Author Topic: great swords!  (Read 1928 times)

Silvermania

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great swords!
« on: November 16, 2005, 07:23:36 pm »
why we try to make a blade that got alot of power,is magic enchanted and with a beatifull blade and heft...
(oh gosh i can see  it in my fantasy!!!!)


or a magic staff thats also a sword(or can transform into a sword when enough MP)


maybe ill be able to create a bit of a idea of those blades with pictures(ill try to get those pictures soon)
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Karyuu

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« Reply #1 on: November 16, 2005, 07:25:37 pm »
Right now the idea as you worded it is rather flat and basic ;) Magical weapons have also been suggested numerous times in the past. Perhaps if you can \"decorate\" the idea somehow, it\'ll be something new. And art of course would make everything better.
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Draklar

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« Reply #2 on: November 16, 2005, 07:56:48 pm »
Quote
Originally posted by Silvermania
why we try to make a blade that got alot of power,is magic enchanted and with a beatifull blade and heft...
(oh gosh i can see  it in my fantasy!!!!)
Yeah, Planeshift isn\'t enough of a hack&slash game yet...

Seriously though, not a good idea unless you want to make super powerful tools for all sorts of things either. Which quite frankly isn\'t a good idea as well.
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Silvermania

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« Reply #3 on: November 16, 2005, 08:48:06 pm »
now i read the last posts i went making inmediently
:emerald:

it took not long because i edited a blade i made for another person so it would look magical(i cant make it in 3D im not good in that and how do you make such a world? HTML?)

http://z18.zupload.com/download.php?file=getfile&filepath=8435

there the picture is i hope its usefull(its about the first blade not the staff i havent designed yet)
« Last Edit: November 16, 2005, 08:53:48 pm by Silvermania »
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Niavard

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« Reply #4 on: November 16, 2005, 11:21:15 pm »
Personally I think that if permament enchantments that aren\'t incredibly weak are to be added, it should require a large sacrifice from the creator of the enchantment to make sure enchanted weapons stay rare. Like transfering (thus losing) a large portion of the knowledge in the way the enchanter enchanted the item to the item, or having your body become weakened by all the energy flowing throught it (losing Endurance and strenght) of course, there should also be a posibility of backfiring while enchanting which would make you lose the power you invested into it for nothing.
Enchanting items permamently should permamently weaken the enchanter, and the power sacrificed should be proportional to the power of the enchanted item.
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Silvermania

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« Reply #5 on: November 17, 2005, 06:41:16 am »
That wil take certainly long before its placed in!
but it must be possible and its a very good idea!


but now is this planeshift made with a program HTML or bcc+?
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Draklar

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« Reply #6 on: November 17, 2005, 08:15:03 am »
Quote
Originally posted by Silvermania
That wil take certainly long before its placed in!
but it must be possible and its a very good idea!
Why must it be possible? From my experience, games which don\'t have something like that are more into role-playing than those which have.
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Zan

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« Reply #7 on: November 17, 2005, 08:36:37 am »
Legendary weapons can increase roleplay but only if they are really unique. There should only be one single weapon like this in the entire PS world and it should be near impossible to make or earn. Then I like the idea.

This is in my opinion what should differentiate PS from hack and slash games. We really have unique weapons that are quite powerful but you\'ll probably never own one while other games have \'unique weapons\' that are available en masse.
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Draklar

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« Reply #8 on: November 17, 2005, 09:28:45 am »
Quote
Originally posted by Zan
Legendary weapons can increase roleplay but only if they are really unique.
Power corrupts and role-player that finds such weapon may be tempted to use it more often and stride away from original concept of character, towards hack&slash.

The increase of role-play this way wouldn\'t go beyond a random item with some history. How would a weapon influence role-play? It can only add to the background, but basically any item can do that without bringing negative side-effects.
One could hope that such weapon would fall into hands of a skilled role-player, who might take the role of a dark lord or a famous hero... But possibilities for this are extremely low. Not in this community.

If stories of such swords would be to arise, they should remain simple myths, which enlarged the said power of the weapon over the long time.

I think it would add to the role-play if there was just a said possibility of existance of a powerful item. People would search for their holy grail, never to actually find it. Once someone would, the whole charm would be gone and instead of characters which dedicate their whole lives to search for the lost artifact, we\'ll have characters that are forced to cease the search after a year, because someone else found it. Either thanks to luck or large dedication.
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Shadeslayer

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« Reply #9 on: November 17, 2005, 10:17:28 am »
Well...I was just wondering...was there ever a idea for a magic staff? I mean, the stereotyped wizard carries a staff and a spell book(which is already available). The magic staff could be used to enhance the magic ability of yours and can have several different ones for each way or for different lvls(like a lvl 10+ magic staff)

If the idea already came out and is under consideration by the devs then ignore me :D

Draklar

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« Reply #10 on: November 17, 2005, 11:17:55 am »
I would much rather see magic staves that do things like store additional ammounts of mana, reduce the mana cost of various spells, increase range of spells, reduce chance of backfiring, absorb some negative effects when spell would backfire or absorb damage from other mage\'s spell.
Otherwise it\'s same case as with the silly damage weapons.
« Last Edit: November 17, 2005, 11:18:34 am by Draklar »
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merlin3000

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« Reply #11 on: November 17, 2005, 01:11:25 pm »
I agree with Draklar.. and that kind of weapons like the staff he said would be cool.

Legendary weapons I think are a really good idea but not with extraordinary powers cause that would kill a lot feeling of the game because the owner would become extremely powerfull above others, they could instead have a unique spell, blow or other properties like enhance the fisically stats of the player(doesn\'t need to be much more.. or even more powerfull than other powerfull spells or enhancements but just unique) while having a unique design, .. or in a \'not that much legendary weapon\' add a existent spell but it would be the only weapon that has it incorporated.. you could make some of that like \"three were made by...\" or \"5 were the swords that killed X and gain Y power\".
Never making mass production of them like it was said above.

That would create a big legend a search I imagine.

If any of this was said before.. sorry but I\'m new here still haven\'t had the time to read it all.
« Last Edit: November 17, 2005, 01:13:34 pm by merlin3000 »
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Silvermania

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« Reply #12 on: November 17, 2005, 08:47:38 pm »
the idea of my for what i made them IS that these weapons will be hidden over the world in very good hidden sacred tempels with strong vreatures in it to defend the legendary weapons.


but still it will take a wile before i finished the weapons fully(cant set them to 3D dont got the programs and knowledge for it)so i will comtinue with making them all

i will also make a very beatyfull blade what could be the mysterious \"laanx\" blade(or it maybe called to another god i dont care)

(weapons i make are NOT for mass production in the game because they are no ordinary weapons)
« Last Edit: November 17, 2005, 08:49:32 pm by Silvermania »
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Draklar

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« Reply #13 on: November 17, 2005, 08:53:38 pm »
Quote
Originally posted by Silvermania
the idea of my for what i made them IS that these weapons will be hidden over the world in very good hidden sacred tempels with strong vreatures in it to defend the legendary weapons.
So a way to encourage power-leveling so that one can get such weapons?
No, simply no.
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Silvermania

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« Reply #14 on: November 18, 2005, 06:39:40 am »
it is just monsters i dont care.....
hidden they must be further i dont care spread them over the world in different hidden spots and it will be fine.

(and if the weapons are tradeable i dont care either)

and further also some skills and spells must get stronger because else it will get too easy for the ones with the \"legendary weapons\"
« Last Edit: November 18, 2005, 06:41:30 am by Silvermania »
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