Author Topic: Sword I did awhile back...  (Read 2559 times)

Trinx

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Sword I did awhile back...
« on: November 19, 2005, 05:28:51 am »
« Last Edit: November 19, 2005, 05:29:52 am by Trinx »

Exhibit 13

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« Reply #1 on: November 19, 2005, 05:42:31 am »
Its great. But the only thing i can find wrong is the blade texture. I dont really like it. Try making it shiny, like polished steel. 4/5 Seen better, but greater than most.

Edit: Oh and I love the texture for the handle, it\'s very realistic!
« Last Edit: November 19, 2005, 05:43:07 am by Exhibit 13 »

Gentar

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« Reply #2 on: November 19, 2005, 05:44:17 am »
OMG :o that\'s amazing. Creepy...but amazing. APPLY APPLY APPLY.

Also, NOOOOO do not make it shiny! that makes it look like a very cheap model and is definitely not what is wanted by the PS team. No shiny! Exhibit....you are wrong!
« Last Edit: November 19, 2005, 05:46:07 am by Gentar »

Dylia

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:D LOVE IT!!!!!
« Reply #3 on: November 19, 2005, 06:12:45 am »
Oooo please make more..... ;)
I really like the red on the blade
Dylia thinks thats the best part
Maybe some gold on the handle though ? (thought only)
But just as it is: I would proudly sport it :D

Dylia pats Trinx on the back
\"Wow\"

Trinx

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« Reply #4 on: November 19, 2005, 07:29:36 am »
Ok here is more old stuff of mine.  I\'ve gotten way better since I did all of this stuff roughly 2 years ago.

http://ontarget.altervista.org/005.html
http://ontarget.altervista.org/014.html
http://ontarget.altervista.org/010.html
http://ontarget.altervista.org/013.html
http://ontarget.altervista.org/002.html

And how about some monsters too?

http://ontarget.altervista.org/020.html
http://ontarget.altervista.org/021.html

These are old as well.  From way back in my old modding for Morrowind days.  Spider is fully animated though.

I might start working on some new stuff to contribute though.  Medieval weapons, and monsters are just fun to do.
« Last Edit: November 19, 2005, 07:34:28 am by Trinx »

Draklar

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« Reply #5 on: November 19, 2005, 08:15:13 am »
As was said already, you should apply for the dev team.
Those are really amazing.

But about the first one, the red blade seems somewhat out of place...
AKA Skald

Exhibit 13

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« Reply #6 on: November 19, 2005, 08:26:12 am »
Ahh, thats more like it. I like your other swords a bit better than the first picture. You should appy.

Trinx

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« Reply #7 on: November 19, 2005, 09:18:24 am »
Well originally the red blade version was supposed to be searing hot.  In game I had a smoke particle FX attached to it as though it were buring the air around it.

Also I may apply once I\'ve played the game some to do some small stuff. Like maybe a themed weapons set or something. I have to keep working on my own game as well though.
« Last Edit: November 19, 2005, 01:22:27 pm by Trinx »

Frank

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« Reply #8 on: November 19, 2005, 02:17:46 pm »
I like the blade you did its really cool

one thing i dont like is that mace you did awhile back
its good work i just dont like the fact all the spikes are the same size makes it seem to perfect or something.

Gentar

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« Reply #9 on: November 19, 2005, 05:50:13 pm »
Trinx, what is \"your game?\"

zorbels

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« Reply #10 on: November 19, 2005, 07:52:47 pm »
:D Normally I am not an axe kind of girl but this one you created makes me want to change my mind.
http://ontarget.altervista.org/002.html
 I would also like to say the weapons are really eye catching and realistic. Above all great textures. I am not sure about the first sword with  the red blade. Something just isn\'t right about it. *scratches her head* The blade does not look like it fits the sword.
   I've been outside, it's overrated and the graphics suck!

Trinx

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« Reply #11 on: November 19, 2005, 11:21:43 pm »
I\'m not sure if it would be appropriate to talk about my own game on these forums.  Even though it\'s not a fantasy game or a RPG or MMORPG. My website isn\'t finished being updated but it will have more game information.

http://ontarget.altervista.org/index.html

You can check there to see what I am up to as I get more time to update.

It\'s in early developement currently, but while I could do weapons for Plane Shift I don\'t think I could pull myself away to do full characters or creatures which take about 2 weeks each to complete, animate, and texture.

Although I\'ll try if allowed to contribute all that I can to PS.  I would love nothing more than to see a free online MMORPG just blow the big money subscription MMORPG\'s out of the water.  I hate pay to play monthly with a passion.

Dylia

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« Reply #12 on: November 20, 2005, 12:11:42 am »
Quote
Originally posted by Trinx

http://ontarget.altervista.org/014.html



Now that is my kind of sword :D Wow!
Dylia wonders if you will make that one with a colored blade ;)

And I do also like your spider very much. Looks good
Dylia thinks she would be running from that thing :P

Gentar

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« Reply #13 on: November 20, 2005, 06:37:46 am »
Well, thanks alot for the work you\'ve done. I have a suggestion. Look at the models and the textures that are in game now. Notice that the textures have a very handpainted look to them, and the models are rather low poly. Just keep these two factors in mind when designing for planeshift. Also, ps designs tend to stray from generic items that can be found in other RPG\'s which is why it is so beautiful and diverse. Try to be unique while still keeping function.

Waylander

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« Reply #14 on: November 20, 2005, 06:47:43 am »
http://ontarget.altervista.org/028.html

Yay...the first step to becoming a landowner!!!

I\'m saying a Kixie kind of look with a bit of Seperot intrigue...all in all a very interesting house...a mix between Direct approache and Slump....I shall call it a dump!
<Jeraphon>oh khado
<Jeraphon>you so khrazy

Xil|sleeps: I love cadoras

Waylander, A.K.A: Cadoras, Khado, Nurahk, Armeen, Nostra ... God.