Claymore
[3.2+0.5] / 5.0 = 0.75
In the time of \"10\", a Claymore hits twice (for a total of 6.4+1) while a shortsword hits 5 times (for a total of 10).
Is blunt damage really really good, or is claymore completely underpowered? It\'s only good if your enemy responds to your attack only after you land the first blow.
Axe
2.0/1.7 = 1.2
Single handedly the best basic weapon in the game unless your enemy will die in one hit from weapons with slash 2.1 to 2.7 but not 2.0. That\'s hardly a big disadvantage though, and Axe is supposed to be a cheepy weapon.
Further, a farmer is supposed to make 200 trias in a year, yet an Axe costs 100 Tria? It takes half a year\'s crops to buy a hatchet? I think not.
Small Battle Axe
1.9/2.1 = 0.9
If the Axe wasn\'t in the game, then Small Battle Axe would be worthwhile as a speedy alternative and suppliment to the Full Battle Axe.
Melee
It seems odd that you can deal as much damage over time with your bare fists as you can with a shortsword. I believe the speed and damage of melee are both near 1.0.
My suggestions:
Claymore:
Increase the damage substantially, or make blunt damage very worthwhile. If it was just slash, then the slash would have to be well over 5.0 or else claymore will still \"suck\" compared to every other sword.
Axe:
Axe must be better than melee, yet not early as good as shortsword. Keep the speed at 1.7, but reduce the damage to somewhere between 1.0 and 1.5. Essentially, turn it into the worst weapon from being the best weapon. Also, make it very cheep. Half a farmer\'s annual earnings for a hatchet is not realistic.
Small Battle Axe:
I think this weapon will be ballanced if the basic Axe is dealt with.
Melee:
Keep the speed at 1.0, but reduce the damage to 66% or 75% of what it is now. This will make weapons worth having.
Keep in mind, I\'m not taking into consideration advance weapons. Since melee weapons have yet to been released in the game, I\'m talking about the weapons as if they were all on equal footing.