Author Topic: Yet Another Progression System  (Read 2788 times)

Ikarsik

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« Reply #15 on: November 03, 2005, 07:38:20 am »
aww i hate it when i dont understand

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Originally posted by Draklar
Just like without some decent intelligence, you won\'t be able to grasp the basics of logics.


lol, was that referring to me? hahaha i get it

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Originally posted by Draklar

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Originally posted by Ikarsik
i think what Zellgadess was saying was what happens if you max out strength for your race and max out sword and reach the maximum potential, so there is nothing else for you to do to make you a better fighter,


Either you didn\'t read or just don\'t understand :\\
Assuming that someone has any skills besides sword, then he\'ll never max it out. He may try to have it as high as possible, but that\'ll never pass the 99.(9)% border. In result it\'ll keep advancing, even if after some time it\'ll be pretty slow. Plus I already said about possible additional experience from quests. That means by role-playing a character can avance even further. And you do realise right now swords skill can be maxed anyway, right?


what i thought that Zellgadess was saying was that if you max out some skills then dont want to max out anymore you wouldnt have anything to do. like if you only did swords and light armour, and didn\'t want to do anything else. and yes i now see what you said about stat increasing, and yes i did know there were limits now, it just slipped my mind.


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Originally posted by Draklar
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Originally posted by Ikarsik
with the hunt animals for training, it doesnt matter if you think hunting animals is sick, the thing, the more you hunt animals the better you become(normally), so the more you swing your sword at something, the better you become at swinging sword, even if it is a defensless tefusang. it would be like eating carrots. the more carrots you eat, better you become at eating carrots (ok jk).


This time I\'ll just assume you don\'t understand... I said hunting animals for training is sick. It didn\'t happen irl, it\'s absurd and nothing but a hack&slash phenomenon


damn i thought i got it right that time. lol i didn\'t say that animals were hinted irl, i just said that hunting animals would make you better at hunting animals, just like doing somethin would maybe make you better(did i spell this right?) at doing something.

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Originally posted by Draklar
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Originally posted by Ikarsik
hmm i dont like the 1000 points per day thing because i mean experience points per day just seems so text based. but then again i misread your initial post so i am probably wrong.


And text based games are so much worse than hack&slash games, right?


lol no not really, i dont know how i managed to type such a confusing post. lol now that i read it im wondering wht i was smoking

Draklar

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« Reply #16 on: November 03, 2005, 08:05:57 am »
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Originally posted by Ikarsik
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Originally posted by Draklar
Just like without some decent intelligence, you won\'t be able to grasp the basics of logics.


lol, was that referring to me? hahaha i get it
Umm, no. That was just an example. I like those classes, so yeah >.>
And damn you for enforcing a graphical smiley into my post! :P

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Originally posted by Ikarsik
iwhat i thought that Zellgadess was saying was that if you max out some skills then dont want to max out anymore you wouldnt have anything to do. like if you only did swords and light armour, and didn\'t want to do anything else.
*cough* role-play *cough* :P
This isn\'t a power-leveling game (well ok, it is; but it shouldn\'t be). Experience points should only help with role-play. If you have high fighting skills, you should go around with your head raised high and brag about being the warrior of the land ;)


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Originally posted by Ikarsik
damn i thought i got it right that time. lol i didn\'t say that animals were hinted irl, i just said that hunting animals would make you better at hunting animals, just like doing somethin would maybe make you better(did i spell this right?) at doing something.
It still would. Only that in a role-play friendly manner. Not a hack&slash one.
« Last Edit: November 03, 2005, 08:06:46 am by Draklar »
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Ethan

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« Reply #17 on: November 06, 2005, 09:18:06 pm »
I am with you Draklar. :D

This system has an interesting point : is your character only \"alive\" when you are login ?

* The classical system\'s answer is yes, you will only learn something or improve your skill by playing.

* But the logical answer should be no, if we want persistent realistic  character. Characters don\'t pop up into the world and then \"pop off\", they should have a normal life with eg sleeping and eating and it is obvious that (almost) nobody would like to stay logged in order to make  its character sleeps...

A offline system would be great and others players could maybe even saw your character doing some tasks like trading or crafting...

And another point of this system is that \"there will be less farmer\" because the longer you are playing would not totally implied the stronger your character is.

From the quote database of the modding community:
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we don\'t want to make super uber game and all become super rich and hang around with loose women...
well, maybe we do, but we don\'t say that
« Last Edit: November 06, 2005, 09:20:13 pm by Ethan »
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