Author Topic: Building version 0.3.012  (Read 994 times)

Ashia

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Building version 0.3.012
« on: November 02, 2005, 07:56:58 pm »
Hello,

does someone know what versions of cal3d, cel and CrystalSpace to use to build the new 0.3.012 client?

(Bulding under Gentoo)

Using the 2005-8-11 CVS versions as stated in the instrunstions for the old client

http://laanx.fragnetics.com/index.php?page=build_gentoo

does not work for me, neither the newest CVS versons. - (I managed to compile it after modyfying some code, but it crashed when I tried to connect.)

I\'d like to build the client myself, to be able to debug it, and, if by chance I track down some bugs, post patches to fix them.

Thanks
  Ashia

Bereror

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« Reply #1 on: November 02, 2005, 10:20:34 pm »
Check out cal3d, CS and cel from 2005-10-06 00:00:00

Check out Planeshift with the REL_3_012 tag.

And if you want, you can get two patches from me that:
* Fix the \"darkness\" bug
* Make your HP, Stamina etc. updated properly
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Narn

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« Reply #2 on: November 06, 2005, 10:22:06 am »
Quote
Originally posted by Bereror
Check out cal3d, CS and cel from 2005-10-06 00:00:00

Check out Planeshift with the REL_3_012 tag.

And if you want, you can get two patches from me that:
* Fix the \"darkness\" bug
* Make your HP, Stamina etc. updated properly


Are these still the right versions to compile? I did tonight and got 2 things going on with it.

1. the updater is 1.12.7 not .8 .... though the world files seem fine ... even has the 17.1MB DR :)

2. psclient times out without world loading, I get this:
-------------------------------------------------------------------------
$ ./psclient
SCF_ERROR: metadata retrieval error for /usr/games/planeshift/planeshift/pssound.so: Warning: /usr/games/planeshift/planeshift/pssound.so has embedded data and .csplugin file, using embedded.

crystalspace.canvas.glx2d:
  Opening GLX2D
  Creating Context
  Video driver GL/X version (direct renderer)
  Visual ID: 0x00000028, 24bit TrueColor
  R8:G8:B8:A8,
  level 0, double buffered

crystalspace.canvas.openglcommon:
  OpenGL renderer: Mesa DRI R200 20040929 AGP 4x x86/MMX/SSE2 TCL (vendor:
  Tungsten Graphics, Inc.) version 1.3 Mesa 6.2.1
  Using windowed mode at resolution 1024x768.
  Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 24
  AccumAlpha: 8 MultiSamples: 0
  Multisample: disabled

crystalspace.sound.software:
  Software Sound Renderer selected

crystalspace.sound.oss:
  SoundDriver OSS selected
opening audio device: No such file or directory

crystalspace.sound.software:
    Playing 44100 Hz, 16 bits, Stereo
    Volume: 1

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Creating psnetconnection 0x86ce048!
Using fontsize 18 for resolution 1024x768

crystalspace.engine.warning:
  Lightmaps are not up to date (lightmap format changed).
  Use -relight cmd option to calc lighting.
Creating psnetconnection 0xa715f90!

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

planeshift.application.client:
  PSLoader: step 2: success

ParseFile
:
  Could not find file: /planeshift/world/hydlaa_common/sound.xml

planeshift.application.client:
  PSLoader: step 3: success
  PSLoader: timeout!
-------------------------------------------------------------------------
so
1. What\'s that SCF_ERROR: ......

2. \"software\" sound selecter in pssetup ... why is it looking for OSS instead of alsa?

3.  Is that thing about Lightmaps something I can fix?

4.  There is no sound.xml in hydlaa_common.zip ... shoud there be one?

5.  Would a  \"cvs -z3 update -dP -A planeshift\" handle the timeout situation?  If so, besides \"jam clean\" & \"jam -aq\" do I also run the ./autogen.sh & ./configure?

Thanks

Bereror

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« Reply #3 on: November 06, 2005, 11:18:38 am »
CVS build instructions change with the every new server release. Here is my CVS build that works (so far) with the current server:
* Check out cal3d, CS and cel from 2005-10-06 00:00:00
* Check out Planeshift from 2005-11-05 00:00:00.

Before running the updater, make a backup copy of the data/gui/smallinventory.xml file and restore it after the update.
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