Author Topic: Weapon Wielding  (Read 2287 times)

Lesaron

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Weapon Wielding
« on: November 20, 2002, 04:25:25 pm »
I have a suggestion on how battles should be played.
I\'m sick of ppl killing me just b/c they r at a higher level.
y dont we use technique instead?
We can use the mouse to swing a sword, and move the mouse around to control it, clicking the left button to \"swing\".  
and it\'ll be better to create combos with the movement keys and jumping along with the slashing.
This way, there would be more skill, and ppl would want to practice (play) more!
and for bows or other range weapons the screen would show a crosshair, and the higher the range level, the faster u shoot.  Hopefully the arrow would not move at the speed of light, so u guyz should make it so that u would have to \"lead\" the target in order to hit it.

just a thought
Gentle rains, come wash my sins away. Cleanse me of these memories.

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« Reply #1 on: November 20, 2002, 04:37:05 pm »
But then it is your expertise as a player that controls your characters skills and then planeshift would hardly be a crpg would it?
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Sylk

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« Reply #2 on: November 20, 2002, 05:05:35 pm »
Lesaron, I too would like to see actual player skill contribute at least as much as the numbers on your character sheet do in combat.  But making it all twitch skills means that the guy with the better computer and the faster connection has an edge over the rest of the world.  If you dont believe me, get a 56k modem and go play some Quake III online.

But other aspects of a persons RL skill should be able to translate into an in game edge.

Tactics, strategy, pre-planning and information gathering could all be used by the player to help the character survive.  If the game system will let them.  

If the game allows mounted combat, pikes should even the playing field for a mounted combatant and the guy on foot. (tactics, information gathering, pre-planning)

A good organized shieldwall should hold off a disorganized mob of even higher level characters fairly well. (Strategy)

A organized group of lower level peeps should be able to overcome a single person several levels higher then themselves. (charasma and leadership)

That is just one way to allow RL skills affect in game results.

Sylk

Link

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« Reply #3 on: November 20, 2002, 07:39:19 pm »
If there is not open Pking you won\'t get killed by someone else.

(translation for stupid people)
if ther r no pk u want get killed
The Great Linksunius

rayteon69

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« Reply #4 on: November 20, 2002, 08:23:58 pm »
Can we do somthing like dII?? they had a good set up on battle hack and slash and the weaker on could win if they did the right moves and stayed away from the bows

Vengeance

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« Reply #5 on: November 21, 2002, 06:35:39 am »
Sylk, have you considered applying to be on the Rules team for PS?  They spend their lives figuring out issues exactly like mounted combatants vs. pikes and you might enjoy it and be able to help us all.  :-)

See website for details on how to apply.

PM me if you have questions.

- Vengeance

Velamos

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« Reply #6 on: November 21, 2002, 06:58:50 am »
sounds good how bout a area slashing type system and blocking sytem and doging
where depending no where you were and where they were swwinging it could greatly decrease damage or greatly increase ithaving a more active doging system would be hard to implemnt but would work if it was simplified enough. Making for a much more intense battle I am sure

Lesaron

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« Reply #7 on: November 22, 2002, 03:08:39 am »
yes
velamos (good ideas) is on my side... i think
anyway im glad i got some GOOD answers from u all.
Gentle rains, come wash my sins away. Cleanse me of these memories.

Xac

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« Reply #8 on: November 23, 2002, 02:39:36 pm »
Have alot of people hide in forest and randomly fire arrows then hide back in the forest... It\'s like Planeshift:Vietnam.... personnaly if someone has WORKED HARD to get those high levels then they should be able to kill some low level guy... all within RP boundries of course... there should be some way to deal with people going on random killing sprees cause there better than some people...


Me personnaly i like to be a kinda pirate in whatever games i play.  So in planeshift i\'m probably gonna get a group of friends toghether, hide in the woods(or something) and mug unsuspecting travlers..
kinda like robin hood except: \"Take from everyone, give to me\" will be my motto  :P

I think diffrent tactics should work better for diffrent things... like in a forest militia like tactics might work better... But on a gaint field.. running in and attacking then trying to run away might only get you shot in the ass.

