Ralas, while your idea is right, you need to consider that it can\'t always work.
Take the seasoned fighter, veteran of many wars, lean, fit, and agile. He\'s fighting a pudgy old merchant with a dagger he just bought yesterday. We all know how that\'s going to end, so it isn\'t really an issue, assuming both people roleplay well. Your system works fine here (again, assuming good roleplay).
But what if we have two even combatants, two lean, fit, and agile veterans? It\'s likely that no one will win; that\'s where chance--i.e. the dice--comes in. There\'s also the issue of one person being outmatched slightly, and winning by chance. I think that the command described above should be implemented, though I admit stats are not that useful now, due to the fact that almost everyone has very high stats. Eventually, though, stats will mean more, and then this command will be useful.
