Author Topic: New crash  (Read 1024 times)

eggplantboy

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New crash
« on: December 11, 2005, 12:24:29 am »
Hello,

I haven\'t found this elsewhere, and please let me know if this is the wrong forum.

Today, all of a sudden, after playing for a few hours, PS began crashing on me with the following message in Terminal:

.....
*** malloc[409]: Deallocation of a pointer not malloced: 0x10121ba0; This could be a double free(), or free() called with the middle of an allocated block; Try setting environment variable MallocHelp to see tools to help debug
*** malloc[409]: Deallocation of a pointer not malloced: 0x126e95b; This could be a double free(), or free() called with the middle of an allocated block; Try setting environment variable MallocHelp to see tools to help debug
Bus error

(The ..... above indicates quite a few more of the \"*** malloc\" messages)

This didn\'t happen until I went to the Arena area and seem to happen after playing for a minute or two. My user specs are in the specs thread.

Thanks

P.S. I have been using the \"load all maps\" and \"-fullbright\" options, running PS from Terminal.

P.P.S. I tried running PS again, and after a couple of minutes I got a system message telling me to shut down my computer! Help!

P.P.S. I am no longer in the Arena area and am no longer having the problem. It seems to only happen in the Arena.
« Last Edit: December 11, 2005, 02:00:18 am by eggplantboy »
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Cha0s

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« Reply #1 on: December 11, 2005, 06:20:04 am »
Does it happen when you don\'t use load all maps? That feature has been an issue with some bugs...
Cha0s
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Radiant Memphis

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yup
« Reply #2 on: December 11, 2005, 06:55:43 am »
I know I\'ve had the same problem with crashing in the arena sense the last down load of updates about a month ago. I found it also happens in some areas off of Ojaroad; specifically near the rouge and bandit. I tried it without the load maps as I go thinger as I though like Chaos it may be the problem but still crashing re-occurs. So, I spend more time than before just role playing with people when I\'m actually in game now. I guess it doesn\'t bother me as much as I can hold up pretty good against most things I encounter and it has added more of a twist to my char. as I may role play his fear or dislike of certain areas or phobia of said areas. I suppose it may change with the next update in the future, but I like to use it as char. development. We can\'t all be super-men/elves. :D

Cha0s

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« Reply #3 on: December 11, 2005, 08:23:33 am »
Hrmm... Could you add it to bugtracker please? Thanks!
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dfryer

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« Reply #4 on: December 12, 2005, 08:14:42 pm »
A Crash Log would also be helpful,  I think there are instructions to retrieve them in the sticky threads...
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Mairhair

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yo
« Reply #5 on: December 13, 2005, 05:02:43 am »
[edit]i didn\'t mean to post this here so if it needs to be moved, i appologize... thought i was in a new thread...

here\'s my problem complete with crashlog... i think it\'s the same as b4b00ns. client opens and closes immediately. i think terminal mentioned a bus error

running os10.4.3 on powerbook g4 1.5ghz with 1gb ram

Quote

Date/Time:      2005-12-12 19:57:09.538 -0800
OS Version:     10.4.3 (Build 8F46)
Report Version: 3

Command: psclient
Path:    ./psclient.app/Contents/MacOS/psclient
Parent:  bash [283]

Version:        0.3.011 (0)
Build Version:  ???
Project Name:   psclient
Source Version: ???

PID:    292
Thread: 0

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_PROTECTION_FAILURE (0x0002) at 0x00000000

Thread 0 Crashed:
0   psclient                      0x0006da4c PawsManager::LoadAdditionalSkin(char const*) + 92 (crt.c:300)
1   psclient                    0x0006cdac PawsManager::PawsManager[unified](iObjectRegistry*, char const*, char const*) + 1652 (crt.c:300)
2   psclient                     0x0004a4dc psEngine::Initialize(int) + 1400 (crt.c:300)
3   psclient                     0x00054640 main + 336 (crt.c:300)
4   psclient                   0x000027d4 _start + 380 (crt.c:267)
5   psclient                     0x00002654 start + 48

Thread 1:
0   libSystem.B.dylib             0x9000b208 mach_msg_trap + 8
1   libSystem.B.dylib           0x9000b15c mach_msg + 60
2   com.apple.CoreFoundation    0x9075d108 __CFRunLoopRun + 832
3   com.apple.CoreFoundation     0x9075ca0c CFRunLoopRunSpecific + 268
4   com.apple.audio.CoreAudio  0x914001dc HALRunLoop::OwnThread(void*) + 264
5   com.apple.audio.CoreAudio  0x913fff7c CAPThread::Entry(CAPThread*) + 96
6   libSystem.B.dylib           0x9002b200 _pthread_body + 96

