Author Topic: identifying merchants npcs and trainers  (Read 502 times)

deadhand

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identifying merchants npcs and trainers
« on: October 23, 2005, 01:40:33 am »
i think that we should like add merchant to a merchant name or npc to an np or trainer to a trainers name who agrees with me
 

Tolgar

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hmm
« Reply #1 on: October 23, 2005, 01:54:58 am »
maybe have a logo or symbol over top their heads

BaurakSered

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« Reply #2 on: October 23, 2005, 07:24:29 am »
Considering the direction they want to take this game, I can all but guarantee that this isnt going to happen.

darkw00t

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« Reply #3 on: October 23, 2005, 10:43:24 am »
isn\'t the different colour of there name a big enough giveaway?
Eleloy Shadowfrost

hook

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« Reply #4 on: October 23, 2005, 11:53:27 am »
@ darkw00t:
If I understand him, he wants that you can tell which NPC\'s sell are merchants and/or trainers apart from \"normal, useless\" NPC\'s

I think BaurakSered just said it very short and direct ...it\'s not going to happen ...and I for one, am very pleased with that fact. :]
The idea in PlaneShift, as far as I can tell, is that NPC\'s are people too. That\'s why you have to type to talk to them and that\'s why merchants and trainers don\'t have a huge pink arrow pointing at them.

I\'m pretty happy with the old and proven approach of: \"Hey, look! A magic shop! I\'m sure there\'s a guy inside who sells magic items and potions!\" and \"Why, hello person hitting hot iron with a hammer! You wouldn\'t happen to be a blacksmith, by any chance?\"
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln