Author Topic: Why To Play WOW  (Read 5973 times)

Waylander

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« Reply #45 on: December 19, 2005, 03:17:52 pm »
WoW is the devil and any who play it are mindless zombies...

...

...

Then again who isn\'t a mindless zombie these days...

I\'ll be in it again in a bit.
<Jeraphon>oh khado
<Jeraphon>you so khrazy

Xil|sleeps: I love cadoras

Waylander, A.K.A: Cadoras, Khado, Nurahk, Armeen, Nostra ... God.

Insanity

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« Reply #46 on: December 22, 2005, 01:46:20 pm »
WoW is a nice game if you live in a cold country where you just want to sit at your home and rot your brain. I have played it quite a lot and I still am not bored.

Anyways.. For The Horde!

Illysia - 60 Night Elf Hunter
Ragnaros

WiseKran

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« Reply #47 on: December 23, 2005, 01:47:15 pm »
If anyone plays on USA servers,

Choose Spirestone (PvP) I\'ll help You out

60 Gnome Warlock
54 Gnome Rogue
48 Night Elf Druid
37 Human Paladin

Farewell Moogie, Farewell Draklar, Farewell Drey. you will be missed.

Trinx

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« Reply #48 on: December 23, 2005, 03:58:50 pm »
Well in my search for free MMORPG\'s which brought me here I also found Anarchy Online which you can play online for free untill the year 2007.

However it\'s graphics seem a bit dated and is very complex, and sometimes downright confusing.  Like I upgraded my shotgun with a screwdriver (since I was a an engineer) which turned it into a Trader Shotgun that as an engineer I couldn\'t use.

Still quite fun and after a short while of playing it I felt the urge to fork over th $10 a month so I could get the expansion stuff.  However I don\'t own a credit card so after much thought I did wind up getting WoW.

Since I can pick up gamecards for it and not be bothered with sending money or having to get a credit card.  Although I don\'t have a lot to compare it to other than Anarchy Online and Guild wars I find it fun and interesting.

Things I like are the crafting system, and the seemless world.
Basically the crafting system turns killing the same monster over and over more than just grinding.  Plus the crafting systems suit the classes so if you choose wisely you won\'t need to spend anything except on improbing your skill in your crafts.

A good example if your playing a mage, warlock, or priest.  Then tailoring and enchanting are the way to go.  Tailering supports enchanting along with allowing you the best armor for your level and class as well as free enchants.
Enchanting buffs your pathetic cloth armor and allows you  to make powerfull wands for hardly nothing that make all the difference in the world.

However some things I don\'t like is the seemless world, and strict level bias.  Simply there is a 2 level bias any gap bigger than that in PvP prepare to die.  Unless they really really stink then maybe you could take them at 3 levels under them.

Walking sucks and the game has no basis on reality.  You have to be level 40 to ride a horse, or whatever it is you choose to ride.  Most classes get some speed boosting skill though at around level 20.

Non instanced world is as bad as it is good.  For example in Guild Wars when I leave the city to go kill some specific guy for a quest I don\'t have to worry about any interference.  Some things are certain...he will be there, and I will have no help but what I take with me.

In WoW when I get to where the guy is I\'m supposed to kill somebody else just killed him and 5 others are already there waiting for him to respawn.  So it\'s a battle of who can hit him first since that tags them so people can\'t kill steal.

You would think people would go \"Ok lets form a party so we can kill him and all get the quest item.\"  Nope.  Everyone just tries to get the first lick in and if not wait till he respawns.

This is extremely distracting and removes you from the fantasy world quick fast and in a hurry.

Also you never see people standing around outside of town having a conversation etc.  All that stuff happens in town just like in Guild Wars.  Except when maybe you form a party for a moment outside somewhere out of need.  Which is always abused by people.

Example:  Somebody has been trying to die their way through a quest to get 12 of these eggs, but he\'s only managed to get 4 so far.  Then another guy comes along and says \"Hey why don\'t we party that will make it easier.\"
Oh ok great so they form a party and commence collecting eggs.
However as soon as the first guy gets all 12 of his eggs and the other guy has maybe 7 or 8.  Guess what happens?  He says \"Fun partying with you.\" leaves the group and heads off.  Thus he just used you to hurry up and get what he needed but wouldn\'t be bothered to stay and help while you get a few more eggs.

Another problem example of the non-instanced gameplay.  Your creeping through a dungeon and there is a chest.  Woot!  Some plunder!  As you aggro the monster nearest the chest to kill it so you can loot it guess what happens?
Out of nowhere some guy comes running in behind you loots the chest while your fighting the monster and runs off.

Even if you could attack him it wouldn\'t matter.  You\'ve been fighting your way through this dungeon and he just ran in and doesn\'t have a scratch on him because you killed everything already.

Then there is the \"Get out of my area!\" guy.  Who whether you are flagged PvP or not will find a way to ruin your day should you encroach upon his hunting ground.  Usually he\'ll aggro more monsters than either of you can handle and run past you.
As soon as they give up the chase your right there and they all jump on you.  Fun fun.

Nobody helps anybody.  Sure if you pass a spellslinger on the road he might buff you with some spell.  However when your fighting something that about to kill you and 20 yards away there are 5 people who will just stand there and watch you die.

On the upside since other than unique only dropped items and the auction house the economy is intact.  Everything is fixed at a price unlike Guild Wars.  So even if 30000 people buy a silver Axe from the vendor for 7 silver it\'s not suddenly going to jump up to 17 silver.

Totally uninique and boring weapons.  You simply buy the next best weapon on the list as your level allows.  It doesn\'t matter if you prefer maces over hammers.  If the next best thing on the list is a hammer you buy it.

For example your starting Axe might do 1-3dmg.  Go to the vendor and he\'ll offer you an axe that does 2-6dmg.  Later you\'ll find another vendor that has an axe that does guess what?  5-11dmg.

You don\'t say \"Hmm do I want a double axe or a single headed axe?\"  You have little choice or selection in the matter.  Beyond it being a 1h sword, a 2h sword, a dagger, etc.

Above that you just buy the next highest dps weapon on the list you can use.  Whats the difference between a two handed sword and a two handed axe of equal level?  Nothing.

If your a spellcaster a weapon becomes nothing but extra buffs since wands rule over normal weapons.  So your priest carries the +1 stamina hammer simply for the +1 stamina.  Cause when it comes to a fight he\'s gonna pull his wand.

A lvl 60 can carry a shield that has 2000 armor.  A lvl 1 can carry a shield that has 50 armor.  Which makes no logical sense.  Of course without the level limitation everyone would just mail all the high level stuff to their new character.

Sort of like on Guild Wars where people run a lvl 5 or 6 all the way to the last place in the game and buy all the super armor with money from their previous character.

However you meet some people and ignore the rest and it\'s fun.  Neat little things like cooking and fishing, etc.

Still far from a perfect system.

WiseKran

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« Reply #49 on: December 23, 2005, 04:27:43 pm »
Will I be forced to pick apart everything you\'ve said and tell you why your wrong?

Quote
A good example if your playing a mage, warlock, or priest. Then tailoring and enchanting are the way to go. Tailering supports enchanting along with allowing you the best armor for your level and class as well as free enchants.
Enchanting buffs your pathetic cloth armor and allows you to make powerfull wands for hardly nothing that make all the difference in the world.


Trade skills wont produce anything usefull to the creator, as you cant farmt he items needed to make gear that is your level, you need to get it from a higher level player.


Quote
Walking sucks and the game has no basis on reality. You have to be level 40 to ride a horse, or whatever it is you choose to ride. Most classes get some speed boosting skill though at around level 20.


You need to earn your mount, you shouldnt be able to send money over fromy our high level, and just buy it.  it would unbalance the game in PvP as well as PvE

Quote
In WoW when I get to where the guy is I\'m supposed to kill somebody else just killed him and 5 others are already there waiting for him to respawn. So it\'s a battle of who can hit him first since that tags them so people can\'t kill steal.


Never happens, ever.  Outdoor respawn times are 1-2 minutes, hardly ever more. and even on a High population server, you wont see this


Quote
Example: Somebody has been trying to die their way through a quest to get 12 of these eggs, but he\'s only managed to get 4 so far. Then another guy comes along and says \"Hey why don\'t we party that will make it easier.\"
Oh ok great so they form a party and commence collecting eggs.
However as soon as the first guy gets all 12 of his eggs and the other guy has maybe 7 or 8. Guess what happens? He says \"Fun partying with you.\" leaves the group and heads off. Thus he just used you to hurry up and get what he needed but wouldn\'t be bothered to stay and help while you get a few more eggs.


This is in every game, its Human nature

Quote
Another problem example of the non-instanced gameplay. Your creeping through a dungeon and there is a chest. Woot! Some plunder! As you aggro the monster nearest the chest to kill it so you can loot it guess what happens?
Out of nowhere some guy comes running in behind you loots the chest while your fighting the monster and runs off.


You will never find anything of value in a Non-instances chest, maybe a loaf of bread, some copper, and a piece of linen. After level 20 or so all valuable items will dorp in instances, besides random world drops that come off random mobs.

Quote
Totally uninique and boring weapons. You simply buy the next best weapon on the list as your level allows. It doesn\'t matter if you prefer maces over hammers. If the next best thing on the list is a hammer you buy it.


