While I\'ve been sceptical about this in the somewhat distant past, I do see a point. The problem of this suggesting that it\'s acceptable to speak non-english inside PS remains. However, on the upside, it is true that the more technical aspects, including these that are referring to how things are to be used (including pop-ups and tooltips) require deeper klnowledge of english than the common chatting does and, to make matters worse, are far less tolerant to makeshift / litera translations that another user would still be able to decipher, and unlike the GUI, can ask for clarification. Likewise, native comands may be more easy to recall than english ones if you\'re not good at english (though the only command in active, frequent use is /tell, anyway, the rest is way more conveniently accessed via macros or the GUI itself), though YMMV, obviously.
However, when my distro decided to localise the compiler messages, I went like \"WTH is that gibberish supposed mean?\" because the translation was, while pleasant to read, highly different and to me less clear than the english original. In fact, I usually prefer english text everywhere so it\'s consistent, and enabled the localisation only due to special characters that would otherwise break occasionally. In fact, games gave me a lot of exposure to english, and, while annoying at first, in retrospect that was a great thing. But seeing that there are (and there are) non-english sub-cultures in PS already (at least I\'ve rarely seen Zelphiriens members speak in public), w/o english GUI, I suppose the added harm won\'t be that great, though I may be wrong.