Author Topic: [COLOR=orange]Help channel[/COLOR]  (Read 7259 times)

r.guppy

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[COLOR=orange]Help channel[/COLOR]
« on: November 29, 2005, 08:25:49 pm »
I was wondering why you can claim a session in help, as this seems to me being abused by a few players and is forcing others who want to advise to give up or do the same, I feel this option was intended for long answers and not being greedy and claiming as many help questions as possible.
 This was not a problem before the new duelling rules came into force, but feel it is not the reason it is happening, I think it is just a misguided belief that the more adviser points you get the better your chance of becoming a GM.

 I know this is not the case as i have nearly 1500 AP.   ?(

stfrn

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« Reply #1 on: November 29, 2005, 09:01:21 pm »
Yes, advisor points have very little importance. So your only concern should be getting the right answer to the person who asks.
Claiming is there so you do not have two people typing out a long response to a question, only to have someoene else say a slightly shorter answer before you can hit enter.
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yayoo

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« Reply #2 on: November 29, 2005, 09:05:46 pm »
There\'s a rumour going around that sayed you need 300 :rolleyes: I have -16  :)

r.guppy

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« Reply #3 on: November 29, 2005, 09:57:23 pm »
This i agree with, the important thing is getting the right answer to the person, but a certain greedy person is beating all to the answers and to be blunt the advise given is often rude or unhelpful or even wrong.   ?(

Bereror

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« Reply #4 on: November 29, 2005, 10:06:24 pm »
When I see a wrong or incomplete answer, I usually use /tell to the advisor to inform him about it. And other advisors have done the same when I was wrong  :]
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Halvord

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« Reply #5 on: November 30, 2005, 12:00:31 am »
There should be a system in which the helper enters a command after helping, then the helpee gets a messge asking if the advice was helpful or not.  If he says yes, then the helper gets an advisor point.  Just my two trias.
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Drey

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« Reply #6 on: December 01, 2005, 01:28:53 pm »
There was the whole thing about there being a test, to be taken before you were granted permission to become an advisor.

Also, a few notes on the advisor channel. It seems everyone is in agreement that it is used to help new players, therefore the information you give should be correct and polite. The claim feature is \'abused\' by quite a few i feel.

what i said here last wasnt too good of me, sorry.
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

r.guppy

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« Reply #7 on: December 01, 2005, 02:11:42 pm »
Quote
By Drey
 yayoo, you are totaly out (or your informer) from what i have seen anyone can become a GM... Just befriend an existing GM, like Demarthl he\'ll see you in in no time. Also older players... quite easy for you too.


 Sorry but don\'t agree and you know why:)
(Englishman who is bad speller:) )

Keyaz

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« Reply #8 on: December 01, 2005, 05:18:15 pm »
Advisor points used to be the way to become a GM, get 500 and your in basically, but that idea was thrown out the window because it was too soft of a screening process.

it is true that if you get to know a GM moreso, it raises ytour chances of getting in, but only if your truthful to them and yourself, to understand how you would act in certain situations, and to know your behaviour patters would help us too see if your suitable or not, however, this is not the only key to being a GM, there are several other main points that I\'m positiv e the community has been told about.

being an older player too increases your chances, if your a behaved player that is, as the community, GM\'s and Dev\'s would know you better, given that your the sensible type, like Nilaya, Ayshe, Bora and Pogopuschel, of whom i do beleive most were MB GM\'s, they\'re bound to become one if they so wish, who would stop someone from helping the community whos done it for at least a year before CB eh?

Sorry you didn\'t get in Janner, but sometimes we just have to say no, keep improving though, and no doubt one day  you can


edited for reasons of sanity

DaveG

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« Reply #9 on: December 01, 2005, 05:28:36 pm »
...
I was going to post a humorous jab at Drey\'s past claiming tactics, though he did actually answer stuff...  Nevermind.

Please don\'t fight amongst yourselves here... take it back to the GM forum.  :/

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r.guppy

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« Reply #10 on: December 01, 2005, 05:52:48 pm »
Thank you for those encouraging words  but being a GM  was not what this post was meant to be about, i felt that attention should be brought to peoples notice what advice was meant for. That being helping others not helping yourself.   :))

DaveG

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« Reply #11 on: December 01, 2005, 07:03:50 pm »
I don\'t see why it has to be a 1-to-1 thing.  There\'s really no reason multiple advisors couldn\'t give answers to the same person.  This isn\'t a competition.

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r.guppy

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« Reply #12 on: December 01, 2005, 07:21:32 pm »
Sorry but think that would lead to confusion if say replays all different who does he/she listen to.

 At lest with one adviser if wrong they will soon reply to it.
« Last Edit: December 01, 2005, 07:24:58 pm by r.guppy »

DaveG

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« Reply #13 on: December 01, 2005, 07:36:20 pm »
What I\'m thinking is multiple advisors could send advice messages to the same person.  It could call them \"advisor 1\" and \"advisor 2\" or something dumb like that.

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TheMinority

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« Reply #14 on: December 02, 2005, 12:23:06 am »
a good idea. bad advice or an advisor who gets asked a tricky question could use some extra help.

that or it could completely baffle the player to the point where they decide to just shave their head, change their name to Rash Asharran and hand out flowers in airports.

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