Author Topic: Perspectives  (Read 2484 times)

Rilar

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Perspectives
« on: December 24, 2005, 02:36:43 am »
I dont want to title this thread \"why wipe?\" or \"Players vs GMs\" or \"PLers vs RPers\" or \"Devs vs everyone\" because everything is connected to each other.

I am aware that I hit a wasp nest _again_ and I am aware that this thread probably get closed if people bring the same arguements again.

The purpose of this thread is to clearify the situation and try to end the ongoing splitting of the community while trying to be as objective as possible.

Each lifeform, in this case humans, have needs. Once all basical needs like need for food are satisfied the need get more abstract.. the need for religion, for instance.
The problem here is not religion but the need for fun, the need for acceptance, the need for solving complex problems and the joy to see them solved.

Our community is not uniform. This is our biggest strength but also our biggest weakness. And _no_ we don`t have all the same goal, although many wished. There are the players who are there to play a good game for fun without paying something (those are more the PLers).
There are the players who play the game because of the community, finding friends, to chat, to roleplay.
There are the players who play the game to get acceptance, they work hard for _something_, _anything_  to get admired. And one has to admit that the most obvious thing to work for in PS are skills, stats, money.
There are the GMs and moderators who are there to work for a good community, to settle differences and who have joy in seeing those (interpersonal) problems solved. They try to protect the integrity of the community.
There are the Devs who enjoy solving technical problems, enjoy seeing the game getting more and more complete. Though they may less interested in interpersonal problems, problems of the community, the ones who play the game will benefit from their work.

Most people would leave them out, but they are also part of the picture: the griefers, n00bs and such. They try to satisfy their need for fun by annoying other people. They try to solve the \"problem\" \"how to get the biggest feedback of another person?\". The biggest feedback is when one gets annoyed and shows that by insults and such.

So what is the point in listing who is part of the community and trying to find out who is in need of what?
Short answer: it is the solution of our problems.

Keep in mind whom are you talking to. Try to find out what your opponent might be interested in. Respect those needs. And furthermore: Think about what he _gives_ you and think about what you give him (and this also includes leaving somebody alone).


I was about to list what who might give whom in return... but I think there is not much sense in writing and preventing you with that from thinking about it yourself. On the other side I most probably would have forgotten something and one of my needs is not to get flamed for a mistake, though I really like to hear your thoughts on this matter.

It is all about respect.
What is a king without folk? A man with a crown on the head. - Rilar

karakth

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« Reply #1 on: December 24, 2005, 02:54:38 am »
Tonight there was a massive event on Planeshift, run by the RM team. Long story short (will post long story later) an army of players marched on the Ojaveda to defeat a common enemy.

The army was made up of all sorts of players, and I think everybody had fun.

It really gave us a sense of unity to all be hunting the same thing: The Prince of Rogues and his Amulet of Darkness.

All-round fun for everyone involved, from the Roleplayers who got involved in the story to the PLers who got to battle an army of rogues.

We need more events like these, and I think Planeshift will have more.

Thanks all and good night :)
~Karakth, Arcane Loremaster of the Arcane Order.



Trinx

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« Reply #2 on: December 24, 2005, 05:25:41 am »
Sounds like that would have been a fun event to catch.  Although I have a hard time killing rats in the sewers.  I dunno about a rogue army.

karakth

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« Reply #3 on: December 24, 2005, 11:03:04 am »
Everyone had a role. I myself didn\'t manage to kill anything, but it was still fun to fight on such an epic scale.
~Karakth, Arcane Loremaster of the Arcane Order.



Richard Siddall

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« Reply #4 on: December 24, 2005, 10:10:05 pm »
i went to scout it out for the army (as Brokk) ran into the shield a few times, killed a rogue. spoke to the shadow, then got teleported into the air to fall to my death. Recovered and got back just as they were mopping up. A small part but fun.

Rilar

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« Reply #5 on: January 04, 2006, 03:18:41 pm »
It is good to see RPers and PLers together... But I`m not only addressing those.
I meant everyone somehow connected to Planeshift, directly and indirectly. As it is said again and again \"Planeshift is alpha\".. there are other games, more complete ones. I think we all agree that PS is not so much about the game, the program itself, but about the community, our community. And the community is evolving very fast. Too fast sometimes.

