I know this part of the forum is only dedicated to \"FAN\" art but, since I noticed that a there\'s a lot of people (like me) who would like to contribute with their ideas to the game, I think that more \"official\" (read \"technical\") rules are needed for low poly modeling.
I\'ll try to explain.. (be patient with my english please):
To build a 3D model with one of the suggested programs and keep count of the polygons is quite simple (I\'m not talking about \"good\" models), and we know also that a common object must have less than 200 poly and so on...
A little harder is to figure out how that model would look like into the game and, I experimented this, to compile and run CS without a simple step-by-step guide isn\'t just an ordinary task for common users.
I suggest (the staff) to write a document that explain how \"official\" game graphics (3d and 2d) must be, and how the candidate models will be valued so that people wishing to see their work appreciated can work in the right direction.
Style guide-lines will also be helpful.
If there\'s nobody assigned to style supervision, well... may I suggest me?
