Author Topic: Herbal???  (Read 1571 times)

rayteon69

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Herbal???
« on: November 20, 2002, 08:21:35 pm »
In runescape (the game suck yes i know but it had a few good ideas) they have herbal can we do somthing like that in the game?? like make medicine from plants/fugi

Princess Aelya

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« Reply #1 on: November 20, 2002, 09:32:38 pm »
that will probably be in the game. people would make many sorts of potions from different plants and materials. the skill would probably be called \"chemistry\" or \"alchemy\" or something like that.
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athelas

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« Reply #2 on: November 20, 2002, 09:45:34 pm »
Alchemy and herblore are somewhat different.  Herblore deals soley with organic chemistry, whereas alchemy was generally inorganic.
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Princess Aelya

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« Reply #3 on: November 20, 2002, 10:05:23 pm »
ahh i see. well i would both kinds would be in the game. maybe different kinds of potion making would make different potions.
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Aztec_Brave

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« Reply #4 on: November 21, 2002, 12:17:08 am »
Setting>Overview>Stone Labyrinths:
Quote
Inhabitants of the city hunt not only animals inside these caves for their edible meat and warm furs, but also for fungi, molds, and saprophytes. These plants cannot be found elsewhere, since there are no other suitable environments for them, but their curative and helpful properties are valuable to the people.



Setting>Overview>Streams and lakes:
Quote
he seaweeds grown with such skill as the Nolthrir possess boast different qualities, obtainable only after centuries of crossbreeding. Some of these varieties are used as food, while others are tanned and woven to make clothing. Still others have medicinal properties, but most of the seaweed is dried and used as fodder for Pterosaurs, Magaras, and cattle bred on the first level.


So my guess is theat herbolody and possible alchemy will be included.

Pheonix

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« Reply #5 on: November 21, 2002, 12:47:50 am »
Yep
both included


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Aruneko

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« Reply #6 on: November 21, 2002, 01:09:23 am »
That reminds me of something I wanted to beg for the dev\'s not to do.

PLEASE don\'t make reagants for spells!  Its torture!  Its horrible!!  Its pure evil!!!

Ok, done now.

rayteon69

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« Reply #7 on: November 21, 2002, 01:38:39 am »
whats a regin spell yes i know what it is i just want to know how its used in a mmorpg????

Princess Aelya

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« Reply #8 on: November 21, 2002, 06:00:27 am »
i agree please do not make reagents. it is so irritting and is really not worth the hassel. id prefer the good ol X spell cost X mana system.
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Sylk

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« Reply #9 on: November 21, 2002, 02:36:35 pm »
To answer your question, Ray...

In AC they had spell components (Regents) that you had to have to cast spells.  Every time a spell is cast there is a % chance that some or all of the comps needed to cast the spell would be used up in the casting.  The higher level spells had more expensive comps and a higher chance of comp burn.

The end result was that casters had to carry so many spell comps that they had to be as strong as a tank to carry them all.  And they had to fill up huge chunks of their inventory for them all.

Eventually, AC took them outta game.  They were that bad.

But herabology and alchemy...  Those are Great Ideas.

Sylk

rayteon69

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« Reply #10 on: November 21, 2002, 03:31:14 pm »
Why can we have inturnal mana and learn all the spells from spell books and scrolls thats a good way

Sylk

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« Reply #11 on: November 21, 2002, 03:58:21 pm »
I think you will find a lot of agreement with that, Ray.

Reagents have proven to be a huge pain in the neck.

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athelas

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« Reply #12 on: November 21, 2002, 04:53:41 pm »
Aye
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Kendaro

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« Reply #13 on: November 22, 2002, 03:47:34 am »
Reagents have their purposse. They are to make an easily atainable spell have a dificulty factor to it. Now if you are talking about reagents as in RC then yes that was a huge problem. Reagents should be restricted to certain spells and not to all spells.

Expect to see some reagents used in magic in all MMORPGs. Bat wings, feathers, eyeballs, and other items like fish scales have a stable foundation in magic. Think as far back to old stories about witches and wizzards. They always had jars of newt tounges and fish eyes.

I for one like reagents. Take a stack of bone chips and cast a spell to bring them to life. Take a feather and enchant it to enable you to teleport short distances in a hurry. Even take a set of bat wings and transmutate into a flying creature.

Along with reagents there are other possabilities for spell casting items. I like focal items like gems or crystals that increase the power of magic. One of my most memerable focal items is a crystal that was worn by a certain wizzard in Dragon Slayer. When the wizzard died, his aprentice, using the crystal, made people believe he was not just an aprentice but an actual wizard. That worked until his secret was discovered and his crystal taken away. Though others tried, they could not use the crystal. A focal item only increases the magic a person already has. It does not give a person magic ability.

Two things about magic I really enjoy.

Aztec_Brave

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« Reply #14 on: November 22, 2002, 06:53:43 pm »
I like what they want to do in \'Dawn.\' Spells actually require an iten (like an amulet or a ring) to cast. This prevents wizards from just learning a spell and then casting it like a madman/dwar/elf/enkidukai. Regs can be made to fullfil this purpose. If you can have millions of vendors selling them (game vendors that is. PC vendors actually need to be supplied) then regs become a commodity and give a wizard his share in the loot.