Your ignorance is scathing.    Talent trees allow different procs and crit rates for different weapon types, ex hammer, mace, sword, dagger.   Also hammers tend to lean towards different stats than other weapons.    And the speed of the weapon has alot to do with your instant attack skills damage and Damage over time.. therefore it is Crucial to make sure what type of weapon your using.

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Above that you just buy the next highest dps weapon on the list you can use. Whats the difference between a two handed sword and a two handed axe of equal level? Nothing.


Not true. different proc\'s on Blue+ weapons,  Speed difference as I mentioned before, Talents and other things that give bonusses the different types of weapons, and Base damage/speed, not dps.



There, I believe I have corrected you properly

« Last Edit: December 23, 2005, 04:45:04 pm by WiseKran »

Farewell Moogie, Farewell Draklar, Farewell Drey. you will be missed.

Xordan

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« Reply #50 on: December 23, 2005, 07:45:41 pm »
Quote
Originally posted by Trinx
Another problem example of the non-instanced gameplay.  Your creeping through a dungeon and there is a chest.  Woot!  Some plunder!  As you aggro the monster nearest the chest to kill it so you can loot it guess what happens?
Out of nowhere some guy comes running in behind you loots the chest while your fighting the monster and runs off.


Doesn\'t happen because all dungeons in WoW are instanced... obviously you didn\'t play much.

Most of the other things you said aren\'t correct from my experience as well.

Insanity

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« Reply #51 on: December 24, 2005, 11:54:38 am »
Originally posted by WiseKran



Quote
A good example if your playing a mage, warlock, or priest. Then tailoring and enchanting are the way to go. Tailering supports enchanting along with allowing you the best armor for your level and class as well as free enchants.
Enchanting buffs your pathetic cloth armor and allows you to make powerfull wands for hardly nothing that make all the difference in the world.


Quote
Trade skills wont produce anything usefull to the creator, as you cant farmt he items needed to make gear that is your level, you need to get it from a higher level player..


I have always been able to farm the mats and make the highest level stuff I can put on... Except at level 60.
You can also make some money with your skill and buy the   mats from Auction House. No big deal.

But of course there are all kinds of level caps and quests for being able to get better skill... And some trades make you to specify what kind of things you can make in the ends (do you make dragonscale, tribal or elemental armor for example)

2.

Quote
In WoW when I get to where the guy is I\'m supposed to kill somebody else just killed him and 5 others are already there waiting for him to respawn. So it\'s a battle of who can hit him first since that tags them so people can\'t kill steal.


Quote
Never happens, ever.  Outdoor respawn times are 1-2 minutes, hardly ever more. and even on a High population server, you wont see this.


This happens quite a lot if you have bad luck. Actually I am  usually the guy without moral who steals the named mobs from the poor guys who have ventured all the way to em and are fighting their guards... And the respawn times on some mobs are actually longer than normal. There is no help in crying a river... You just have to wait.

3.

Quote
Another problem example of the non-instanced gameplay. Your creeping through a dungeon and there is a chest. Woot! Some plunder! As you aggro the monster nearest the chest to kill it so you can loot it guess what happens?
Out of nowhere some guy comes running in behind you loots the chest while your fighting the monster and runs off.


Quote
You will never find anything of value in a Non-instances chest, maybe a loaf of bread, some copper, and a piece of linen. After level 20 or so all valuable items will dorp in instances, besides random world drops that come off random mobs..


I have found many blues from non-instance chests. And yes.. as a rogue I can creep through an instance and with some luck I can sap/kill guards that are there. I can also bring in my rogue/druid friends to help me in that and in killing the bosses too. Small exploiting is just so fun ;)

4.

Quote
Above that you just buy the next highest dps weapon on the list you can use. Whats the difference between a two handed sword and a two handed axe of equal level? Nothing.


Quote
Not true. different proc\'s on Blue+ weapons,  Speed difference as I mentioned before, Talents and other things that give bonusses the different types of weapons, and Base damage/speed, not dps..


Gotta agree with Wise. Dps isn\'t all that there is. For druids example 100 armor you can get from a staff is a huge bonus in tah bear form. And for my hunter... the slow  weapons just rock. I can inflict 2k crits with the slow weapons instead of 1.2k crits. Just gotta love those ;)

[Egoboost] My best crit in non-set-up circumstances is over 4k (Dont remember if it was almost 5k). Won\'t explain how I did it but I had a blue bow and blue gear on me when I did that. Go find out -Tip- Sunken Temple bossfight [/Egoboost]
« Last Edit: December 24, 2005, 11:56:10 am by Insanity »