Originally posted by zanzibar
Actually, there is a lot of push here to get rid of visible stats completely. That means that no player can see the speed and slash of weapons they\'re carrying. Instead, they have to rely on the advice of others, on testing out the weapons, or from common sense.
It\'s the way it was before the wipe. But now, people just \"examine\" their weapons and instantly know exactly how their weapons behave. I and many others find it unrealistic and even unpleasant because it took away colour from the game.
Ah yes, another \"good old days\" statement.
/me starts to feel sick....
Look, stats and numbers are there to visualize what cannot be seen in a game. And I would like to see a push in the other direction. The stats have been there since the early days from D&D. If you got a better way, by all means try it. But if you look at athletes, they know what they are capable of in terms of time, pounds, and distance. Why shouldn\'t we? A well-made weapon is better than a crap one. And considering how this is a fantasy game, then why would you want it to be more realistic? There should be god like weapons, rare and valuable. And there should be a minimum skill and strength to use it. But you should know what the weapon is capable of; it is that way in real life. I can tell a really good knife from looking at it. If you can\'t design a 3D image of what a fast sword looks like when it is not moving, then leave the stats alone. If you want realism, then go buy a sword instead of a computer to play this game.
And as far as \"get rid of random weapons\", if you kill something, you should get rewarded. Ok, you have a valid point with monsters carrying tria and weapons, unless they swallowed them from their last victim.
Ok, maybe this is more about the bad attitude towards power leveling. Fine, than make it a longer and harder process to level than it is now. Make the monsters appear randomly. And make the weapons you receive from a Rouge, ect. equal to what you are fighting ( you have to kill a rouge that hits for 250+ to get a fire broadsword ). But don\'t try to fix a problem with a solution that makes no sense.