Author Topic: Casting time  (Read 1169 times)

brudny_stach

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Casting time
« on: October 26, 2005, 07:16:57 pm »
I guess that Atomic Blue team know very good what real RPG means... Why you can cast spell one by annother? it\'s verrrrrrrrrrrrrrrrrry not RPG thing! in Warhammer or D&D it takes a lot of time to be able to cast spell again. I know that there are only 6 glyps... i\'m not saying: DO IT NOW! just i know that you can\'t live in PS, now it\'s just killing, no normal live in hydlaa :( so it\'s not and i daubt it will be quckly a really RPG... all you can do now is just kill and train skill :(. what i am saying is a future advice. i haven\'t got any bad intentions.
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LigH

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« Reply #1 on: October 26, 2005, 08:20:04 pm »
I don\'t know many other RPGs. Especially no other MMORPGs.

And in my opinion, it is just the opposite: It takes ages to cast a defensive spell, and to cast \"Weakness\", you must be so close to the enemy that you will get hit if it is a chasing one.

Apart from that: At the moment, spells are so weak that you need to cast them more often to get decent results. And the main drawback: You must not move while casting a spell! If you move, the spell will be aborted. You cannot fight back with weapons while the spell is being casted.

Another limiting piece is the reliability. I cannot recommend to cast a spell with more than 20 to 30 % of power. Beyond this, the casting gets so unreliable that it is not even worth spending mana in several tries, compared to the little bit more effect.

So you see: Depending on the experience you have, the conclusions are very different. In my opinion, at the moment you may not need to learn any spell. The only exception are attack spells like Missle or Fire Blast at high levels. Because high skill only seems to reduce the mana consumption, but does not change the reliability or the power or the casting speed, as far as I see.
« Last Edit: October 26, 2005, 08:21:27 pm by LigH »

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Zan

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« Reply #2 on: October 26, 2005, 09:22:57 pm »
Quote
Originally posted by LigH
And the main drawback: You must not move while casting a spell! If you move, the spell will be aborted. You cannot fight back with weapons while the spell is being casted.


With this new update it seems that you can move while casting a flame burst at least, just don\'t run outside of the range of the spell or your spellcasting abilities are gone for a while. The downside is that you can\'t go into a full defence mode while casting anymore, something that was possible and advisable before this latest update.

I agree that spells need to take a long time to cast if they are powerful enough. Right now I need 3 flame bursts to take out one single rat .. no way I\'m going to bother fighting anything stronger with magic.
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LigH

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« Reply #3 on: October 26, 2005, 09:28:55 pm »
I tried to roast an ulber due to the lack of ranged weapons. Imagine the required time, and number of mana bottles...  :rolleyes:

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Ecolem

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« Reply #4 on: October 27, 2005, 10:14:09 am »
To FAST? Your kidding right?

I know of course that Magic will be made more powerful and equaled out a bit but if anything it needs to be faster.

Especially the low damage spells, but the 4 combination glyph spell would need to be made slower...i at least agree on that
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Draklar

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« Reply #5 on: October 27, 2005, 11:01:15 am »
Quote
Originally posted by brudny_stach
 in Warhammer or D&D it takes a lot of time to be able to cast spell again.
Ehh... Not sure about D&D, but in WFRP you could cast one spell after another, only that you ran out of mana quickly. And in 2nd edition there\'s not even any mana limit :P

And like other people said, the casting time is already long.
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« Reply #6 on: October 27, 2005, 11:16:29 am »
Quote
Originally posted by brudny_stach
in Warhammer or D&D it takes a lot of time to be able to cast spell again.

You are missing his point :P He meant that it would be nice if there was needed time to wait beatwen casting spells. It may take fast to cast single spell, but then one have to wait some time before he/she can cast another spell.

This idea is because it sounds weird that mage can swing summoned missiles with a speed of mashine gun firing the bullets =P. Ok, well, not exactly, but it sounds funny :) .

Maybe that is why we have not yet used mental stamina.
You can\'t cast constantly too many spells (even if enough mana) because you will mentally get tired. Maybe the bar would regenerate with kind of geometrical progress, so that it would regenerate faster and faster since the moment spell has been finished.



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Draklar

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« Reply #7 on: October 27, 2005, 11:28:52 am »
Quote
Originally posted by Nikodemus
Quote
Originally posted by brudny_stach
in Warhammer or D&D it takes a lot of time to be able to cast spell again.

You are missing his point :P He meant that it would be nice if there was needed time to wait beatwen casting spells. It may take fast to cast single spell, but then one have to wait some time before he/she can cast another spell.
I\'m not missing his point; That\'s not how it is in WFRP.

And D&D, well, last tabletop I\'d give thumbs up for role-playing values to.
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Nikodemus

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« Reply #8 on: October 27, 2005, 01:45:01 pm »
It is true it isn\'t like that in WFRP, i know, but answering his question i have looked at it from different side.

\"it takes a lot of time to be able to cast spell again\"

Someone who know nothing about WFRP or D&D will understand that it would be good to have pauses beatwen casting difefrent spells. I have looked at it in this way, although i used to know WFRP quite well.

Truly i can\'t be sure he meant that, but even if he didn\'t, it doesnt matter. This what i think matter here is good idea.



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Draklar

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« Reply #9 on: October 27, 2005, 07:40:28 pm »
Yeah, that\'s what I think he meant as well.
But the game he pointed out as good rp reference has it different, so that\'s my point.
I don\'t see it as a good-rp-idea anyway.
Having chance of spell backfiring if you don\'t wait is much better rp-wise.

Not being able to cast spell at all for a while just doesn\'t make sense.
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Suno_Regin

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« Reply #10 on: October 28, 2005, 05:04:01 am »
In complete honesty, he needs to stop speaking in tongues, and sound more clear...I have no idea what he just said

zorbels

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« Reply #11 on: October 28, 2005, 07:20:41 am »
Just my opinion but I found spells aren\'t casted fast enough and to have to wait to cast one after casting....
I would go crazy...I am not a patient kitty. >.<

/me wonders if the is a crazy house in hydlaa?

Just an after thought maybe some how the developers could let us have settings for the spells so we can make them faster or slower? Probably an insane thought, trying to make everyone happy..Naaaaaaaaa

/me still wondering about the nut house in hydlaa
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