Author Topic: Lesser Consequences  (Read 817 times)

Nero da 2nd

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Lesser Consequences
« on: November 26, 2005, 02:00:21 am »
Falling off of stairsteps is a bit overdramatic. If you were running down stairsteps suddenly you fell down and died. True, this does show the classic moral \"don\'t run down the stairs,\" but why not you just sprain your ankle or break your leg?

 This would be a good addition to the game because it add more to PvN, and show alot more realism and would show you reacting to nature more.

 Currently, if I fell off something approximently 5 feet high i\'d end up dead, but why not with a broken leg where ever you fell?

 When you break your leg or sprain something, you will start limping, this is where your will and endurance come in handy. Your stamina will drain very quickly, and as you walk your hp drains little by little, and you will have to sit down often. You have to get a tavern soon or drink a healing potion.

 If you make it to a tavern, you have to sit on a bench. Time will heal you. If you make a splint out of two pieces of wood and 3 coils of rope the healing process will be twice as fast and you can walk around normaly though with less stamina and agility.

 It would only take an ingame 3 hours to heal, 1 and a half with a splint.

 The same thing is with combat, if you were below 15 percent after a fight your character will hold his stomach because, come on man he almost died. A healing potion will heal you up, in the meantime, the same effect happens as in the leg thing. Bandages made out of ripped up clothing will help healing without a potion.

 Plus wounds would leave scars on your body to show you are a fighter aswell as an adventurer.

 A way to override these effects if you don\'t want to have to take care of yourself you can always do /die and you would go to the death realm normaly without anything broken our any wounds, clean as a slate.

 

 
« Last Edit: December 01, 2005, 01:30:03 am by Nero da 2nd »
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Suno_Regin

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« Reply #1 on: November 26, 2005, 06:09:11 am »
Sounds good to me, but wait for someone else to reply and give a non-realistic reason why this shouldn\'t be implimented.

Cha0s

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« Reply #2 on: November 26, 2005, 06:32:32 am »
Of course it should be. I again bring up the resources problem, though. It just isn\'t feasible in the short-term, as figuring out which situations break bones, which kill, how long a malady lasts, how your stats affect the process, etc. is a big job. It\'d take the rules team a looong time to get it all set up and they\'re worried about weapons at the moment. But it it a good idea. ;)
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CerviasG

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« Reply #3 on: November 26, 2005, 07:50:34 am »
first off, GREAT idea. One problem though... The game can already lag pretty good, if the server had to process the information of scars and what not imagine the toll it would take on the game speed. Not only cause that would be one thing that would tack on to your charector, lets face it, All of the charectors of a race looks the same exept the weapons. I\'m thinking that after the creators/designers got all the weapons, shields, armor looking great, they could start on customizing charectors, THEN the idea for scars would be able to happen. But hey, I\'m just a kid and I probably don\'t know what I\'m talking about so you can just ignore me and I wont be bothered too much

DaveG

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« Reply #4 on: November 26, 2005, 11:47:57 am »
The fall damage is overkill, I know.  It just needs to be balanced.

Showing the hurt:  This sort of thing wouldn\'t be that bad on the server.  Showing damage in the demeanor of the character is one of those obvious features that\'ll be done eventually...  It could all be done client-side, really.  It just needs more animations and whatnot that would show differently depending on the health of the character.  Big scars could be done through the features system at some point as well.  Again though, it\'s a while off.

Actually, I proposed a system to do damage to individual body parts, and affect associated stats a while back.  (that thread is around here somewhere... I\'m too lazy to search ;) )  Honestly, I\'d love this sort of thing; it\'d add a really nice touch.  It would be a bit more complex, but it\'s theoretically doable.  (though, this sort of thing would be REALLY far off...)

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Zan

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« Reply #5 on: November 26, 2005, 11:51:59 am »
That\'s a great deal of realism ... with a great deal of work. If it can be done I sure hope it will be done but I\'m not sure if the Devs can go to such lengths.

Maybe if we reduced everything to a simple \"wounded\" status. That way a player can be wounded, be it from falling off stairs or getting pummeled by a Tefusang. While wounded your endurance would constantly drain, unless you\'re laying down. You would only be able to move at a walking pace, a nice limping animation would be cool here. Mages will have a much higher fail rate on their spells since they can hardly concentrate and warriors will of course do much less damage and hurt themselves every time they take a swing at something or someone. There will also be no regeneration of health without potions etc.

A wound could only be healed by a visit to a healer ... adding to the roleplay.
« Last Edit: November 26, 2005, 11:53:18 am by Zan »
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Shadeslayer

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« Reply #6 on: November 26, 2005, 12:08:24 pm »
Might also be cool if there was a view of the HP of each section of the body. Like there\'s a figure and divided into sections. When you break your arm, then the HP of that arm in the arm section on the figure will drain down. Would be nice on Endurance too...of course then this would make the game soo much laggier

Merak

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« Reply #7 on: November 26, 2005, 12:39:17 pm »
I do like Nero da 2nd and DaveG\'s ideas. It it could be done clientside, it would be better.

HP for each part may exist but shouldn\'t be displayed. Player would have a hint through success or failure rate of his actions.

For example also, someone with a broken arm should be harmed each time he uses this arm before being healed (swinging a sword, etc.)

Seytra

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« Reply #8 on: November 26, 2005, 05:11:17 pm »
This is the first of your posts that actually sounds like a good idea. Everything in it has been proposed already, though, and the falling down stairs is more or less a bug, as has been stated. In fact, the entire system is very crude, and doesn\'t even take into accound spacialities of the individual races / species, let alone char-specific things. It\'s there so that there is some system, and will improved eventually.
Quote
Originally posted by Merak
HP for each part may exist but shouldn\'t be displayed. Player would have a hint through success or failure rate of his actions.

For example also, someone with a broken arm should be harmed each time he uses this arm before being healed (swinging a sword, etc.)

Something approximate should be diaplayed. If you break an arm IRL, you don\'t notice by seeing how much of your HP decrease each time you try to use the arm, or by seeing that you can\'t lift something because your hand hands groundwards. In fact, you are way less likely to notice how much HP you lose than noticing that your arm is hurting like mad and possibly standing at an unnatural angle without a joint being there to facilitate that angle. ;)

Nero da 2nd

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« Reply #9 on: December 01, 2005, 01:35:54 am »
Thank you for the support guys, and the ideas.

 I hope the devs might read this.

 This will sure stop people from telling their friend to stay away from their funeral after  tricking them on running down stairs...

 Seytra, the reason the system right now is so crude, is because:

 1)It was just created
 2)It is virgin to editing (past edits were for grammar errors;excuse the spelling)
 

 Also, i\'ve seen some complaints about server lag...(i\'m too lazy to see who did it lol)

 All I have to say is that I don\'t think we should be worried about lag, one thing is that we only have one server, once the devs get more servers, some of the lag will be gone. Lag isn\'t usualy the game\'s fault, it is usualy the computer\'s fault (like having a 56k modem on a mac)
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