Originally posted by Bereror
Check out cal3d, CS and cel from 2005-10-06 00:00:00
Check out Planeshift with the REL_3_012 tag.
And if you want, you can get two patches from me that:
* Fix the \"darkness\" bug
* Make your HP, Stamina etc. updated properly
Are these still the right versions to compile? I did tonight and got 2 things going on with it.
1. the updater is 1.12.7 not .8 .... though the world files seem fine ... even has the 17.1MB DR

2. psclient times out without world loading, I get this:
-------------------------------------------------------------------------
$ ./psclient
SCF_ERROR: metadata retrieval error for /usr/games/planeshift/planeshift/pssound.so: Warning: /usr/games/planeshift/planeshift/pssound.so has embedded data and .csplugin file, using embedded.
crystalspace.canvas.glx2d:
Opening GLX2D
Creating Context
Video driver GL/X version (direct renderer)
Visual ID: 0x00000028, 24bit TrueColor
R8:G8:B8:A8,
level 0, double buffered
crystalspace.canvas.openglcommon:
OpenGL renderer: Mesa DRI R200 20040929 AGP 4x x86/MMX/SSE2 TCL (vendor:
Tungsten Graphics, Inc.) version 1.3 Mesa 6.2.1
Using windowed mode at resolution 1024x768.
Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 24
AccumAlpha: 8 MultiSamples: 0
Multisample: disabled
crystalspace.sound.software:
Software Sound Renderer selected
crystalspace.sound.oss:
SoundDriver OSS selected
opening audio device: No such file or directory
crystalspace.sound.software:
Playing 44100 Hz, 16 bits, Stereo
Volume: 1
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
psEngine initialized.
Creating psnetconnection 0x86ce048!
Using fontsize 18 for resolution 1024x768
crystalspace.engine.warning:
Lightmaps are not up to date (lightmap format changed).
Use -relight cmd option to calc lighting.
Creating psnetconnection 0xa715f90!
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
planeshift.application.client:
PSLoader: step 2: success
ParseFile
:
Could not find file: /planeshift/world/hydlaa_common/sound.xml
planeshift.application.client:
PSLoader: step 3: success
PSLoader: timeout!
-------------------------------------------------------------------------
so
1. What\'s that SCF_ERROR: ......
2. \"software\" sound selecter in pssetup ... why is it looking for OSS instead of alsa?
3. Is that thing about Lightmaps something I can fix?
4. There is no sound.xml in hydlaa_common.zip ... shoud there be one?
5. Would a \"cvs -z3 update -dP -A planeshift\" handle the timeout situation? If so, besides \"jam clean\" & \"jam -aq\" do I also run the ./autogen.sh & ./configure?
Thanks