Originally posted by zanzibar
People would still \"powerlevel\" as that word is used in this forum,
And that is? I don\'t see how power-leveling can be called anything other than looking for holes in system to progreess as fast as possible or to keep bashing monsters.
First isn\'t possible, second would be done as a role-play matter or as a sheer stupidity (note: still not power-leveling). But your idea doesn\'t change the last one in any way. Only makes it less stupid (aka worse).
Originally posted by zanzibar
however as well as grinding training exercises, they would also grind to \"relax\".
...Your idea doesn\'t change that.
Originally posted by zanzibar
Your whole idea doesn\'t sit well for another reason too... basically, I just don\'t like it. :) I can\'t exactly put my finger on it, but it\'s weird. I\'d rather the mechanics encouraged activity other than training by limmiting training activities.
It isn\'t weird, I\'ve seen something similar used in tabletops. There you could see people simply play the quest (not caring about how much they\'ll level), rather than bash monsters to gain experience.
To sum it up:
Not thinking about experience = good.
Same possibilities for people who have a lot of time and those who don\'t = good.
Encouraging to do something besides fighting (like talking or solving quests) = good.
Removing number of people camping spawn points = good.
Removing possibility of power-leveling = good.