Author Topic: Music: "March of the Stonebreakers"  (Read 2744 times)

Godfrey

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Music: "March of the Stonebreakers"
« on: December 08, 2005, 07:08:29 am »
Here\'s a piece of music I\'ve been writing over the last three or four weeks when I wasn\'t playing PlaneShift.  ;)

March of the Stonebreakers - MP3 format (4.87 MB) / Ogg Vorbis format (3.88 MB)

Hope you all like it.  Comments/criticism welcome and appreciated.


Arka

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« Reply #1 on: December 08, 2005, 10:07:21 am »
I Love it!!

When they build the Stonebreaker village (!) the devs should talk to you about background music for it. It\'s a robust piece, not too sentimental. i like the gradual build up too - not overdone.

Great!

Arka :D

Cyl

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« Reply #2 on: December 08, 2005, 11:56:42 am »
really great, ..., very fitting to theme and all.
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Lolitra, Celorrim Purrty Twins

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« Reply #3 on: December 08, 2005, 02:44:01 pm »
well, what can we say... fantastic. love it...

more more more....
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Kiirani

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« Reply #4 on: December 08, 2005, 03:43:02 pm »
That\'s awesome ^_^ It\'s like I\'m listening to the ingame music...

Nikech

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« Reply #5 on: December 08, 2005, 04:19:26 pm »
Absolutely Great!

Quote
Originally posted by Kiirani
That\'s awesome ^_^ It\'s like I\'m listening to the ingame music...


The song would be great background music for PS.

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Wired_Crawler

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« Reply #6 on: December 08, 2005, 06:29:57 pm »
It is nice to see (or rather hear) in \"Fan Art\" forum something different than graphics. Sounds improve overall experience in game a lot. I really miss background music and ambient sounds (and I\'m amazed, that nobody reported this bug(?), is it only my problem ?).
More music! More sounds!

I wonder - does the rule \"things shown publicly won\'t be included in PS\" apply to music/sounds as well ?
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Stephen McNaire

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« Reply #7 on: December 08, 2005, 06:54:03 pm »
I hope not. This isn\'t half-bad. \'course I should probably diss it because I\'m a hammerwielder;).

Anyhow, it has a pretty good ramblely theme, which you need for background music. However, you need better soundfonts, or however you\'re doing it, because the instruments are really raw and it ruins the effect as they grate.

Good, good.
« Last Edit: December 08, 2005, 06:55:20 pm by Stephen McNaire »

Godfrey

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« Reply #8 on: December 08, 2005, 07:11:07 pm »
Thanks for the compliments, all.

Quote
Originally posted by Stephen McNaire
I should probably diss it because I\'m a hammerwielder

Well, I would have called it \"March of the Dwarfs\", but that wanker Grieg already took that one.   :)

Quote
However, you need better soundfonts, or however you\'re doing it, because the instruments are really raw and it ruins the effect as they grate.

Could you give me an indication of where you\'re hearing grating (i.e. start and end times in minutes/seconds), and in which instruments?  (Thanks, I appreciate the feedback... no pun intended.)

Edit: Meant to say, I\'m not sure how appropriate it really would be as in-game music.  Good background music creates atmosphere without being obtrusive; I fear this piece is strident enough in parts that it could pull someone\'s attention away from the game.
« Last Edit: December 08, 2005, 07:30:36 pm by Godfrey »

Farren Kutter

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« Reply #9 on: December 08, 2005, 09:08:34 pm »
Music definitely does a lot for games... In fact, my favorite type of music is orchestral, like that used in many games and movies, and I listen to it on my computer a lot. Doesn\'t seem good for BGM for the game, when it starts getting broader, but the beginning of it could definitely be town music, like up til like 1:30 or earlier. That soft part might be good for BGM for a town.




Zan

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« Reply #10 on: December 08, 2005, 09:09:38 pm »
Beautiful music.

What I envision while listening to this is that I\'m standing infront of a huge stone city that looks like it actually grew from the rocks it is built on and in. Tall walls and a large wooden gate infront of me slowly opening to reveal the life behind it. Industrious dwarves walking around and getting their hands dirty. Stables with mounts being cleaned out, blacksmiths taming steel, women cleaning their front porches, errant boys running through the street and many visitors causually wandering through the many buildings cramped together in between the towering rock walls.

Then you walk into the city and go from the simple neighbourhoods with working folk higher and higher up the stone city, every level higher the buildings get more detail, the people are dressed better and there are less and less men and women seen working. You pass a noisy tavern by and go straight up into the rock itself.

There is a huge marketplace in a cave with many goods for sale and beyond it a magnificent palace with dozens of towers sprouting from the cave.

So I\'d say it could work excellently as background music ;)
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Gentar

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« Reply #11 on: December 08, 2005, 09:23:11 pm »
pretty nice!! For future reference: DONT POST IT ON THE FORUMS! YOU\'LL HAVE A MUCH HARDER TIME GETTING AN ITEM IN GAME. If you some more game quality work try applying to the dev team, and you may get to immortilize your work in planeshift.

josephoenix

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« Reply #12 on: December 08, 2005, 09:31:26 pm »
For future reference: don\'t post in all caps, it lowers the chance you\'ll be taken seriously :P

From what I heard of the piece (not much, since I\'m at school and not strictly speaking supposed to be listening to music), I\'d have to agree with the original poster (and Farren) when they say it draws you in. I\'m not sure this could be entirely bad for the game, since this could be \"approach\" music for the sector leading to the gates. If timed right, one could even be roughly at the city gates as the song reaches its strongest point :P

If not, then they\'ll probably be captivated and stand in front of the gates gawping for a bit :P

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dying_inside

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« Reply #13 on: December 10, 2005, 09:18:14 am »
see I have to agree, you should do music for the dev team. that was realy really cool, and well built apon, done etc. the works.  I love it !

zanzibar

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« Reply #14 on: December 10, 2005, 10:50:16 am »
It fits in with the other planeshift music.  The opening theme is definately inspired by the Planeshift opening theme (jingle splash).  Later on, it gets confused thematically.  Having a more definate return would make it more cohesive.
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