Author Topic: Random Crash report  (Read 756 times)

AljoshaNL

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Random Crash report
« on: December 08, 2005, 09:01:41 pm »
I was playing the game, and suddenly the game crashed. Runing Fedora Core 4 linux. Output:
planeshift.application.client:
  PSLoader: step 5: success

GetMovement
:
  Couldn\'t find movement type \'Run\'!
  Couldn\'t find movement type \'Run\'!
  Couldn\'t find movement type \'Run\'!
  Couldn\'t find movement type \'Run\'!
  Couldn\'t find movement type \'Run\'!
  Couldn\'t find movement type \'Run\'!
  Couldn\'t find movement type \'Run\'!
  Couldn\'t find movement type \'Run\'!

SetDRData
:
  Ignoring DR pkt version 0 for entity Clacker with version 0.

  Ignoring DR pkt version 188 for entity Tefusang with version 190.


GetMovement
:
  Couldn\'t find movement type \'Run\'!
  Couldn\'t find movement type \'Run\'!
  Couldn\'t find movement type \'Run\'!
  Couldn\'t find movement type \'Run\'!
  Couldn\'t find movement type \'Run\'!
  Couldn\'t find movement type \'Run\'!
  Couldn\'t find movement type \'Run\'!
  Couldn\'t find movement type \'Run\'!

CheckSectorCrossing
:
  Sector crossed from dngn to trans1.

  Sector crossed from trans1 to hall.


BuildAppearance
:
  Failed to set trait   mesh=\"0\" mat=\"0\" tex=\"0\" shader=\"0.7,0,0\"/> for mesh.
  Failed to set trait   mesh=\"0\" mat=\"0\" tex=\"0\" shader=\"0.7,0,0\"/> for mesh.

SetDRData
:
  Ignoring DR pkt version 173 for entity Clacker with version 175.

  Ignoring DR pkt version 174 for entity Clacker with version 175.


CheckSectorCrossing
:
  Sector crossed from hall to upper.

  Sector crossed from upper to hall.

  Sector crossed from hall to upper.

psclient.bin: coreanimation.cpp:240: void CalCoreAnimation::getPose(float, std::vector >&) const: Assertion `time >= 0.0f && \"time must be > 0\"\' failed.
Aborted

stfrn

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« Reply #1 on: December 08, 2005, 09:06:46 pm »
Already fixed for the next client update, by Jorrit and Temaris.
player -> gm -> dev -> bum

AljoshaNL

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« Reply #2 on: December 09, 2005, 06:31:22 pm »
OK, thanks :)
Keep on the good work, PlaneShift is an awesome game!

iarwain

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« Reply #3 on: December 11, 2005, 08:04:56 am »
Quote
Originally posted by stfrn
Already fixed for the next client update, by Jorrit and Temaris.


Awesome!  Any ETA when the updater will include it?  I just ran the updater and restarted psclient and it happened to me...

NeilBryant

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« Reply #4 on: December 14, 2005, 02:50:15 am »
The updater already includes it (I\'ve been hunting this down, today, myself) but not apparently on all the servers.

My updaterconfig.xml was modified to use:


When I changed the active id back to fragnetics (2) it downloaded the fix, and began working.

[edit]
At least, mostly . . . At first I was getting the error every time I tried to start the client (it would get as far as showing my character in the sewers, and would exit every time). It started working when I updated from the fragnetics server; It started giving me the same error as I was leaving the sewer, but I was able to reverse out of the trouble location, and it hasn\'t done it, since.

Now, off to figure out what it\'s doing to my mouse . . .
« Last Edit: December 14, 2005, 03:13:29 am by NeilBryant »