Author Topic: Wipe  (Read 4549 times)

Cha0s

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« Reply #30 on: December 04, 2005, 11:40:39 pm »
*looks at Verliit\'s posts*
No, no, no.... NO. People should not be rewarded for play-time. You can spend hours passionately power-leveling; this does not deserve a reward. You can make a bot that moves you back and forth by simulating key-presses every 5 minutes while you\'re off doing something else (and don\'t tell me the devs could code for that; that would be quite challenging and would take up a lot of time better used for adding new features). These things don\'t deserve rewards.

What I want to see when the wipe comes is everyone starting from absolute 0. Everyone gets the same things (or things based on life-event choices, etc). If you expect your hard work to be carried over... well, sorry, I doubt it will be, and it shouldn\'t be. The only fair method of carrying things over would be to judge how much of a positive RP-influence you are, and that\'s impossible.

You say the fact that you are passionate about the game means you deserve a reward? Well, I\'m passionate about getting A\'s in school. I spend a lot of time working to get A\'s, studying and slaving away, but the truth is, I\'m just stupid. I fail everything (this isn\'t actually true, by the way :P ). But I deserve A\'s, right? No. If you don\'t do what\'s expected of you, don\'t deserve the rewards. What\'s expected of you when playing Planeshift is role-playing, and there\'s no way to measure that.
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TheMinority

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« Reply #31 on: December 05, 2005, 01:58:58 am »
Quote
What I want to see when the wipe comes is everyone starting from absolute 0. Everyone gets the same things (or things based on life-event choices, etc).


just a side note: i agree. i think we should get something for a profession choice (which of course will have to be implemented later). for example, if you have chosen mining as a profession, you should at least start off with a few exp in mining and MAYBE a cheap, breakable pickaxe to help you get the first few things you need.

after all, we\'re not starting our PS lives as babies, are we? (unless you want to take the game to a WHOLE new level... urk... >_< ) each character has a story behind his/her life (whether before they came to hydlaa or while they were growing up in it). so they have to have aquired some skill in their profession, and maybe even amassed some amount of money. even just 50 tria would be nice for starters (pocket change, y\'know? not enough to buya weapon right away, but enough to maybe buy some food or a potion if you get attacked). starting from scratch is slightly unrealistic (unless you were in fact mugged on your way into hydlaa or are totally dirt poor).

Sekhemet Basek, Depthseeker in the Explorer\'s Guild

Stephen McNaire

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« Reply #32 on: December 05, 2005, 02:41:24 am »
One extreme way would be that when the warning for the wipes goes out, pre-set people form several guilds. They would last only until after the wipe, and then get disbanded.
For an example I\'ll use a magic user.
Say you are a mage and have spells, skills, and blah, blah and don\'t want to lose them. A person deemed responsible by the PS guys starts a Mage guild right before the wipe. In order to get into this temporary guild, you have to have certain stats, like 20 in a way and some spells.
The wipe is then preformed.
After the wipe all members in the temporary mage guild have their stats changed to have a certain amount in the ways (Say 5). They also receive enough money to buy enough runes for one spell. After this is done, the guild is disbanded until next wipe. This way, you can\'t cheat your status, and you don\'t lose everything. You get enough for a nice start back up the path.

I personally think it\'d be too much work, but when I thought of it, it seemed to be a interesting solution to those who wish to keep stats, so I lay it here before you guys^_^.

Regardless I think it would be nice to give all members after the wipe a pick and the ability to mine. Those few no0bs who get boosted probably wouldn\'t care and we\'d all avoid the rat slaying part again.

Cash lump sums are nice too. Kinda like a PS trust fund eh?;)

Cha0s

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« Reply #33 on: December 05, 2005, 02:48:00 am »
My only requirement for any start-up stuff is that no one gets anything based on stats, play-time, items, wealth, etc. These things are not role-play and people should not be rewarded for them.
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TheMinority

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« Reply #34 on: December 05, 2005, 03:41:50 am »
the only possible concievable way to award good role playing would be to have \"underground\" GM type things... anonymous players who watch other players, observing their RPness and such. kind of like a secret group of players watching other players to award good RPmanship.

but that would be difficult, i believe. the secret of who is watching would have to be well guarded, to avoid players brown-nosing to get rewards.

