Author Topic: Things that will never be implemented...  (Read 6256 times)

Askr

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Things that will never be implemented...
« on: October 09, 2005, 01:55:52 am »
I have been searching and reading the various threads because I see a lot of discussion on what will never be implemented in PS.  It seems that much of this is common knowledge, but I haven\'t been able to find much stating what it is that will never be in PS.

Not knowing what is and isn\'t proper PS material is making my storytelling and writing a bit difficult.  So if anyone could be kind enough to inform me of the major and/or most definite \'off-limit\' creatures, subjects, etc.  I would greatly appreciate it.
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Draklar

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« Reply #1 on: October 09, 2005, 01:59:24 am »
For one there\'s no goblins, trolls, kobolds and other mainstream \"monsters\" (there\'s no dragons in Yliakum is a common saying). Also you won\'t see such things as horses.

And this isn\'t the right forums section to ask this.
« Last Edit: October 09, 2005, 02:00:33 am by Draklar »
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Karyuu

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« Reply #2 on: October 09, 2005, 02:05:30 am »
Nothing as mainstream as what Draklar mentioned, pretty much, including werewolves, vampires, etc. Doesn\'t mean you can\'t say that your character arrived from a different world which had all these, but they do not exist in Yliakum, and never will :)

Thread moved from Wishlist to General Discussion.
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Askr

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« Reply #3 on: October 09, 2005, 02:21:22 am »
Sorry about posting in the wrong forum.  Thanks that helps a lot.  Do we have any ideas of anything that will be implemented in the future?  I don\'t want to start telling stories in the Plaza or someplace and it end up completely against what PS is and will be.

Just tryin to be careful and keep the realm alive. :0)
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« Reply #4 on: October 09, 2005, 02:26:08 am »
The playerbase doesn\'t really know when it comes to future updates, implementations, features, etc. The development team likes to keep everything a surprise until the very last moment :) We\'re still in the dark about a lot of things in the Big Picture, so for now I\'d suggest you be creative and run with ideas in any direction. Roleplaying stories and all of their elements can exist outside of game mechanics, too.
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« Reply #5 on: October 09, 2005, 02:28:40 am »
there will be no \'Cool pants of Demarthl +5 sexyness\'  ;(

steuben

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« Reply #6 on: October 09, 2005, 02:50:49 am »
i worry a bit about that myself. especially with the day the light died. even more so with one of my sleeping projects.

but, i\'m guessing if you don\'t push things too hard just about everything will fit.
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hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Xordan

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« Reply #7 on: October 09, 2005, 03:11:07 pm »
Vibrators, AK-47\'s, WMD\'s, Eisteddfod\'s, giant three headed purple space monkeys, cyanide, digimon, holy hand grenades, super cow.

Seytra

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« Reply #8 on: October 09, 2005, 03:52:31 pm »
Quote
Originally posted by Karyuu
Doesn\'t mean you can\'t say that your character arrived from a different world which had all these, but they do not exist in Yliakum, and never will :)

But be careful with that. While yes there are portals in PS that do lead to other planes and thus world-workalikes, this should IMO not be used. 1) this is an overused and even more unoriginal / generic way to insert a char into a game without basing it on the games background, and 2) the portals have, for all I can see from the history section, not been passed through for hundreds of years, 3) this sort of thing just generally tastes of bad RP and ignorance of the settings.

At the same note, while letting your creativity roam, try to make sure that it doesn\'t change things in the setting (like inventing new gods, or making existing gods do things, or adding / changing histories of races or events that would be recorded in any major number of Yliaki\'s minds). This means that if you invent a plane to come from, this is not a good idea since it is highly likely to conflict with the plane as it will be implemented later on, invalidating your entire RP.

Also, avoid things that ridicule PS or are out of context in the given setting. While, in theory, time travel or space faring might exist, these things would influence the settings so greatly that they would need to be explicitely mentioned in the settings to be acceptable in PS (apart from being as generic as vampires).

In sommary, you can make up places and people, as long as the places don\'t end up being of importance to Yliakum (like capitals of levels or such, though depending on context that might be acceptable if it\'s just a name and description of a small part of that capital).

Some have created a desert somewhere, which AFAICS is about as far as one can go in inventing places, since there is at least a possibility that a desert may actually exist in Yliakum, even though it is never mentioned int he setting.

In the end: if you are unsure whether or not what you plan is acceptable, don\'t do it. :)

Askr

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« Reply #9 on: October 09, 2005, 06:07:41 pm »
Quote
Originally posted by Seytra
At the same note, while letting your creativity roam, try to make sure that it doesn\'t change things in the setting (like inventing new gods, or making existing gods do things, or adding / changing histories of races or events that would be recorded in any major number of Yliaki\'s minds). This means that if you invent a plane to come from, this is not a good idea since it is highly likely to conflict with the plane as it will be implemented later on, invalidating your entire RP.


The histories of the races are still a bit open-ended are they not?  Also, given this are all dwarves considered to have come from the same places or is it possible to have multiple origins for a specific race?

I am trying to avoid invalidating my RP or that of anything else that has been built so far in PS.

Quote

In sommary, you can make up places and people, as long as the places don\'t end up being of importance to Yliakum (like capitals of levels or such, though depending on context that might be acceptable if it\'s just a name and description of a small part of that capital).


Understood.

Quote

In the end: if you are unsure whether or not what you plan is acceptable, don\'t do it. :)


Well that would put a serious damper on any storytelling.  The details and history built in to PS aren\'t exactly set in stone at the moment, leaving a lot of potential and possible paths to be avoided.  I don\'t think surety is all that assured at the moment.  ;0)
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derwoodly

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« Reply #10 on: October 10, 2005, 01:29:28 am »
As someone who would prefer more familiar fantasy type creatures in PS, I suggest you use what every you like just give them unpronouceable names.  That would seem to fit the current lore.

Karyuu

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« Reply #11 on: October 10, 2005, 01:47:32 am »
As someone who strives very hard to keep PlaneShift the unique world that it is, I suggest that you look elsewhere for familiars ;)
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« Reply #12 on: October 10, 2005, 03:35:08 am »
i\'m just curious how pterosaurs will be worked into planeshift, seeing as they are dinosaurs...

 or will they look absolutely nothing like the fossils we have of pterosaurs? or what?

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Karyuu

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« Reply #13 on: October 10, 2005, 03:39:14 am »
I actually have same question, and complained about it a few times to others. Haven\'t complained to the right people, however :P

If they will be the pterosaurs of Earth, that would suck big-time and be completely hypocritical of the no-dragons rule, since they have about the same level of familiarity. And if the \'saurs of PlaneShift will be completely different, a different name as well may be needed...
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Cyrus Arckum

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« Reply #14 on: October 10, 2005, 03:55:00 am »
Quote
Originally posted by Karyuu
I actually have same question, and complained about it a few times to others. Haven\'t complained to the right people, however :P

If they will be the pterosaurs of Earth, that would suck big-time and be completely hypocritical of the no-dragons rule, since they have about the same level of familiarity. And if the \'saurs of PlaneShift will be completely different, a different name as well may be needed...


 No late. Every SPECIES in Planeshift is completely unimaginative. For example: Dwarves, Elves, Rock Monsters, Humans, Bipedal cats, Devils, Half-devils.