Author Topic: A good reason not to have dragons, trolls, fairies, etc.  (Read 8053 times)

derwoodly

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« Reply #75 on: January 02, 2006, 11:29:49 am »
This is just pure speculation on my part, but I think Plane Shift needs more players like Bnm85.  His las post was in october so it would seem he has lost interest.  His first post was very impresive list of gripes.

http://www.planeshift3d.com/wbboard/thread.php?threadid=17693&boardid=13

As you may have noticed, I would be perfectly happy if PS was a EQ clone with the free price tag.  The old version, not the new one.  I guess I am just too much of a traditionalist to see how cool living hollow cone is.  

By the looks of it there are only a dozzen or so people on the board that feel as I do, so I am in the minority.  However, I don\'t know who is really a big fan of the whole cone world thing.  Talad is one for sure, but who else really likes it?

[Edit: in the past I think I have denied that I would want PS to be an EQ clone, so let me elaborate, I think PS should be set in an EQ like world, the game mechanics can and should be much different]
« Last Edit: January 02, 2006, 11:34:26 am by derwoodly »

ylikone

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« Reply #76 on: January 06, 2006, 08:03:43 pm »
Can the characters in the game know about Dragons, Trolls, Fairies, etc... without them having to actually exist in the game though?  I mean, in real life we know about these things, yet they don\'t exist in real life.  And since the game already has elves and dwarves, why not legends about mythical dragons and such?

Besides, Dragon Council is a fairly prominent guild... so characters must know about dragons.

zanzibar

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« Reply #77 on: January 06, 2006, 08:21:55 pm »
Quote
Originally posted by ylikone
Can the characters in the game know about Dragons, Trolls, Fairies, etc... without them having to actually exist in the game though?  I mean, in real life we know about these things, yet they don\'t exist in real life.  And since the game already has elves and dwarves, why not legends about mythical dragons and such?

Besides, Dragon Council is a fairly prominent guild... so characters must know about dragons.



The Dragon Council named themselves under protest of Game Masters.  They\'ve had their name changed before, but for some reason they got their old one back.
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ylikone

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« Reply #78 on: January 06, 2006, 09:40:37 pm »
Quote
Originally posted by zanzibar
Quote
Originally posted by ylikone

Besides, Dragon Council is a fairly prominent guild... so characters must know about dragons.



The Dragon Council named themselves under protest of Game Masters.  They\'ve had their name changed before, but for some reason they got their old one back.


Hmmm... I gues the Dragon Council must have some very power influences within their ranks?  Do GM\'s not have the power to just rename them again?
« Last Edit: January 06, 2006, 09:41:08 pm by ylikone »

Karyuu

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« Reply #79 on: January 06, 2006, 09:45:43 pm »
I don\'t think it\'s worth the argument all over again. More over, the Dragon Council doesn\'t claim to have seen dragons in Yliakum, but in planes outside - so there isn\'t really an issue big enough to bother anyone.
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Smith: No, My Lord. I am attempting to conceal it.

zanzibar

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« Reply #80 on: January 06, 2006, 10:14:59 pm »
Quote
Originally posted by ylikone
I gues the Dragon Council must have some very power influences within their ranks?


No.


Quote
Originally posted by ylikone
Do GM\'s not have the power to just rename them again?



They have the power.
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Falzaek

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« Reply #81 on: January 09, 2006, 09:44:18 pm »
I goota put in a \"for\" argument;

The village eldar always told stories of far off lands, and strage beasts. Of huge flying lizards, and serpants that could turn you to stone with a glance, and men, tall as trees, and built like rocks!

Through these stories, players would learn what a dragon or an ogre or a bassilisk lookks like...
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zanzibar

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« Reply #82 on: January 10, 2006, 01:44:39 am »
Quote
Originally posted by Falzaek
I goota put in a \"for\" argument;

The village eldar always told stories of far off lands, and strage beasts. Of huge flying lizards, and serpants that could turn you to stone with a glance, and men, tall as trees, and built like rocks!