Sekhemet Basek, Depthseeker in the Explorer\'s Guild

Cha0s

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« Reply #35 on: December 05, 2005, 04:07:17 am »
Well, yes, that\'s why I suggested that the devs just skip it and start everyone off on the same level... ;)
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Verrliit

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« Reply #36 on: December 05, 2005, 04:54:52 am »
[ Eep! I apologize so much for this... Quote and Edit were a bit too close :/ Unfortunately most of the post ended up being removed by accident. If you could edit it back, Verrliit, to include as much of it as it was before... Again, really sorry for my mistake. I\'ll watch myself better next time. --Karyuu ]

[Edit-- You are instantly forgiven, Karyuu.  To have won such respect from you, that you would apologize, pleases me greatly.  That you consider one of my posts valuable enough to ask me to reconstitute it, pleases me even more.   Especially since what I say here might be taken as critical of you.  That far outweighs any upset that others might not read what I wrote. :)  --Verrliit ]

[Edit-- some was saved, a little was added -- Verrliit]
Quote
Originally posted by Karyuu
Quote
Originally posted by Verrliit
        I only put a name to the boxes. Those that inhabit them, did so, long before I said a word.


    Tsk :) I never thought of myself as being part of the tiny few in the PS community, who are either jealous of your weapons, or worshippers of dull and boring. Try not to divide the community into \"us\" and \"them.\"



I am pleased to have provoked introspective thought, Karyuu. :)  And I never said you were either of those things.

My weapons? Those who live in those dark little boxes of insignificance as you call them, are jealous of all things exceptional, unusual, rare or extreme, no matter who achieves them. I only argue that extremes should exist, and are good for roleplay and mechanics alike, not that I must personally keep the weapons I currently have.

I agree completely, that doing things to divide the community is wrong. That is why I have extensively debunked such ridiculous and devisive notions as: \"Powerleveler, Arch Enemy of Roleplay\", \"Abusing /tell\", \"Abusing the DR\", and \"Roleplaying Incorrectly\".

They do not exist.

These insults were invented so that a few could call others names, win arguments, and feel superior. They have been used extensively to seriously divide the community, for a very long time.

You are quite right, Karyuu. Those who divide the community, should very properly be ashamed of themselves.





I have spent many hours reading in the forums and engaged in discussion here and elsewhere about PS, and I can no longer resist posting this:



The Blind Men and the Elephant -- John Godfrey Saxe (1816-1887)

        It was six men of Indostan
            To learning much inclined,
        Who went to see the Elephant
            (Though all of them were blind),
        That each by observation
            Might satisfy his mind

        The First approached the Elephant,
            And happening to fall
        Against his broad and sturdy side,
            At once began to bawl:
        ?God bless me! but the Elephant
            Is very like a wall!?

        The Second, feeling of the tusk,
            Cried, ?Ho! what have we here
        So very round and smooth and sharp?
            To me ?tis mighty clear
        This wonder of an Elephant
            Is very like a spear!?

        The Third approached the animal,
            And happening to take
        The squirming trunk within his hands,
            Thus boldly up and spake:
        ?I see,? quoth he, ?the Elephant
            Is very like a snake!?

        The Fourth reached out an eager hand,
            And felt about the knee.
        ?What most this wondrous beast is like
            Is mighty plain,? quoth he;
        ? ?Tis clear enough the Elephant
            Is very like a tree!?

        The Fifth, who chanced to touch the ear,
            Said: ?E?en the blindest man
        Can tell what this resembles most;
            Deny the fact who can
        This marvel of an Elephant
            Is very like a fan!?

        The Sixth no sooner had begun
            About the beast to grope,
        Than, seizing on the swinging tail
            That fell within his scope,
        ?I see,? quoth he, ?the Elephant
            Is very like a rope!?

        And so these men of Indostan
            Disputed loud and long,
        Each in his own opinion
            Exceeding stiff and strong,
        Though each was partly in the right,
            And all were in the wrong!

            Moral:

        So oft in theologic wars,
            The disputants, I ween,
        Rail on in utter ignorance
            Of what each other mean,
        And prate about an Elephant
            Not one of them has seen!




I hear passionate argument from each of you, and others, telling me what PS is supposed to be, what is right, and what is wrong.

Each of you says things that are \"true, but\":


Yes, this is officially called a \"Technical Demo\" of the game.  But PS has gone public, and has thousands of players who have each put in hundreds of hours of work into the game.

Yes, someone could exploit my proposal for dealing with a wipe. But not enough that the rest of the players should be shortchanged, just to prevent the exploit.

Yes, the weapons with a slash in the hundreds may have been an accident.  But that does not make them a bad thing.  They have many positive effects, and they do not harm RP in the slightest.

Yes, players do things that are not part of a dialog, or a character interaction.  But not all of life or the RP story of one, involves interactions between people.

Yes, the players do not play the way that you expect.  But what the players do is what makes most sense to them.

Yes, everyone in PS should RP as best they can.  But non-RP play is not wrong.  After all, the official treasure hunts and quests are really not RP either.  (But I know a player who can make simply having a cold, a fascinating and compelling RP experience.  I hope someday to get that good, myself.)

