Hi there,
I wanted to ask when the next release is planned. I can\'t wait to get a new version because my one is a bit slow (though playable) and building from source allways ends up giving me these lines:
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
psEngine initialized.
Creating psnetconnection 0x86eec28!
Using fontsize 16 for resolution 1024x768
crystalspace.engine.warning:
Lightmaps are not up to date (lightmap format changed).
Use -relight cmd option to calc lighting.
*** glibc detected *** free(): invalid pointer: 0x084a72b0 ***
Aborted
so I\'m forced to use the binary version. (-relight didn\'t help btw).
I heard a new binary release will be made with a better toolchain, that\'s why I\'m interested in it.
Just in case you\'re interested in helping me fixing the error, here is my emerge info (only the interesting part of it):
Portage 2.1_pre2 (default-linux/x86/2005.0, gcc-3.4.4, glibc-2.3.5-r3, 2.6.13.2-nitro1 i686)
=================================================================
System uname: 2.6.13.2-nitro1 i686 AMD Athlon(tm) XP 2000+
Gentoo Base System version 1.12.0_pre12
distcc 2.18.3 i686-pc-linux-gnu (protocols 1 and 2) (default port 3632) [disabled]
dev-lang/python: 2.3.5, 2.4.2
sys-apps/sandbox: 1.2.17
sys-devel/autoconf: 2.13, 2.59-r7
sys-devel/automake: 1.4_p6, 1.5, 1.6.3, 1.7.9-r1, 1.8.5-r3, 1.9.6-r1
sys-devel/binutils: 2.16.1-r1
sys-devel/libtool: 1.5.22
virtual/os-headers: 2.6.11-r3
ACCEPT_KEYWORDS=\"x86 ~x86\"
I have an ATI Radeon 9000 Pro and didn\'t encounter any problems related to the device or it\'s driver, 3D support works flawlessly.
Looking forward to get some info =D
*UPDATE*:
I just browsed the forums a bit and there are some things I would like to say:
I read very often: \"Fixed here, will work in next client release\". Please DO release it if it works. I\'m a dev myself and I DO know that making a release is a good piece of work to do (all the cleanup and packaging and building and such) but your release-time is a bit long for me.