Now lets review,
We want thieves to be able to ,
pickpockets from pc\'s and npc\'s, steal from shops pc\'s and npc\'s, poison weapons/food/etc (thereby allowing pking), scale walls, weild dual weapons faster, hide in shadows,backstab, be able to use throwing weapons more proficiently, Set nasty little traps (thereby allowing pking),disarming traps, picking locks,breaking into houses
Hopefully I got everything.........
now seeing as PS isnt class based why would your run of the mill idiot neglect the skills with pk potential ?
IE Poisoning,food,setting traps.
And what is to keep him from abusing them ?
Now I understand most of the people on this thread are pro-thief and thats all fine well and good to each his/her own.
...But while we are making these suggestions for thieving advantages how about a few drawbacks ?
Fieres Karma is one example of that.
Kierns Death by failure is another example.
Whats this whole post about ?
The same thing my first post was about ballance people ballance....