Author Topic: Ingame PS GUI  (Read 3447 times)

Araye

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« Reply #30 on: November 19, 2005, 03:11:43 am »
1024 x 768

I think it\'s fine, but I\'ve only been playing a short while.  It may grow on my nerves in time...

booiiing

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« Reply #31 on: November 19, 2005, 09:53:49 pm »
1024x768 - debian linux, xordan-binary (if that changes anything)
the default gui looks a bit weird - the text is often too big for the panels. i installed the bauraksered-skin and everything looks fine. thanks to the creator of that skin - it is great!

Uyaem

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« Reply #32 on: November 19, 2005, 11:28:43 pm »
I agree, the text is too big - for almost every resolution.

Instead of auto-scaling, how about letting the user select the font size via pssetup?
You don\'t have to make it too complicated, just make a DropDown-List with \"Small\", \"Normal\" and \"Large\" where the font sizes are e.g. 10px, 12px and 14px, or use a slider and let them freely select a value between X and Y (e.g. 10 and 18). That\'s probably easier than auto-scaling.
Also, the point of using a big resolution is to have more space. An auto-scaling text will never allow that.
Furthermore, this should be easier to implement than a balanced auto-scaling system. :)


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Cherppow

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« Reply #33 on: November 20, 2005, 10:00:05 pm »
Hi

I play in 1024x768. Fonts are readable, but in certain windows (help, options, shortcut) verdana is somewhat big. When testing stuff I go in 800x600, where fonts look fine to me. In 640x480 cupandtalon is small and hard to read, but verdana is ok.

I like the user-selectable scaling Pogopuschel explained. It could be extended to cover gui windows too, not everyone wants their windows stretched.

Thoronador

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« Reply #34 on: November 22, 2005, 03:27:56 pm »
I play in 800x600.
The GUI is fine, once I have re-arranged the different elements a bit.

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Dregan Tepis

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« Reply #35 on: November 22, 2005, 11:45:15 pm »
I think it\'s unanimous. Everyone who has posted ( from 1024X768 to 1600X1200 ) wants to see more of the game, and less of the menus / GUI. I personally have gone to shortcuts / binded keys as much as possible with my menus minimized as often as possible. Not only does this let me see more of the word the Dev\'s have designed, but my FPS seems to be higher when I do this.
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Vardamereth

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« Reply #36 on: November 28, 2005, 12:02:21 am »
I play 1024x768 fullscreen. If the windows are opaques it\'s horrible, but once I click in the main game screen the windows are extremely unobtrusive. I usually have the Shortcuts, Info, Chat, and the menu at the top open.
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Induane

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« Reply #37 on: November 30, 2005, 07:33:24 pm »
I like you siggy Vardamereth - I\'ve read those books far too many times ;)

With the windows going transparant things aren\'t too bad until I need to clikc on something thats under a windows then I get teh window instead... Toobar is huge.  I\'m working on a nice small set made of rectangular buttons, but its a work in progress.  It would also be nice to have a hide function on some of the stuff - something fun like for instance, my shortcuts window usually sits on the left edge of the screen. Instead of going transparant what if it rolled left to the edge of the screen so only the edge showed - moving the mouse to the extreme edge would cause it to roll back right out so I could click something.  Alot of cool rolly windows could be like that - things like shortcuts, buddy list etc..

Cwvym Purh

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« Reply #38 on: December 08, 2005, 01:03:35 am »
1024x768
GUI is fine. [except the shortcut thingy, but that is what hotkeys are for].
I only keep the character info and chat menu open. I like minimizing the others which I needed until I memorised my hotkeys.
I have no intention of having my character sheet, inventory and buddy list open when I am in the middle of a rat purge :P
« Last Edit: December 08, 2005, 01:04:14 am by Cwvym Purh »
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