Also mabey \"map making skill\" to map areas.(that was just kinda random)

I think enviroment should play a large part on tactics...


Aduin

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« Reply #9 on: December 01, 2002, 05:47:56 am »
I agree with sylk, that having it be more player skill, will simply reward people with dsl, and brand new computers. As much as i like the idea of mouse fighting, and combos and stuff, it\'s just too unfeaseable. That would take so much extra programming, and it would create balance issues. The idea of Diablo 2 like special attacks would be good, because that adds to the tactics of a combat as well. I agree that tactics is the only way that player skill should be related to charecter skill.

BaretteDeBeurre

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« Reply #10 on: December 01, 2002, 11:49:05 am »
I think that for big monsters and dungeons, you shouldn\'t be able to win without a good party that have a good training.

Imagine

The rogue:\"ok i\'ll go see what await us\"
2 min later......
The rogue:\"ok. There are 2 big skelettons and a ghoul, and they are near a monster spawning point. We should fight them here, after made them follow someone.\"
Healer:\"ok i can blind undeads with my new spell\"
Fighter:\"ok i enter first and make them follow me here, you blind them, and everybody can hit them then\"
mage:\"dont forget ghouls paralyze at touch....\"
fighter:\"ow...that sucks\"
mage:\"i can put a anti paralyze barrier around me, so i think i\'ll go as a bait, but the rogue should shoot some arrows to slow them, as i don\'t move quickly and that their hit will do me big damages\"
healer:\"i\'ll follow you, and heal you if needed\"
rogue:\"don\'t forget to only blind them when they\'re here. Blinded they won\'t follow anybody\"
everybody:\"ok let\'s do this\"

And the party win. If they had only gone through, without planing, most of them should have been paralyzed by the ghoul and killed then by the skeletons, and perhaps other monsters that would have spawned, as the group is near a creature spawn point.

Link

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« Reply #11 on: December 01, 2002, 03:23:51 pm »
Quote
Originally posted by Xac
Me personnaly i like to be a kinda pirate in whatever games i play.  So in planeshift i\'m probably gonna get a group of friends toghether, hide in the woods(or something) and mug unsuspecting travlers..
kinda like robin hood except: \"Take from everyone, give to me\" will be my motto  :P


Oh and you are going to run up to them and just run into them and pretend you are killing them? \"U r ded stupid n00b now play ded becuz I r kill u\"
The Great Linksunius

Aruneko

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« Reply #12 on: December 01, 2002, 10:58:15 pm »
Just wanted to say something to some people--

No need to hurry, you can type as slow as you wish.  Which means that you don\'t have to use shortcuts like \"y\" and \"r\" and things like that.

Not doing things like this make it much harder for Link to insult you.  Also your messages can me much more readable that way, and people will not think that you\'re stupid.

So, back on topic now!

You can\'t involve player\'s skill too much (except in tactics, etc.) because that would cause people with faster connections and (no offense!) older, slower people.  

The main reason, though, is that Vengeance and all the dev\'s have said no to this idea.

Pheonix

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« Reply #13 on: December 03, 2002, 03:45:18 am »
Someone please make it stop.
It hurts my eyes this is why I skip over posts with the nonsensical typing.


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[shem]

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« Reply #14 on: December 11, 2002, 06:21:45 pm »
i think we need \'\'locked\'\' fighting (let me explain)

you attack player/monster for 3 round based turns you cannot run away. You\'re lvl  will be a factor of how much damage u deal out and how much damage is recieved.
About the whole issue on the person being able to control the swings/jabs etc. i think is a lil far fetched. I mean not all people have the best connection in the world or the best reflexes and hand eye coordination, but that doesn\'t mean they cant be really good ,even the best players, in the game. Also other ppl will be able to use magic/shoot arrows at the monster/player you are fighing (but whoever deal the most damage gets the credit and experience for the kill.

just a thought