Author Topic: Things that will never be implemented...  (Read 6275 times)

TheMinority

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« Reply #30 on: October 12, 2005, 12:26:36 am »
angels are a whole different topic...

they are spirits, so we don\'t really know what they look like. if you\'re interested, please go here



back to the klyros stuff! let\'s not make this a theological debate. ^_^

Sekhemet Basek, Depthseeker in the Explorer\'s Guild

Rolf Blacksmith

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« Reply #31 on: October 12, 2005, 07:16:34 pm »
Why shouldn\'t Klyros be able to fly? Just because the others can\'t?

Look at the birds outside your house. They fly, and they fly quite some distances. Heck, there are evn fish able to glide for some distance. So why shouldn\'t Klyros be able to fly for a short distance.
And if I remeber the players guide right, then I read there that Klyros are somewhat weaker just because of that. So where\'s the problem with flying Klyros?
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Karyuu

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« Reply #32 on: October 12, 2005, 08:04:53 pm »
Birds and Klyros have vast, vast differences, as do the flying fish. It\'s about anatomy, skeletal structure and composition, yadda yadda. If comparing to real-life animals, try to think of a more fair comparison ;)
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Rolf Blacksmith

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« Reply #33 on: October 12, 2005, 08:47:24 pm »
OK, your point.

But as this is a fantasy game, I think it\'s not too far a step from flying animals (Pterosaurs and Megaras) to Characters who have wings to fly (in a limited way).

Besides, a creature carrying around a pair of wings and being unable to use them is a bit of waste of resources, isn\'t it?

As a summary you can say: Klyros were intended to have wings, they still have wings, so why not give them a practical use ...
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yayoo

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« Reply #34 on: October 12, 2005, 08:59:18 pm »
They should be able to fly the same as cats should be able to run faster and dwarfs should able to fit in small places just because one race cant dosent mean all the races cant

Cyrus Arckum

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« Reply #35 on: October 13, 2005, 01:22:37 am »
Quote
Originally posted by Keyaz
[SIZE=10]FANTASY![/SIZE]

[SIZE=10]LAWS OF PHYSICS, BIOLOGY, AND LOGIC![/SIZE]

 Just because Planeshift is a medievel-style fantasy game, doesn\'t mean it can go against basic laws of reality.

Karyuu

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« Reply #36 on: October 13, 2005, 01:34:40 am »
Tell me where magic fits into the basic laws of reality :)
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SuburbanPlankton

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« Reply #37 on: October 13, 2005, 01:43:10 am »
Quote
Originally posted by Cyrus Arckum

[SIZE=10]LAWS OF PHYSICS, BIOLOGY, AND LOGIC![/SIZE]

 Just because Planeshift is a medievel-style fantasy game, doesn\'t mean it can go against basic laws of reality.


Magic.

Planeshift is set in a world where magic is one of the \"basic laws of reality\". That trumps your \"laws of physics and biology\".


Is this really that important to you?

Under the moon

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« Reply #38 on: October 13, 2005, 02:16:00 am »
Oh the way threads wander. ;)

Back to the original subject, what belongs in the tales of PlaneShift as to be told on the Plaza or in the tavern? One answer would have to be no physics. However, if you wish to tell a tale about creatures unseen in the land, perhaps by the name of dragon, then do so. As long as you are only telling a tale to entertain, and don\'t imply that said creatures actually exist; there is no harm in it.

Case and point, how many of the stories of our very own Earth are all about lands not of our own, or beasts never seen? A great many. Why would the tales of PS be any different? In fact, PS would not even exist if this where the case. All of our stories would be of?well, lawyers.

So, that being said...

*goes off to continue pushing the boundaries of Planeshift*

derwoodly

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« Reply #39 on: October 13, 2005, 03:02:05 am »
UTM-- You just make too much sense to belong to this comminity.

I really question the so called originallity of PS.  Both on its reported originallity and the wisdom of making a Dr. Suese(sp?) type of fantasy game.



Names should not look as if they came out of a random name generator.  You can use one, but only if the names look like one you could have made up.

General physics should apply.  Magic can be used to change some of the rules, but too much magic in a world makes it seem as though a five year old is telling the story.