We all invest time and effort in the community, some more, some less, some do it on purpose, others didnt even think they do... but everyone involved participates in the community. And to keep this (imho one of the best) community together without bigger troubles it is necessary that everyone is treated with respect, no matter how fast the community evolves, the way how somebody plays or whatever.
« Last Edit: January 04, 2006, 03:21:00 pm by Rilar »
What is a king without folk? A man with a crown on the head. - Rilar

Monketh

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« Reply #6 on: January 09, 2006, 03:49:16 am »
I dunno, I\'ve decided to become inactive in PS until crafting arrives, as I never enjoyed leveling up to match the other players/be able to go places.  Many of the people who so much as know my name have left anyway.  Dang nostalgia!
« Last Edit: January 09, 2006, 03:50:25 am by Monketh »
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zanzibar

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« Reply #7 on: January 09, 2006, 06:44:42 am »
Quote
Originally posted by Monketh
I dunno, I\'ve decided to become inactive in PS until crafting arrives, as I never enjoyed leveling up to match the other players/be able to go places.  Many of the people who so much as know my name have left anyway.  Dang nostalgia!




In PS, it seems to me that levelling up isn\'t that important.  Personality and how you relate to others trumps it in terms of how much you\'ll enjoy the game.
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Pestilence

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« Reply #8 on: January 09, 2006, 08:24:26 am »
I have to agree with Zanzibar. The game isn\'t that important so the community is a lot more important. Ofcouurse things are way more enojyable if you don\'t get killed by rats when walking around, but to max everything is definately not required to enjoy Planeshift to the fullest.

Nilrem

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« Reply #9 on: January 09, 2006, 10:05:11 am »
Lately, at least a pair of \"public\" thieving guilds have been created.

I guess that your \"law enforcement\" would be very welcome, Monketh. The more roleplayers, the more chances to have/see roleplay going on, thus more immersion, more fun for all.
« Last Edit: January 09, 2006, 10:05:40 am by Nilrem »
Are there any MoonSeekers left?

Monketh

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« Reply #10 on: January 09, 2006, 11:14:13 pm »
Well, as soon as mid-term exam week is over, I\'m going to attempt a linux build.  Of course, if that\'s not possible, I won\'t be joining you guys.
I have to wonder, then, if the RP\'ers have really become that frequent again?
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Karyuu

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« Reply #11 on: January 09, 2006, 11:22:19 pm »
Quote
Originally posted by Monketh
I have to wonder, then, if the RP\'ers have really become that frequent again?


I\'d say you\'re a lot more pessimistic about the current conditions than you should be :) There are tons of RPers in-game.
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Smith: No, My Lord. I am attempting to conceal it.

Xordan

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« Reply #12 on: January 09, 2006, 11:31:30 pm »
Quote
Originally posted by Monketh
Well, as soon as mid-term exam week is over, I\'m going to attempt a linux build.  Of course, if that\'s not possible, I won\'t be joining you guys.


Should be a piece of cake to build.

Monketh

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« Reply #13 on: January 09, 2006, 11:35:54 pm »
Quote
Originally posted by Xordan
Quote
Originally posted by Monketh
Well, as soon as mid-term exam week is over, I\'m going to attempt a linux build.  Of course, if that\'s not possible, I won\'t be joining you guys.


Should be a piece of cake to build.


Well truthfully I\'m not very qualified as a Linux user, as I\'ve never managed to fully compile anything... :P

...But we\'re getting OT.
« Last Edit: January 09, 2006, 11:36:25 pm by Monketh »
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

TomT

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« Reply #14 on: January 11, 2006, 02:22:26 am »
amogorkon, I think your observations are very intuitive and I enjoyed them very much.  But I?m not sure you have reached your desired audience; that is if your goal is to enlighten.

Most of us, I hope, understand our own motivations ? and those that do not probably did not get past your first paragraph.

That?s probably why so many responses were OT.

Btw, good luck with the Linux build ? go on IRC #planeshift-build if you need any help.
« Last Edit: January 11, 2006, 02:23:17 am by TomT »