Originally posted by zanzibar
That\'s all nice Seytra, and I appreciate that you held back the flaming and ad hominems. Sometimes that\'s not an easy thing to do.
This is hard only when there is no noticable good will coming from the other side. You will (or should) have noticed that I try to abstain from overly harsh comments for quite a while before stating my opinions more bluntly. Apart from that, it wasn\'t true flaming anyway.
Originally posted by zanzibar
But I also know that your definition of what constitutes out-of-character behaviour is sometimes radically different than the views held by other players, so I think we should try to be as clear and objective about what we\'re saying as possible.
Personally, I have no intention of interupting RP with OOC notification that I\'m about to RP an evil, or misguided, or true neutral, or chaotic, or roguish, or misleading character or action. I think that such \"OOC notification\" is disruptive, and that people should assume a reasonable element of risk when engaging in an RPG, but perhaps I misunderstood you?
No, you understood me perfectly well. Due to the vast amount of bad, or non-RPers, the common trends to abuse the internet\'s anonymity to be shielded from retaliation, and the experiences from other MMORPGs with how the majority of players (ab) use the PvP system, I have come to the conclusion that one can not only not assume that other players are good RPers, in character or even not trying to gain OOC benefits from the use of any such system, but that one must assume that everything that doesn\'t clearly stem from RP with that person is OOC. If that person is either not known to one, or if that person never RPd with one, then they must be assumed to be OOC.
And even if not, RP storylines can vastly differ, sadly, due to OOC constraints. So one person may be farther down the timeline than another, and thus the assassination attempt wouldn\'t be due in the one RPers reality yet until they manage to get to the point in time.
All these mean that an OOC agreement must be reached beforehand. They are most definitely not disruptive to RP. On the contrary, they clear up how the RP is meant to be received and thus exclude misinterpretation. Not having such an OOC agreement beforehand is a lot more disruptive to RP, because the RPer has no way to assess if it is OOC or IC and if IC matches.
People must not assume any risk when engaging in RP. At any one time, people must be able to choose if they wish to take a risk or not, as I explained in one of the previous posts.
But without any notification, how are they even going to know whether or not you are actually RPing at all? So even if they are willing to assume \"risks\" by engaging in RP, if they see a random duelling request popping up, how will they know that it is from another RPer, not from an OOC PvP er or griefer?
IMNSHO, the one who wishes to truly RP a malicious deed, will have the burden to make sure that it is clear to everyone that the deed is IC, and also to ensure that it is acceptable to everyone einvolved. I think you are making it a lot too easy for malicious people, and you are placing the burden of figuring out if it\'s IC or not and all the other implications onto the victim, who has more than enough o do with dealing with the results.
Fact: most people in PS are not exceptional RPers.
Fact: only exceptional RPers can deal with being the victim side almost universally
Fact: there are by far less RPers, even less good ones, than there are abusers, griefers, jerks and OOC PvPers in any online game.
Conclusion: malicious deeds must be previously agreed upon OOCly to avoid any grief.
And since I am unable to further explain it, and because I think that this is so obvious and clear that I can\'t see why anyone would not agree with that (except for OOC maliciousness), I will stop with this post on this subject. If you really think so radically different than I do, then no amount of clarifying will ever make sense to you. Everyone else can read my other posts. I can\'t make it any clearer, so I won\'t try.