Originally posted by Draklar
In a really realistic tabletop I played, there was the best magic system I\'ve ever seen. the mages would be changing more and more as they grew in power. Besides the usual rotting flesh for necromancers, there were new ways of showing it: Fire mages were acting agressive, their moves rapid. Their voices were getting really loud and their hair were turning red. I think their faces were showing signs of insanity too. Likewise, wind mages moved with grace, seemed unnaturally absent and so on.
True, however I doubt that within this realm these traits are applied to the ways of magic. I\'m not saying that it\'s not a good way of doing it, but I don\'t think it belongs in the Planeshift realm.
Originally posted by Draklar
First of all, I don\'t think first glance. Keep in mind it\'s at the end of description. A full one would contain characteristics seen on first glance, on closer observation and on longer observation. And just then the evaluation.
Second, if I think of tabletop situation, playing a mage of certain power, when Game Master would describe me physical look of some thug, I\'d be evaluating his strength in same way. Should I run or stand and fight? Again, low-intelligence characters aren\'t able to evaluate it.
The reason I\'m saying first glance is that you have not had a chance to observe your opponent\'s skills in combat, ie. you can\'t truely compare their abillities to yours. It\'s still an impression, and impression oft turns out to be wrong

After all, a master swordsman can look exactly the same as a regular peasant and you\'d only know when he lops off a few heads or somesuch thing.
It just gives me a funny idea, wheras the players turn and run, simply because the creature gives them a nasty look xD
Also, it\'s my personal opinion that low-intelligence characters are able, to some degree, evaluate his opponent. You\'ll still notice that the other character is bigger than you, maybe has more grace, etc.
The difference is whether you stand and fight or not

I also point you to the fact that this evaluation is in relation to your character, and therein lies the difficulty.
Originally posted by Draklar
Also, I used auras as only one of examples how this could be done. Physical look of mages changing together with their personality are my favorites \\o/
That is one way mages could be illustrated, but it is my personal opinion to have slightly less obvious mages would make the game a bit more surprising
