just fine in the tefusang field with basic weapons.  Of course, you won\'t make money very fast.
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Keyaz

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« Reply #14 on: October 07, 2005, 03:57:29 pm »
needed? o.O

cannot pass without such and such equipment?

I think not.

you can go anywhere anytime in this world, your two feet are the only things oyu need to get there.

I\'ve had plenty of fun running around Trepor in the arena with no more then a standard falchion, and I still took it down.

I hate these over powered weapons, the ornated, gold and platinum weapons from way back we\'re a good enough upgrade from the standard weapons, should have left it at that