What anti-d00d measures will be in Plane-Shift? Here is an essay that may give some ideas.
An essay on d00dism and the MMORPG
(C) Copyright 2000 - Arios Truthseeker - Retired guild leader of the Circle
of Truth
It\'s Friday night. You and a group of close friends have gathered to play in
your favorite MMORPG. After many deaths, false starts, and wrong turns, you
and your party have finally reached the lair of the evil drog beast. You
give the order to buff the group. The sound of protective spells being cast
is accompanied only by the fetid sounding breath of the creature behind the
door. It has taken your group 4 weeks of hard play, tons of cash outlay for
equipment, countless deaths, and hours of corpse recovery to get here.
Knowing this, you can barely contain the excitement you feel at reaching
this goal as your casters announce their readiness one by one. This is it.
This is the moment you\'ve been waiting for. It doesn\'t get any better than
this.
All of a sudden, from behind you, you hear the sound of running footsteps.
You turn to look at what can only be yet another surprise, prepared for
battle, and...
...some player character equipped in armor, you\'ve never seen wielding a
weapon you\'ve never seen, moving faster than you thought possible, rushes
through the door. This person engages the drog, kills it in 2 seconds, loots
a weapon none of you have ever seen before, exclaims \'This suxor!\', then
offers to sell it to your fighter for an outrageous amount of cash.
Congratulations. You\'ve just met a kewl d00d.
Current evolutionary theory suggests that we evolved from voracious life
forms who fed on anything that they could possibly kill, with no regard for
anything other than their own hunger. Nowhere does experimental evidence
support this theory more than observing the feral estrus of greed known as a
\'kewl d00d\' inside MMORPGS.
Aside from the emotional conclusion of the above story (i.e. finding the
human on the other end of the avatar and paddling it\'s behind until it can\'t
scream anymore due to lack of breath), there are many reactions to this type
of player. Some attempt to oppose these creatures wherever they can. Some
others try to get on it\'s good side. A few attempt to rationalize with it,
usually to no avail. Some attempt to harness them into a collection of
creatures known as an \'uberguild\'.
All these reactions are useless.
The main purpose of this essay is to explain the problems and suggest
solutions about kewl d00dism in MMORPGS. Specifically, the best advice is to
treat them just as you would indigenous and dangerous creatures in the
MMORPG you are playing, attempt to avoid them at all costs and if you must
engage do so with caution, skill, and wit.
In order to see why and how this works, we have to understand the background
behind the d00d, why he exists, and what he really wants.
Let\'s start out with some basic concepts.
Determinism
There are various levels of determinism in any human endeavors which can be
briefly categorized like so:
Self-Determinism - In this, the lowest of the deterministic states, the
person is little different than any random biological creature out to
survive. Anything that is even remotely desired by a creature in this state
is taken by force, cunning, or whatever means works. Any creature in this
state will refuse to understand anything that does not relate directly to
the perceived and/or actual needs of the self.
Other-Determinism - The next level up is determinism for self and others. At
this point, the \'creature\' becomes a \'person\'. In this state, basic caring
and consideration (along with politeness) is expressed. This person
determines what is best for themselves AND others, and actually attempts to
understand what others need in this process. Not all others are considered
in this state, merely the ones that the person knows and cares about (e.g.
family, friends, lovers).
Pan-Determinism - This is the highest level of determinism known. The scope
of determinism is everyone, there is no thought towards or of self. All
determinations are made for the \'greater good\'. All people are cared about
relatively equally. Acts taken by such a person are generally in the best
interests of the entire community.
It\'s not hard to see that kewl d00ds are purely self-determined. One is
tempted to consider the lower end of the \'other-determined\' spectrum as
inclusive of d00ds. Unfortunately some d00ds are good at appearing to care
about someone, when in reality this appearance only serves as a tool to
satisfy their immediate needs.
So why is the d00d self-determined and not other-determined?
The profile of the d00d
It\'s very easy to theorize a profile of the kewl d00d in real life. The
typical profile is a human being in the age range of 10 to 17 with upper
middle class to wealthy parents, mental intelligence from mid to extremely
high, and emotional maturity in the fairly low to abysmal range.
Lets face it, our culture has a dismal environment for raising children.
Most kids share a televised reality which distorts the nature of beauty
until it fits a narrow category most people do not fit in. This reality
presents materialism as good and rewarding, and threatens to cast you out of
\'cool\' if you do not wear the latest styles, listen to the trendy depthless
music, or talk with the latest confusing lingo.
Most bright kids are aware of this at some level. Some have the courage to
attempt independence, some are so much smarter than others that others have
a hard time dealing with them, still others simply don\'t watch TV at all.
For this, and other reasons, bright kids tend to be ostracized by the
average intelligence peer, and this ostracization prevents the normal
development of other-determinism.
In simpler terms, when everyone is calling you uncool and teasing you, it\'s
really really hard to care about anyone other than yourself.
The end result of these pressures are not good:
* Self-worth is taken from outside stimulus (forget d00ds, most humans
have this one)
* A desperate need to be accepted by others, so as to influence and
reinforce one\'s self-worth
* A desperate need to gratify the ego, i.e. be perceived as \'better
than\', in hopes that this will achieve the acceptance they need
MMORPGs are an alternate reality. They are literally another world, where
the mistakes and memories of the real world can be rendered a distant
memory. This alternate world has different rules, a different social
structure, and most importantly a method to determine rank (levels and/or
possession of rare items). This ranking system, regardless of whether
meaningless or inaccurate, serves to distinguish players from the others.
High level players wearing cool stuff stand out from the crowd, are looked
up to, are accepted, and are considered \'better-than\' others.
The d00d is overjoyed upon seeing this alternate world. At last he has a
clear method to achieve this acceptance and ego-gratification. If only he
can get some levels and phat l3wt...
In this way, levels and/or equipment are seen as \'needs\' for the avatar.
It\'s something to prove, respect to be earned, and acceptance to be gained.
This is what the d00d perceives as real, never mind that this is not really
how things work. Remember that self-determined creatures will refuse to
understand anything that does not relate directly to the perceived needs of
the self.
Thus the d00d logs into the MMORPG, and the battle to regain his lost
self-worth begins.