Through these stories, players would learn what a dragon or an ogre or a bassilisk lookks like...




I agree.  I think it\'s fine and dandy to have myths about typical mythological creatures.

But for creatures which you actually encounter in game, I think that typical creatures should be used sparingly.
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Caelestis Custodis

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« Reply #83 on: January 10, 2006, 04:11:42 am »
Hey if you wanted to add trolls you can give them a funny accent like Warcraft did...Lol Jamaican trolls....That was priceless.

Sangwa

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« Reply #84 on: January 10, 2006, 02:13:43 pm »
Quote
Originally posted by zanzibar
\"Originality\" isn\'t a good enough reason to stay away from typical mythological creatures.

[...]

And that\'s what I think the real benefit is.  Colour, imagination, player interaction, newness, maybe even surprise and wonder.  It\'s not just to be different - it\'s to create a better experience for people playing the game.


I think the latter are consequences to the previous :P

Anyway, if someone would pronounce the word \"dragon\" in Yliakum, the common denizen would simply blink its eyes in ignorance.
\"Dragon\"\'s an abstract word in this world. Speaking about it in Yliakum is like speaking about clackers to an orc.

Here\'s an example: Sangwa knows a bit about the Dragon\'s Council story, but he simply thinks the dragon part is imagined, symbolic, or an illusion of a crazed mind. He had never heard about dragons before, since he was born in Yliakum.
« Last Edit: January 10, 2006, 02:22:49 pm by Sangwa »
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Reor

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« Reply #85 on: January 10, 2006, 02:54:48 pm »
Quote
Originally posted by Sangwa
Anyway, if someone would pronounce the word \"dragon\" in Yliakum, the common denizen would simply blink its eyes in ignorance.
\"Dragon\"\'s an abstract word in this world. Speaking about it in Yliakum is like speaking about clackers to an orc.

Here\'s an example: Sangwa knows a bit about the Dragon\'s Council story, but he simply thinks the dragon part is imagined, symbolic, or an illusion of a crazed mind. He had never heard about dragons before, since he was born in Yliakum.

\"Mwahahahaaa! I\'ll show you all the true meaning of the word dragon!\"

/me starts building a cow-sized dragon on hydlaa plaza out of cookie dough and carrots

\"Yeshhh, this is coming along nicely. Fear teh power of my creation!\"
Better known as lammas.
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TheMinority

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« Reply #86 on: January 11, 2006, 12:24:07 am »
/me starts to scrape part of the cookie dough with a fork and mutters:

\"This means something... this is important...\"

XD

Sekhemet Basek, Depthseeker in the Explorer\'s Guild

zanzibar

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« Reply #87 on: January 11, 2006, 01:51:44 am »
Quote
Originally posted by Sangwa
Quote
Originally posted by zanzibar
\"Originality\" isn\'t a good enough reason to stay away from typical mythological creatures.

[...]

And that\'s what I think the real benefit is.  Colour, imagination, player interaction, newness, maybe even surprise and wonder.  It\'s not just to be different - it\'s to create a better experience for people playing the game.


I think the latter are consequences to the previous :P






No.  Not at all.  You are wrong.


You can be original, but still suck.
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Immaturity is FTW.

Sangwa

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« Reply #88 on: January 11, 2006, 02:09:09 am »
That means they were original and didn\'t suck.

I\'m just saying that the stuff you said was good was actually a result of their well applied originality...
« Last Edit: January 11, 2006, 02:25:12 am by Sangwa »
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zanzibar

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« Reply #89 on: January 11, 2006, 10:57:07 am »
Quote
Originally posted by Sangwa
That means they were original and didn\'t suck.

I\'m just saying that the stuff you said was good was actually a result of their well applied originality...





You don\'t get it.  The language people use suggests that planeshift tries to be different for the sake of being original.  The \"stuff that was actually good\" is not merely a result of originality, but (as you put it) \"well applied originality\" which is not the same thing.  What you are saying now is not the message of what you were saying before, intent aside.
Quote from: Raa
Immaturity is FTW.