Background : guilty nights on roofs.
Description : walks with a limp.
Background: very keen on reading books.
Description: wear glasses, bent back and has a book in his pocket.
Background: blacksmith apprentice, and 7 siblings.
Description: Small burns on his hands.
Background: run with a gang.
Description: wear glasses, bent back and has a book in his pocket. (do you have an objection? Description is not directly linked with background, as in the three first simple samples!)
In a nutshell:
- background is for the player (and must not be seen by other players). It is to flesh out his character.
- description is for others, and is the way the character appears to others.
If an extra-field was created in the database for description (as current one is more a background field), it would be interesting to have at the same time two more fields:
- immediate description (short, to show current mood and apperance)
- hidden description (displayed only if a perception test succeeds)
The regular \'description\' field would be a \"full description\", deeper and more exhaustive than \"immediate description\" (which would be 2 or 3 short sentences at most)
cf.
http://www.planeshift3d.com/wbboard/thread.php?threadid=15765&boardid=11&sid=de44d27398acc846f7f3e34ff43a712f\"Short description\" could replace name and guild name over the head of the characters when mouse is pointing them ... Then, a character could
recongnize someone else. Besides, it would prevent to know someone\'s guild and name before speaking to him. (Guild could be guessed through brooch, cape or other tiny thing described in \"short description\")