Author Topic: no classes, no limitations  (Read 793 times)

bbum

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no classes, no limitations
« on: December 04, 2002, 11:53:31 am »
so i have no limitations since theres no classes.

hmm heres my idea for my character then!

i think ill focus most of my points in

heavy armor!

swords!

magic!

pick pocketing!

hide in shadows!

blacksmithing!

martial arts!

im trying to make a point without writing an essay here, anyone get my point?

you can master in swordsmanship, magic, and martial arts? doesnt sound very fair

i cant think of many ways to fix this without adding classes, im sure some of you can.

Kiern

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« Reply #1 on: December 04, 2002, 01:28:47 pm »
umm...i dont see a problem

there are limitations based on what race you choose, but other than that if you spend your life on the computer and level everything up so much your a master at both....thats up to you

Pheonix

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« Reply #2 on: December 04, 2002, 07:43:31 pm »
There is a ballance to become a master of a single field will take a significant amount of time in itself, to level up multiple skills would therefore take up more time.
Realistically if oyu spend your time in life learning a martial art and master it you can move on to other things and learn those. Why not in a game?

Keep in mind that it by no means will be easy to become a master of a single field so by the time you master everything youll have spent a decent amount of time (im thinking years) playing Planeshift constantly.
If we should introduce new skills well I suppose youll just have to spend more time learning those.


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BaretteDeBeurre

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« Reply #3 on: December 04, 2002, 08:23:05 pm »
as there\'s 6 schools of magic, more than one crafting skill and not less than 5 \"thief\" skills, to master them would be very very very very very long. And don\'t forget that caracteristics are also influencing the related skills(as levelling up each carac very high will take very very very very very very very very long).
So you\'ll be able to be a master of everything when we won\'t play on computers anymore.

Kendaro

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« Reply #4 on: December 04, 2002, 09:47:31 pm »
Put it this way.... In the time it would take you to learn all those skills, someone who chose less or has specialized in one area, will have out done you in that area long ago. So you may happen to be a big mean armor wearing sword swinging magic casting stealthy thief but as the old saying goes, you are a jack of all trades but a master of none.

bbum

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just curious`
« Reply #5 on: December 05, 2002, 01:09:40 am »
just curious, how do you guys know how long it would take to get good at a skill?

how do you gains points to put into skills?

and how much will 1 point effect a skill?

and what is the max you can bring these skills to?

Aduin

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« Reply #6 on: December 05, 2002, 01:54:02 am »
No one knows how long it will take to get up skills, save for maybe the devs. But we\'re all making a logical guess about the time that it will take. It shouldn\'t be possible to get charecters up that fast. Otherwise everyone will have maxed out charecters, and the game would be stupid. So realistically, it\'s going to take a while to get charecters up.

bbum

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« Reply #7 on: December 05, 2002, 12:40:35 pm »
it is more realistic that way, but the fact that a good wizard could also be a master swordsman and an ok pick locker seems wierd to me

Golbez

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« Reply #8 on: December 05, 2002, 08:09:05 pm »
While a character that chooses to train a great number of skills may be very versatile, it is not nearly as good or specialized as someone who dedicated all his time to train in a small set of skills.

Think of it this way, you might become a fighter with good spellcasting abilities, martial arts knowledge, stealth and thieving skills, yet you are not as great as a pure fighter when it comes at melee combat, or as a mage when it comes to spellcasting, and so on.

If you played Baldur\'s Gate 2 (I know, it uses a class and level based system, but I think it helps to get the point across) you will remember a multi-class, the Fighter/Thief/Mage. They are capable of doing almost anything, but not at a very high level.

As Kendaro said, you are a jack of all trades but a master of none. If you dedicate your time to study a wide range of skills, you will never get to master them all (unless you play 24 hours a day the seven days of the week :P)


It is a hard task for the devs to balance all the skills, due to the almost infinite amount of possible combinations. It is much easier to do so in a class based system. The trick will be to limit in one way or another what someone can do when combining two skills.

So, for examble, if backstabbing is in the game, nobody should constantly backstab an enemy when under the effect of invisibility. Invisiblity can be a very unbalancing spell if it isn\'t well implemented, as well as those that do not allow to defend yourself, such as paralysation or petrify (nothing worse than being forced to stand there and be killed).

« Last Edit: December 05, 2002, 08:14:58 pm by Golbez »