Author Topic: Horrible...  (Read 2034 times)

Nikodemus

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« Reply #15 on: October 24, 2005, 04:52:22 pm »
You know, I don\'t bother about these that much too as i don\'t random duel. But there are these very rare situations when you want to do somethink IC and suddently you can\'t, because of some rule which was going to stop OOC behaviour, but nobody found out that it is harm to IC in some situations.
Sure we could ignore all this what isn\'t problem for us, but developing a game one have to think about everybody.
It is like: I don\'t fight with other players at all, so lets permit it. It isn\'t problem at all, my char don\'t fight.

People tend to write OOC this what they would do IC. So they wan\'t to OOCly permit this what they dont need IC\'ly making harm in OOC way to roleplaying IC people.
That is a mayor problem.



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Suno_Regin

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« Reply #16 on: October 24, 2005, 09:18:09 pm »
Quote
Originally posted by r.guppy
In answer to Nikodemus

 I blame all players how run around challenging all and sundry for the new rules.
 
 As for your little Example: challenge one if it had been in chat rather than auto problem solved, so the lessen to learn hear is talk first.
 
 Second point: you would have to rest in real life before fighting again so not unreasonable to expect to wait before fight begins.

 Third point: Yes mistakes happen but a few minutes wait can fly by if you chat instead of just standing there.
Thats the problem right there, I don\'t run around challenging people, I challenge people who

A. Annoy me

B. IC reason with someone else randomly pking

C. A fun duel with someone IC or OOC

Now, I had challenged someone earlier because they kept running around Hydlaa like a complete moron, and a few minutes later me and Keyaz went to the magic shop, someone entered and I asked if they wanted to have a fun duel. Well, when I challenged them, I was somehow \"killed by Laanx\" and sent to DR, so I get to have a fun little trip to Hydlaa >.>

DaveG

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« Reply #17 on: October 24, 2005, 10:00:17 pm »
Suno_Regin:  You challenged somone after being declined 3 times.  That\'s 3 times within 1+5+10=16 min.

After a decline, you must wait until expiration of the penalty window to challenge.  In other words, you are penalized for trying to invite again directly after a decline.  The first 2 penalties are just lockouts.  The 1st being only a minute, and actually less than it was before. The second is the 5 min in the old system.

Let me simplify this even further:
After a decline, the lockout goes into effect.  If you invite again within that lockout, you get whatever (if any) fine is for that level.  If you invite after the lockout is over, all is normal.

The level expires with gameplay time and can be lowered on accept from a reputable player.  (I did some voodoo with the accepter\'s spam level and advisor points; I don\'t remember what it is off-hand)

You can always accept invites.
« Last Edit: October 24, 2005, 10:04:58 pm by DaveG »

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r.guppy

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« Reply #18 on: October 24, 2005, 10:03:29 pm »
One small point does this:

(- Penalties expire with gameplay time, and can be lowered by getting an accept from a player with no penalties and a enough advisor points.)

 mean the player how accept with the advisor points loses them to the challenger.

Suno_Regin

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« Reply #19 on: October 24, 2005, 10:04:32 pm »
What I don\'t get, is that I don\'t even remember a second challenge, I think theres a bug if someone uses auto-decline, I never saw a warning or anything, just instant death on my \"third\" challenge

DaveG

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« Reply #20 on: October 24, 2005, 10:15:48 pm »
r.guppy:  There\'s no transfer of points; it\'s a fine.  The advisor points of the accepter is just used to figure out if they\'re a \"reputable\" enough person to warrant lowering the challenger\'s level.  AKA, it\'s not some other spammer accepting.  (to prevent 2 people from cheating by intentionally lowering eachother\'s level)

Suno_Regin:  Yes, I think that\'s probably what happened.  But it\'s not a bug.  If someone has auto-decline on, they\'re trying to ignore challenges.  They\'re still declining to duel.  You still challenged someone who did not want to duel.  And no, it wasn\'t death on your third challenge.  You had 3 declines, so that was your FOURTH challenge.

And as a side note:  I put in the execution for the only real reason to execute someone:  to get rid of them.  On death you\'re sent somewhere other than next to the one(s) you\'re pestering.

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r.guppy

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« Reply #21 on: October 24, 2005, 10:22:50 pm »
Thank you for prompt reply, that puts my mind at rest, thanks.

  :))

Suno_Regin

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« Reply #22 on: October 24, 2005, 10:25:54 pm »
I can understand that, but instead of making a 10 minute limit, you should keep the penalties, but not restrict 10 minute challenges, because I tried to challenge someone who annoyed me, they declined, at the magic shop I asked someone if they wanted to fight, they said yes, I send the challenge, got killed by laanx...I think he might have had auto-decline on, and just forgot to turn it off...I guess its a good way to keep duelers out, but it doesn\'t take in to concideration each situation people might be in