Author Topic: 0.3.012 "unexpectedly quits"  (Read 2155 times)

Phreelance

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Wooootie
« Reply #15 on: November 05, 2005, 07:31:12 am »
The .jar (cha0s) is finnaly working, i hadent stuck it in the right folder. NOW I can just ...touch things on my desk for the next 30 hours (estamated wait)


*PLEASE ANSWER*
Can you give me/everyone an update on how the NVIDIA card fix is coming?


UPDATE: 2 hours later, i find nothing on my desk to fiddle with..what shall i do for 3 hours..
« Last Edit: November 05, 2005, 08:38:15 am by Phreelance »

Gluonite

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« Reply #16 on: November 05, 2005, 12:57:40 pm »
I\'ve solved my problems and I\'m IG now. way cool. Thanks guys for getting the update done. I;m a happy camper.

Horay for the dev team!
"Monkeys. You can never go wrong if you use monkeys."

dfryer

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« Reply #17 on: November 05, 2005, 10:57:01 pm »
People who are still having \"Unexpected Quit problems\" - If you\'re using OS 10.3.9 and have an Nvidia graphics card, I\'d like to see a crash log (check the sticky for Crash/Console Logs).

EDIT:
Seems that the planeshift updater does not correctly update the root directory.  You will need to change the line in psclient.cfg that says:
Planeshift.GUI.Skin.Ingame = default
to:
Planeshift.GUI.Skin.Ingame = /this/art/skins/default.zip

For anyone with Nvidia problems, could someone try opening up data/config/gldrivers.xml and adding this, near or at the bottom?:

   
     
 
     

     
    noCompressionForRECTTextures
     

   


   
     
 
     

     
 disableRECTTextures
     

   


If this fixes any startup problems or the loot window problem in 10.4, let me know.  Thanks!
« Last Edit: November 06, 2005, 12:13:59 am by dfryer »
Quidquid latine dictum sit, altum sonatur.

r.guppy

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« Reply #18 on: November 06, 2005, 12:12:12 am »
Tried it on Pips computer no change still wont launch anything.
Console log.

 ===== Sat Nov 05 2005 ===== 23:50:39 Europe/London =====
SCF_WARNING: class planeshift.sound.soundmanager (from /Users/Pip/GAMES/Planeshift3D/pssound.csplugin) has already been registered in the same context `app\' (in /Users/pippaguppy/GAMES/Planeshift3D/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine

WARNING: could not load plugin \'crystalspace.sndsys.manager\'
  WARNING! Crystal Space performs better in 24 or 32 bit display mode!

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [MacOS/X-powerpc-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
« Last Edit: November 06, 2005, 12:55:14 am by r.guppy »

dfryer

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« Reply #19 on: November 07, 2005, 09:06:37 am »
I now have 10.3.9 on my eMac (nvidia geforce2MX) so hopefully will make some progress on getting this one squashed.  I\'m hoping there\'s a configuration change that we can use to make things work, else we will need slightly different binaries which will be a big pain.

Thanks,
Daniel
Quidquid latine dictum sit, altum sonatur.