Yes, RP is the point, and the reason PS exists.  But the players come to PS, first and foremost to have fun, and short of disrupting the play of others, there is no wrong way to play.

Yes, the players play on the stage that the Devs have built.  But...

PS is what the players do, not what the Devs do.



The players will always play to have as much fun as possible, with whatever they are given to play with.

If they did not do what you expect of them, they did not make a mistake.  They did not do something wrong, and they did not play incorrectly.

What you expect of them, is unimportant. Your design goals and theories and preferences are irrelevant.

The players do not play with those things.

The players play with what the Devs have built so far.

If they do not do what you expected, you did not build what you thought you did, and you are the one who failed to understand.

Not the players.



PS is what the players do.




Verrliit
« Last Edit: December 06, 2005, 08:48:51 am by Verrliit »
The Devs have invited us to play in their sandbox. The GMs keep us from spoiling each other's fun.  Be respectful, and thank them often.



Courtesy cannot be imposed by force.  Lead by example.  Be elegant.  - Dr. H. Lecter

Cha0s

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« Reply #37 on: December 05, 2005, 05:25:57 am »
No. If the devs make a rule, the players need to follow it.
If the government sets a speed limit on a road and people speed, is the government in the wrong because the people didn\'t do what the government expected? No.

If you are told to role-play, you role-play. Any activities that are not related to role-play are, as you put it so nicely, \"the enemy.\" If a person does not role-play, that person does not belong in Planeshift, plain and simple. For now, there is no way to ensure that the game is role-play centric. Hopefully, this should be changing soon. Until then, however, the players need to play by the rules the devs set, not say, \"Well, since I can do this, even though they say not to, I will.\"

I will leave you with one final example. Every man has the capability to kill his fellow man. It is illegal, and it is wrong. Everyone tells you it is wrong; you know that is wrong in the community you are in. You can do it, but you shouldn\'t.

While the situation in Planeshift is not quite as extreme, it is, in essence, the same. You don\'t think the devs don\'t mind non-RP activities? Read this, posted by Talad a while ago. As a player in Planeshift, your responsibility is to role-play. If you don\'t (or at least try to), you shouldn\'t play.
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Stephen McNaire

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« Reply #38 on: December 05, 2005, 06:02:42 am »
Fascinating and well typed. Shame that it\'s not easy to find, the world would be so much more alive if everyone followed this thought. It should be right there, the first thing you see when you go to the site. And it should be labeled \"Our Vision\".

But is the game really set up for that? Be honest, the first thing you set the players doing is killing rats to get enough points/gold to mine. This is a singular activity that involves lots of time all by yourself. If you truly want us to become characters and interact, then you need a start that involves deep interaction, not just asking for help and then running off all alone.
Perhaps you could start with a job start quest, like, I wanna be a mage (Yes I like mages), the first quest revolves around this, finding other mages, getting info from them, learning what it is that needs to be done to be a mage. Maybe even adding the ability to become apprentices with special bonuses like exp. sharing.
Even if you pick this as your start, you can still change at any time, this is only an option you pick at the beginning to submerge you into the world, to become a character with a purpose other then, \'start first quest, kill rats, get iron.\'
« Last Edit: December 05, 2005, 06:04:50 am by Stephen McNaire »

Karyuu

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« Reply #39 on: December 05, 2005, 06:06:05 am »
But that\'s the thing.. :) This is such a just-a-beginning that the suggestions made (while excellent suggestions, truly) ask for a more complete game. It\'s being worked on - features, quests, jobs, items, balance - it just can\'t happen all at once, and not so soon. Somehow we must all get by, roleplaying while dealing with the OOC things that happen, such as bugs, \"sudden appearances\" of new areas, wipes, etc.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Stephen McNaire

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« Reply #40 on: December 05, 2005, 06:31:39 am »
I understand, really I do. I\'m a writer and have made several small (I mean really small)RPGs. Time moves too fast for those trying to make something:P.
I\'m just suggesting that the beginning should be made top priority. Once someone is into the game and has been worked into an RP position and mentality from the start, then he won\'t care if the other aspects aren\'t done yet.
« Last Edit: December 05, 2005, 06:32:18 am by Stephen McNaire »

Verrliit

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« Reply #41 on: December 05, 2005, 07:14:47 am »
Quote
Originally posted by Cha0s
No. If the devs make a rule, the players need to follow it.
If the government sets a speed limit on a road and people speed, is the government in the wrong because the people didn\'t do what the government expected? No.