If your not going to use existing stereotypical settings you need to have backstories that is compelling and make sense enought that players will actually care about the lore and repeat the stories to others.

You should not need to say that your game is original as a tag line.  If it is indeed original that is how the players will describe it.


siven

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« Reply #40 on: October 13, 2005, 03:40:07 am »
Derwoody stated that General Physics should apply to a fanatasy setting. This only half correct. There is nothing wrong with a world that violates our laws of science (evolution, gravity, least effort etc) as long as it is self-consistant. That is: one law should not apply to only one creature, object etc. All laws in the world should be universal.

Secondly, the argument of \"there is magic\" is not acceptable when describing science. Just because magic exists, does not give anyone the ability to dismiss criticisms of science. Magic in itself must be bound by laws, and therefore the \"it is a magic object\" excuse doesn\'t give a person free reign over \"creativity\".

Thirdly, just because Klyos have wings doesn\'t mean they can fly like a bird, they may glide. Indeed many large birds are too large to \"fly\", rather use updrafts to achieve altitude.

Fourthy, the size of an animal has less impact than many people think. Quetzalcoatlus is certainly larger than Klyos. What is important is the wingspan-weight ratio. Also, there is nothing preventing Klyos to have a bone sturtcure that is superiour to ours.

Lastly a few minor points:
1. Lizards do not have slimy skin. Exposure to water makes it \"wet\". The slimy texture would originate from exposure to mud (which maybe their habitat).
2. Amphibians generally cannot breathe underwater (but their larvae can). Klyos can.

Esserfin

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« Reply #41 on: October 13, 2005, 04:58:19 pm »
Quote
Originally posted by SuburbanPlankton
Firstly:  They are not dragons.  We\'ve been over this (in great depth) before.


And eagles? And bears?
Because i got weapons with *legendary* names like that one ;)
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Pestilence

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« Reply #42 on: October 15, 2005, 08:13:39 pm »
I agree with Siven.

Just becuase there is magic you can\'t just say \"it\'s magic\";. Thats the biggest storykiller there is.

Good fantasy or SF for that matter is about IF something is the case how would people act then. One of the most fun things in fantasy books I think is exploring the worlds they describe, but it\'s no fun reading a book where you go like

\"yeaz everytime he has a problem he waves his wand and POOF it\'s gone\" or \"ahhh come on that person can\'t act like this first and then like that.\" or \"hmm first he could move ountains but he can\'t unlock a door?\"

Just look around the internet and see the sites explaining things like dragons for example. Magic should have rules to it aswell.

So if you are saying klyros are using magic to glide I want to know where they are stuffing the glyphs seeing that is the first rule here that magic can\'t be used unless you have a glyph. Exept for the gods ofcourse ;)

Walugo Khualin

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« Reply #43 on: October 20, 2005, 02:26:07 pm »
Quote
Originally posted by Draklar
For one there\'s no goblins, trolls, kobolds and other mainstream \"monsters\"


I\'ve found some serious resemblance though, in the sewers there are \"gobbles\" which are near identical to Goblins..... And kinda look like Gollum from LOTR.

Verrliit

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« Reply #44 on: October 20, 2005, 03:08:44 pm »
Quote
Originally posted by Xordan
Vibrators, AK-47\'s, WMD\'s, Eisteddfod\'s, giant three headed purple space monkeys, cyanide, digimon, holy hand grenades, super cow.


Hold on a minute.  No vibrators?

Only a man could say that.

Your pardon, but I think that is as dumb as having fountains and sewers, and not putting in bathrooms.

And I promise you that since there are going to be assassins, alchemy, herbal skills and traps, there will inevitably be poisons, one day...


Verrliit says:  You are poisoned, Xordan, and no mere healing potion will save you.
Verrliit says:  I hold the antidote, of course.
Verrliit says:  You will be so kind as to hand over the enchanted vibrator, if you want to live.
Verrliit smiles.

(Hmm.  I do believe the price of a Quake Steel Dagger, may have just gone up. )
« Last Edit: October 20, 2005, 04:05:49 pm by Verrliit »
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