Thread 2:
0   libSystem.B.dylib             0x90053f68 semaphore_timedwait_signal_trap + 8
1   libSystem.B.dylib             0x900702c8 pthread_cond_timedwait_relative_np + 556
2   com.apple.audio.CoreAudio    0x91410f80 CAGuard::WaitFor(unsigned long long) + 204
3   com.apple.audio.CoreAudio  0x91410e90 CAGuard::WaitUntil(unsigned long long) + 304
4   com.apple.audio.CoreAudio    0x9140f100 HP_IOThread::WorkLoop() + 852
5   com.apple.audio.CoreAudio   0x9140ed98 HP_IOThread::ThreadEntry(HP_IOThread*) + 16
6   com.apple.audio.CoreAudio     0x913fff7c CAPThread::Entry(CAPThread*) + 96
7   libSystem.B.dylib           0x9002b200 _pthread_body + 96

Thread 0 crashed with PPC Thread State 64:
  srr0: 0x000000000006da4c srr1: 0x000000000200d030                        vrsave: 0x0000000000000000
    cr: 0x42000224          xer: 0x0000000000000004   lr: 0x000000000006da3c  ctr: 0x0000000090001520
    r0: 0x0000000000000000   r1: 0x00000000bffff720   r2: 0x00000000ffffffff   r3: 0x0000000000000000
    r4: 0x0000000000000000   r5: 0x0000000000000000   r6: 0x00000000ffffffff   r7: 0x0000000000000001
    r8: 0x00000000013a44d3   r9: 0x0000000000000000  r10: 0x0000000000000001  r11: 0x00000000a00061ec
   r12: 0x0000000090001520  r13: 0x0000000000000000  r14: 0x0000000000000000  r15: 0x0000000000000000
   r16: 0x0000000000000000  r17: 0x0000000000000000  r18: 0x00000000002cc740  r19: 0x00000000002cc740
   r20: 0x00000000bffffaa4  r21: 0x000000000139cd4c  r22: 0x000000000139cd94  r23: 0x00000000bffff980
   r24: 0x00000000bffff940  r25: 0x000000000139ccfc  r26: 0x00000000bffffaa4  r27: 0x000000000139ccb0
   r28: 0x00000000bffff770  r29: 0x0000000000000000  r30: 0x000000000139ccb0  r31: 0x000000000006d9f8
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« Last Edit: December 13, 2005, 05:17:25 am by Mairhair »

Mairhair

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« Reply #6 on: December 13, 2005, 05:04:52 am »
Quote

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0x945d8000 - 0x945e7fff libCGATS.A.dylib   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x945ef000 - 0x945fbfff libCSync.A.dylib     /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x94640000 - 0x94658fff libRIP.A.dylib   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x97439000 - 0x974fafff libGLProgrammability.dylib     /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x97525000 - 0x97526fff libGLSystem.dylib    /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib

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stfrn

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« Reply #7 on: December 13, 2005, 07:13:19 am »
Quote
Originally posted by Mairhair
Version:        0.3.011 (0)

That could be a problem right there :) You need to update to get the latest files. If that still continues:

Quote

Thread 0 Crashed:
0   psclient                    0x0006da4c PawsManager::LoadAdditionalSkin(char const*) + 92 (crt.c:300)


Try changing skins in setup. For some reason one of them seems to crash some people ?(
player -> gm -> dev -> bum

Cha0s

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« Reply #8 on: December 13, 2005, 03:49:37 pm »
No, he might have the right version. dfryer doesn\'t update the version numbers that frequently. :P
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eggplantboy

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« Reply #9 on: December 15, 2005, 12:01:28 am »
Hello,

So, I\'ve switched from \"load all maps\" to \"keep maps\" and am still crashin in the Arena. Now I get the same \"malloc\" messages plus the following:

BuildAppearance
:
  Failed to set trait   mesh=\"0\" mat=\"0\" tex=\"0\" shader=\"0.6,0.6,0.6\"/> for mesh.
  Failed to set trait   mesh=\"0\" mat=\"0\" tex=\"0\" shader=\"0.7,0,0\"/> for mesh.
Segmentation fault


I\'ll try it again with both \"load all maps\" and \"keep maps\" set to false.

P.S. Tried again with both options false and haven\'t crashed yet.
« Last Edit: December 15, 2005, 12:24:13 am by eggplantboy »
eggplantboy, a.k.a. Egadolus Quell
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Cha0s

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« Reply #10 on: December 15, 2005, 04:04:15 am »
See, I told you those options created problems. ;)
*watches it crash right after he says this* xD
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