\"Include it officially\"?... More like include
him officially. Cherppow is now the art dept. god...

I have to partially agree with Induane on the ease-of-skinning point. It\'s easy to make a new skin to do the same as the old, but hard to change anything major. If you need to use a new XML file for the window, you need to swap everything out manually. The problem is, skins really shouldn\'t need to do that. Maybe a system to allow for custom positioning of the widgets, that loads the existing XML and overrules the values? I think modders should be allowed to move stuff around easily, without touching the XML files. (so required updates to XML files don\'t affect the skin\'s usability)
Arianna:
I agree, navigating the GUI isn\'t quite perfect. There\'s quite a few buttons to open a bunch of big windows, that don\'t all really need to be separate. For example, one button could bring up a \"character\" window, which has different tabs for inventory, skills, quests, magic, etc. (I think I first brought this up in a BugTracker post, I don\'t quite remember)
One thing that would really make things better, is to have a larger clickable region for the right-click context menu. You\'re supposed to be able to just right-click on anything and get a menu, but it\'s often hard to get the thing to come up.
When it comes to making PS available to a \"general audience\", we can\'t just forfeit simplicity for ease of learning. For example, the (greatly debated) info window. It\'s on screen 90% of the time, and needs to be small and unobtrusive. The question arises as whether or not to label the items in it. Yes, without labels someone may not know what they\'re for, but that\'s what a manual is for. Most people can figure out what most of it does with minimal effort, and anything they can\'t understand can be looked up. Trading 3 seconds of reading for valuable screen space is well worth it. (Which brings up the problem that the in-game help doesn\'t mention these things. I think it really needs to include a basic run-down of the GUI.)