Author Topic: Medieval Betty Crocker?  (Read 2614 times)

Fantasyfiend

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Medieval Betty Crocker?
« on: December 04, 2002, 08:38:41 am »
Hey everyone,
I know it\'s been a whil since I posted, but this has been nagging at my somewhat abnormal mind for some time now, at least since it was discussed on an old post.

Why is it that skills like swordfighting, and magry get the most attention? I\'ve never seen a knight go into battle wearing rags. No. They wear shining armour, flowing capes that catch the sun, and banners of war streaming. Now, someone has to create those banners and capes, so why is the seamstress skill so ignored in RPG games? If you hit a certain skill point, new creations could be opened up, or if you were a guild member you could design and strut your guilds emblem. I know it probably isn\'t as exciting as slaying dragons, but it shouldn\'t be \"thrown into the game\". I mean, even Dirk the Daring looked presentable for Daphne (After his many horrible deaths). Then there\'s the baking skill. I\'m not saying you SHOULD eat in this game, but if there were perks to the skill, then more people would be chefs. I think it would be more for socializing with characters, and for parties in the game. You could make a Wedding cake for weddings instead of 500 breads and a handful of Wraith meat. Just a thought. I know these are considered sissy skills, but if this is rp, then shouldn\'t someone in the game have to do it, like people in rl?

BaretteDeBeurre

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« Reply #1 on: December 04, 2002, 08:59:36 am »
I think people should have to eat decently each day or lose status.
I think it should be good that a high level cook is able to make special meals that boost up a little or heal a character.
I think you should be able to fish(then cook your fishes or sell them to someone who needs them)
I think that a high level cloths-maker should be able to create clothes of his own design
I think that high level blacksmith shouldn\'t only be able to make the best armors/weapons which will be the only ones that could receive the best magic(that only a high level mage could put in them), but should be able to design and name them too
i think that you should be able to buy/read books(inside the game) wrote by other player(a newspaper, a book about a creature, a region or simply a story)
The cartography skill is discussed in another thread but it would be great to be able to buy maps about regions and dungeons made by other players(with more or less details, depending on their cartography skill level)
I think it would be very great to have monsters tammers, that could sell you tamed monsters you\'d have to feed. It would follow you anywhere and give you some advantages, depending of the creature and how you \"raised\" it

In other words, it should be great that every skill would be as important as the fighting one

Link

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« Reply #2 on: December 04, 2002, 08:11:55 pm »
There normally is a clothes making skill called crafting.
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Aruneko

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« Reply #3 on: December 04, 2002, 10:07:29 pm »
Quote
Originally posted by BaretteDeBeurre
The cartography skill is discussed in another thread but it would be great to be able to buy maps about regions and dungeons made by other players(with more or less details, depending on their cartography skill level)


Not maps for dungeons, because that would ruin all the fun of exploring.

Probably not for outside regions either.

Aduin

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« Reply #4 on: December 04, 2002, 11:04:02 pm »
FantasyFiend, I definately want to see fantastic banners of war flowing in the wind as guilds or cities march to war with eachother. Standards should definately be put in if large wars or battles are to take place, possibly even give a morale bonus along with them. You could capture other guilds/kingdoms banners, and hang them as trophies. Great idea!

Barette, I like the ideas. You basically summed up all the goods about the UO craft system in a nutshell, plus added a few other good ideas.

BaretteDeBeurre

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« Reply #5 on: December 05, 2002, 04:09:18 am »
Quote
Not maps for dungeons, because that would ruin all the fun of exploring.


A dungeon map should be very expensive. And you should have a very good cartography skill before being able to do interior maps.. And people wanting the exploring fun simply don\'t buy a map;)

Xandria

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« Reply #6 on: December 05, 2002, 05:52:39 am »
Quote
Originally posted by Fantasyfiend
I know these are considered sissy skills, but if this is rp, then shouldn\'t someone in the game have to do it, like people in rl?


Sissy skills?  I for one have been dreaming of becoming a magic-type character, but not for fighting.  Instead, I plan to level up on things like potion making and scroll writing and such, and opening up a magic shoppe to sell them.

Were you afraid no one would do anything except slay monsters all the time?  ;)

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Aruneko

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« Reply #7 on: December 05, 2002, 11:17:53 pm »
Quote
Originally posted by Xandria
Were you afraid no one would do anything except slay monsters all the time?  ;)


That\'s how it is in Lineage!

About the maps I REALLY think there should be no maps for dungeons.  If there are some they will just be posted on the internet and printed out, and the person just reads off of them.

Aduin

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« Reply #8 on: December 06, 2002, 12:31:27 am »
I agree Aruneko. It\'ll be bad enough when world maps are available to anyone, but dungeon maps would eliminate exploration. People will still probably put up walkthroughs though, saying \"go left then right then left again, and you\'ll get to an orc camp.\" or something like that. It\'s very hard to keep people from ruining the game in that way.

Link

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« Reply #9 on: December 06, 2002, 04:56:52 am »
Or like in most games, just draw one.
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Bigfoot

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« Reply #10 on: December 07, 2002, 02:26:06 am »
In concerns of the cartography theres one tiny problem people have overlooked, online maps... players will and alwasy do so with out failure, generate there own maps that they then place onto fansites, and such... its one of the problems with online mmorpgs... doesnt take long for every quests solution, every areas map, spawn points, and every this way and that to be published on the net...

kinda sad...

UO\'s cartography skill was useless realy until they introduced the treasure maps, which required certain levels of cratogrpahy to decifer them for use... other than that it surved little to no purpose what so ever

Aruneko

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« Reply #11 on: December 07, 2002, 03:33:20 am »
If only there was a way to prevent it...

I can think of no way though.  I suppose it\'ll have to be tolerated.  I still feel there should be no in-game maps of outdoor areas and dungeons.

explorer

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« Reply #12 on: December 07, 2002, 03:46:30 am »
i wouldnt mind the use of maps too much, how would you find your way to city to city, or to mining spots? unless there\'s gonna be roads with signs on them...
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Fantasyfiend

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« Reply #13 on: December 07, 2002, 08:22:22 am »
Actually in UO you could buy maps, and there were road signs. When I said they were sissy skills. I was fairly wrong. What I was trying to say is that, a lot of games ignore these skills since they think the stereotype  is a bloodhungry warrior. I would personally like to have a character who could weave different clothes as new skills prevail. Like, once you got a skill level of 25, you could make Divine Cloaks and depending on what material you used, it would be differant. For example, If you made a cloak from Unicorn hairs, you could have something like Mane\'s Cloak, but if you used daemon hyde, it would make something lik Incubus Garb. I would like to see players collecting differant things trying to see how many differant clothes, foods, potions, or tools they could make with them.

By the way, Has anyone ever played Dragon\'s Lair? IT IS SOO FREAKING AWESOME! DIRK THE DARING RULES! Go out now and buy the 20th Anniversary Dragon\'s Lair DVD set. It\'s cool.

BaretteDeBeurre

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« Reply #14 on: December 07, 2002, 11:08:55 am »
yeah, and as they\'re not fighters, they will pay people to get it for them, so there would have PCs quest too

It would be great too if, when you achieve a high level, you could design what you craft(weapons, clothes,.....) so you would easily recognize your products when weared by people