If you are told to role-play, you role-play. Any activities that are not related to role-play are, as you put it so nicely, \"the enemy.\" If a person does not role-play, that person does not belong in Planeshift, plain and simple. For now, there is no way to ensure that the game is role-play centric. Hopefully, this should be changing soon. Until then, however, the players need to play by the rules the devs set, not say, \"Well, since I can do this, even though they say not to, I will.\"

I will leave you with one final example. Every man has the capability to kill his fellow man. It is illegal, and it is wrong. Everyone tells you it is wrong; you know that is wrong in the community you are in. You can do it, but you shouldn\'t.

While the situation in Planeshift is not quite as extreme, it is, in essence, the same. You don\'t think the devs don\'t mind non-RP activities? Read this, posted by Talad a while ago. As a player in Planeshift, your responsibility is to role-play. If you don\'t (or at least try to), you shouldn\'t play.


Wow.

Boy, you sure told me.  

Obey me in the name of Talad, you said.  Playing with the mechanics of the game is like speeding or murder, you said.  If I do not play the way you like, I should not play, you said.

Oh, yeah.  That\'s attractive.

Since you put it that way, every player who reads your words will want to do that, right away.

Yeah, that\'ll work.

Aye, aye, Mister Chaos, Sir!

I will obey orders, salute, and fulfill my responsibilites as a player, rather than try to have the most fun that I can figure out how to have, Sir!


Your grip on the travelling elephant that is PS, is not in the front, I think...

And I thank you for helping me to illustrate my points so well.


(By the way, I have done RP since the 60\'s, I RP with a LOT of people in PS, and even made two crash-interrupted attempts at one of your own little treasure hunts, not too long ago.)


Verrliit
The Devs have invited us to play in their sandbox. The GMs keep us from spoiling each other's fun.  Be respectful, and thank them often.



Courtesy cannot be imposed by force.  Lead by example.  Be elegant.  - Dr. H. Lecter

Verrliit

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« Reply #42 on: December 05, 2005, 07:23:54 am »
Quote
Originally posted by Karyuu
But that\'s the thing.. :) This is such a just-a-beginning that the suggestions made (while excellent suggestions, truly) ask for a more complete game. It\'s being worked on - features, quests, jobs, items, balance - it just can\'t happen all at once, and not so soon. Somehow we must all get by, roleplaying while dealing with the OOC things that happen, such as bugs, \"sudden appearances\" of new areas, wipes, etc.


Ahh.

Now THAT is dead on.

:)
The Devs have invited us to play in their sandbox. The GMs keep us from spoiling each other's fun.  Be respectful, and thank them often.



Courtesy cannot be imposed by force.  Lead by example.  Be elegant.  - Dr. H. Lecter

Cha0s

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« Reply #43 on: December 05, 2005, 06:22:07 pm »
Verliit: you do not have to play \"my way.\" All you need to do is role-play. That\'s all I\'m asking. That\'s all Talad is asking. Do you really need to go out of character to have fun? Can you not have fun within the bounds Talad has  set? I think you can.

Quote

...rather than try to have the most fun that I can figure out how to have...

With that logic, I have fun by cheating, so I should cheat right? No... I believe my previous analogies, while obviously not very inspiring are correct. You should not break rules just because you have more fun that way.
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dfryer

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« Reply #44 on: December 06, 2005, 01:22:40 am »
Role play is highly valued and desired, but who can say that putting a lot of time into hunting down vermin and trying to increase the abilities of your character are not role play?  Even though there might not be much \"drama\" involved, progression is a vital part of any game that calls itself an RPG.  Dungeon crawls, quests for hidden sages - they can all involve role playing, but the *goal* is a material benefit to the character.  Therefore, spending time mining, hunting, or duelling isn\'t RP or anti-RP - it\'s your attitude and interaction with other people during these things that makes or breaks it.  If you, for the most part, ignore people, then clearly you\'re playing an individualist, a man (or woman) with a mission.     When you *do* interact with people, it should be as much in-character as possible.

A character wipe does indeed destroy progression, but unfortunately them\'s the breaks- progression/loot is greatly screwed up, and must be fixed.  I don\'t think there is any particularly good metric for measuring either honest progress or social commitment.  Starting everyone off at ground zero, though seems to be a bit of a downer for everyone that HAS spent a lot of time in the game - hopefully they had some fun doing it, but part of that fun I think is the expectation of future reward and the feeling of progress.

It is also natural that when the bulk of the game mechanic centers around slaying monsters and getting loot, then that is what many people will entertain themselves by doing, whether we want more \"roleplay\" or not.  This is unavoidable, but not really a contravention of any rule.  In fact, it will be entirely necessary to keep the economy afloat :P

People who find a million trias or a Flaming Ice Axe of Dhoom aren\'t \"cheating\", however they\'re recieving benefits as a result of our own error.  The wipe is not a \"punishment\" so much as it is an acknowledgement that the world of Planeshift is really in flux and will be for some time.
Quidquid latine dictum sit, altum sonatur.